More proof DEVS don't listen
leromeo
Posts: 19
Ok, so I posted a little bit ago about how Koth under AI's control can use his first ability more than once in one turn. Well, even after this update, and all the things they addressed, this is one they didn't.
Here's the 2nd proof from game experience:
As before, its Jace vs Koth (and let me say it is unimaginable how many times I am forced to have to face Koth whenever I have to use Jace). I'm using an Eldrazi-based token kind of deck, and I don't want to hear that it sucks. I know it does. I'm not a hacker and don't have the fortune to build the VIABLE deck for him due to not having every single card in the game, so hush. Well, i'm slowly pecking away, while also making sure I burn the reds when I can because having a +9 for reds is just plain STUPID. Then it happens. Koth has enough points to use the first ability (which I might add is 3 times as stupid as Chandra's). Koth has 6 cards in hand, and I have 3 little monsters on the board and none on his side. He commences in using his first ability, and the rest is history. It goes off, cascades for about a 4 to 5 chain, and before he uses his physical move, the ability goes off again BECAUSE he didn't fill his 6 cards full of mana. This erroneous ability trigger then cascades again for another 3 to 4 times, with this dubious cascade leaving him just a few mana away from completely filling those aforementioned 6 cards (a simple move of 3 mana pretty much does the trick). The glitch I noticed from last time to this is that if the hand doesn't get filled, then the AI triggers the ability again and again until the hand is full, regardless the amount of cards in hand at the time. Last time the AI triggered it 4 times if I recall. This time it only took 2 times IN ONE TURN to accomplish the feat of filling the hand. Now that his hand is full, the AI doesn't trigger the first ability BECAUSE IT DOESN'T NEED TO, not because it can't (and trust me when I say it would have if the hand wasn't full. Needless to say, it was game over from there. Also, unlike last time where I knew what supports were on the board, this time there were none. So no excuse of "oh, it could be possible X support is also destroying gems on the board". And yet, total obliteration. So thank you DEVS for giving this some attention.
Here's the 2nd proof from game experience:
As before, its Jace vs Koth (and let me say it is unimaginable how many times I am forced to have to face Koth whenever I have to use Jace). I'm using an Eldrazi-based token kind of deck, and I don't want to hear that it sucks. I know it does. I'm not a hacker and don't have the fortune to build the VIABLE deck for him due to not having every single card in the game, so hush. Well, i'm slowly pecking away, while also making sure I burn the reds when I can because having a +9 for reds is just plain STUPID. Then it happens. Koth has enough points to use the first ability (which I might add is 3 times as stupid as Chandra's). Koth has 6 cards in hand, and I have 3 little monsters on the board and none on his side. He commences in using his first ability, and the rest is history. It goes off, cascades for about a 4 to 5 chain, and before he uses his physical move, the ability goes off again BECAUSE he didn't fill his 6 cards full of mana. This erroneous ability trigger then cascades again for another 3 to 4 times, with this dubious cascade leaving him just a few mana away from completely filling those aforementioned 6 cards (a simple move of 3 mana pretty much does the trick). The glitch I noticed from last time to this is that if the hand doesn't get filled, then the AI triggers the ability again and again until the hand is full, regardless the amount of cards in hand at the time. Last time the AI triggered it 4 times if I recall. This time it only took 2 times IN ONE TURN to accomplish the feat of filling the hand. Now that his hand is full, the AI doesn't trigger the first ability BECAUSE IT DOESN'T NEED TO, not because it can't (and trust me when I say it would have if the hand wasn't full. Needless to say, it was game over from there. Also, unlike last time where I knew what supports were on the board, this time there were none. So no excuse of "oh, it could be possible X support is also destroying gems on the board". And yet, total obliteration. So thank you DEVS for giving this some attention.
0
Comments
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I've played against Koth hundreds of times and he has never used his ability more than once in a turn.
I've seen him use his ability, then make a match five, then make a match five, and cast his whole hand.
However, what you describe is either related to a weird bug that only you have experienced, or you are misremembering what you saw.
I've played in over 1,000 quick battles, and probably over 500 story and event battles and what you describe, AI using a special ability more than once in a turn, has never occurred.
That isn't to say you are wrong, but perhaps you simply had cascade fever, whereby ridiculous AI cascades put you into a state of rage causing you to blackout or twist events to explain the baffling chain of events your eyes experienced.0 -
Download a screen record app if ur phone doesn't have it and record every game against koth. I'm not saying it didn't happen but with no one else reporting it no one will listen.0
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leromeo wrote:Ok, so I posted a little bit ago about how Koth under AI's control can use his first ability more than once in one turn. Well, even after this update, and all the things they addressed, this is one they didn't.
Here's the 2nd proof from game experience:
As before, its Jace vs Koth (and let me say it is unimaginable how many times I am forced to have to face Koth whenever I have to use Jace). I'm using an Eldrazi-based token kind of deck, and I don't want to hear that it sucks. I know it does. I'm not a hacker and don't have the fortune to build the VIABLE deck for him due to not having every single card in the game, so hush. Well, i'm slowly pecking away, while also making sure I burn the reds when I can because having a +9 for reds is just plain STUPID. Then it happens. Koth has enough points to use the first ability (which I might add is 3 times as stupid as Chandra's). Koth has 6 cards in hand, and I have 3 little monsters on the board and none on his side. He commences in using his first ability, and the rest is history. It goes off, cascades for about a 4 to 5 chain, and before he uses his physical move, the ability goes off again BECAUSE he didn't fill his 6 cards full of mana. This erroneous ability trigger then cascades again for another 3 to 4 times, with this dubious cascade leaving him just a few mana away from completely filling those aforementioned 6 cards (a simple move of 3 mana pretty much does the trick). The glitch I noticed from last time to this is that if the hand doesn't get filled, then the AI triggers the ability again and again until the hand is full, regardless the amount of cards in hand at the time. Last time the AI triggered it 4 times if I recall. This time it only took 2 times IN ONE TURN to accomplish the feat of filling the hand. Now that his hand is full, the AI doesn't trigger the first ability BECAUSE IT DOESN'T NEED TO, not because it can't (and trust me when I say it would have if the hand wasn't full. Needless to say, it was game over from there. Also, unlike last time where I knew what supports were on the board, this time there were none. So no excuse of "oh, it could be possible X support is also destroying gems on the board". And yet, total obliteration. So thank you DEVS for giving this some attention.
They don't listen because you're the only one who seems to have that problem. I've played some 3k quick battle games, and never seen what you described.
You have described none of the cards you used, none of the cards he cast and none of the interactions beforehand. Are you really surprised the bug isn't fixed if it exists?0
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