Talain1 wrote: Your options if you're playing red:http://decktester.com/Cards?colors=4&abilities=14&pageSize=48&pageNo=1&sort=CardName%20ASC
Talain1 wrote: Really, all they need to do to fix Runaway Carriage is make it so that it loses prevent damage if it blocks a creature as well as if it gets blocked. A creature that an opponent can't deal with and whose only option is to race it - to kill the creature's controller before it kills them, isn't really a problem. The problem is when said creature is also an impenetrable, indestructible wall that mows down whatever the opponent tries to put out turn after turn. And if it's been made unblockable then there are very few cards in the game that can deal with that (nearly all of them at rare or mythic).
Buret0 wrote: Talain1 wrote: Really, all they need to do to fix Runaway Carriage is make it so that it loses prevent damage if it blocks a creature as well as if it gets blocked. A creature that an opponent can't deal with and whose only option is to race it - to kill the creature's controller before it kills them, isn't really a problem. The problem is when said creature is also an impenetrable, indestructible wall that mows down whatever the opponent tries to put out turn after turn. And if it's been made unblockable then there are very few cards in the game that can deal with that (nearly all of them at rare or mythic). No, it should lose prevent damage if it obtains vigilance or reach. It still has its place against berserkers, which I think was the point. Alternatively, make hexproof weak against non-targeted support abilities. That opens up lots of ways of taking care of RC, like Blightcaster (when you cast a support, the first creature your opponent controls gains -2/-2 until the end of the turn). Currently, the effect just jumps to the first non-hexproofed creature your opponent controls.
Pqmtg- wrote: Bureto wrote: No, it should lose prevent damage if it obtains vigilance or reach. It still has its place against berserkers, which I think was the point. Alternatively, make hexproof weak against non-targeted support abilities. That opens up lots of ways of taking care of RC, like Blightcaster (when you cast a support, the first creature your opponent controls gains -2/-2 until the end of the turn). Currently, the effect just jumps to the first non-hexproofed creature your opponent controls. While that should definitely be implemented against hexproofed creatures, it doesn't solve the RC Problem. Black already has several cards that can deal with unblockable RC. Red doesn't.
Bureto wrote: No, it should lose prevent damage if it obtains vigilance or reach. It still has its place against berserkers, which I think was the point. Alternatively, make hexproof weak against non-targeted support abilities. That opens up lots of ways of taking care of RC, like Blightcaster (when you cast a support, the first creature your opponent controls gains -2/-2 until the end of the turn). Currently, the effect just jumps to the first non-hexproofed creature your opponent controls.