jimilinho_ wrote: So I just had to sit through a turn from the AI which lasted a good 5 minutes plus as seasons past constantly kept being cast culminating in a newly cast Hydra being a 100+ power in one turn. I was sat there with grip of desolation so whilst it didn't matter in the long run having to just wait that long for a turn is absurd. There's no enjoyment whatsoever in playing against a combo deck in this game, so maybe there needs an adjustment to speed things up. Not a nerf, just a way to improve the experience when it's against you.
ridfrenzy wrote: yeah you can add Seasons past as the only spell and it is pretty likely to go infinite. Really sucks to play with though.
Pqmtg- wrote: jimilinho_ wrote: So I just had to sit through a turn from the AI which lasted a good 5 minutes plus as seasons past constantly kept being cast culminating in a newly cast Hydra being a 100+ power in one turn. I was sat there with grip of desolation so whilst it didn't matter in the long run having to just wait that long for a turn is absurd. There's no enjoyment whatsoever in playing against a combo deck in this game, so maybe there needs an adjustment to speed things up. Not a nerf, just a way to improve the experience when it's against you. I think you got off lucky. If I'm not wrong, the AI can go into infinite combo.
blacklotus wrote: ridfrenzy wrote: yeah you can add Seasons past as the only spell and it is pretty likely to go infinite. Really sucks to play with though. infinite turns looping deck was the ultimate deck in microprose mtg shandalar of game. I remember the fun time I had with a deck filled with time walk, time vault, time twister, blacklotus, and other crazy cards.
Morphis wrote: blacklotus wrote: ridfrenzy wrote: yeah you can add Seasons past as the only spell and it is pretty likely to go infinite. Really sucks to play with though. infinite turns looping deck was the ultimate deck in microprose mtg shandalar of game. I remember the fun time I had with a deck filled with time walk, time vault, time twister, blacklotus, and other crazy cards. I remember playing this kind of deck using the client "Magma". Infinite loop usually by turn 2 turn 3 max. The only thing I modified was that it had no way to easily abuse the amount of mana it gained offensively so I added a ghitu fire(XR: deal X damage to target opponent or creature).
shteev wrote: Pqmtg- wrote: jimilinho_ wrote: So I just had to sit through a turn from the AI which lasted a good 5 minutes plus as seasons past constantly kept being cast culminating in a newly cast Hydra being a 100+ power in one turn. I was sat there with grip of desolation so whilst it didn't matter in the long run having to just wait that long for a turn is absurd. There's no enjoyment whatsoever in playing against a combo deck in this game, so maybe there needs an adjustment to speed things up. Not a nerf, just a way to improve the experience when it's against you. I think you got off lucky. If I'm not wrong, the AI can go into infinite combo. He's at #2 on the leaderboard, so I wouldn't bother listening to any of his complaints. They're invalid unless they're stated by losers.
Morphis wrote: No Shteev wait a moment you are wrong here. We need both winning and losing players to complain. This will make it fair.
shteev wrote: Morphis wrote: No Shteev wait a moment you are wrong here. We need both winning and losing players to complain. This will make it fair. Now when you say 'fair', what *exactly* do you mean by that?
shteev wrote: There are a whole bunch of different ways you can go infinite in paper MTG, but crucially the other player has the chance to interact with you there by casting spells on your turn (provided he has the right spells in his hand, of course!)