PVE: Civil War: Team Iron Man (2016-09-01 to 2016-09-05)
rainkingucd
Posts: 1,419 Chairperson of the Boards
Details about this run can also be found here: Civil War Returns! - New Event Details
Event Info
Powered Up
Progression awards:
Round rewards:
Previous Runs
Event Info
Civil War: Team Iron Man
Length of Event: 3.5 days
Sub-Events? 8 Rounds
Main Bracket Size: 20
Unique Reward(s): No
Other Notes:
Length of Event: 3.5 days
Sub-Events? 8 Rounds
Main Bracket Size: 20
Unique Reward(s): No
Other Notes:
- The first 20 people who join the event under an alliance are locked into that leaderboard for the remainder of the event.
- If you join the event for an alliance that already has 20 people in the same leaderboard, you’ll be put into another leaderboard for the remainder of the event.
- Your alliance must choose a side to fight on. This event is balanced so an Alliance can complete one of the Boss Battles, but not both. Trying to switch sides will not help you.
- If you're not sure which side you want to play, it's okay to try both, but your alliance should focus on one side to get the best rewards.
- Every playable character in the game is playable on each side.
- Missions completed on one side are locked out for both sides until the mission refreshes.
- There are two different types of missions: Boss mission and Supporting Character Missions.
- Boss Mission
- This is the first mission available when the event starts.
- The boss’ health at the top will go down based on the amount of damage you and your Alliance does to him, even if you lose the match.
- The mission pin will enter cooldown for 8 hours or until you beat one of the supporting Character Missions.Steve Rogers (Civil War)
Earth’s Mightiest Vigilantes - 0 Yellow AP
(PASSIVE) Captain America calls his allies to stand by his side. If Cap is the last member of his team and one does not already exist, creates two Fortified Countdown tile which adds Sam Wilson, Hawkeye, Scarlet Witch, Ant-Man, or Winter Soldier to his team.
Shield Bash - 7 Red AP
Shield raised, Steve charges forward, deflecting incoming projectiles and smacking his enemy where it hurts. Deals damage to the target and creates Protect tiles.
(PASSIVE) Captain America cannot be stunned or sent airborne.
Coordinated Offensive - 9 Blue AP
Time to take the fight to them. Remove friendly Strike, Protect, and Attack tiles. For each tile removed, deal damage and grant allies a burst of health.
(PASSIVE) At the start of each turn, Captain America generates Red AP for each teammate.
- Supporting Character Missions
- 5 different missions that each have a different featured character. Each side has a "Team Cap" or "Team Iron Man" mission that will require any three characters with that affiliation.
- Completing these missions reduces the health of the boss at the top of the screen.
- Reset every 8 hours. The opponents change every time the mission resets.
- Completing a mission on one side locks out the mission on the other side.
- Boss Mission
- Once your Alliance defeats the boss by depleting his health bar, his health will reset and you’ll unlock the next round in the event. There are 8 rounds in all that your Alliance can complete.
- If your Alliance is able to complete all 8 rounds, you will earn a 5-Star cover of Iron Man (Mark XLVI).
Powered Up
Progression awards:
5000:
10000: 100
20000: Rainbow Power Boost
36500:
66700: Rainbow Stockpile
105800: 140
152000:
204500: 140
262500:
325500: 140
393500:
465500: 250
542000: 25
622000: 250
706000:
776000: 500
872000: 25
981500:
1101000: 1000
1228000: Red Room
10000: 100
20000: Rainbow Power Boost
36500:
66700: Rainbow Stockpile
105800: 140
152000:
204500: 140
262500:
325500: 140
393500:
465500: 250
542000: 25
622000: 250
706000:
776000: 500
872000: 25
981500:
1101000: 1000
1228000: Red Room
Round rewards:
Round 1: 70000
Round 2: 120000
Round 3: 350000
Round 4: 880000
Round 5: 1800000
Round 6: 3000000
Round 7: 4800000
Round 8: 9700000 Red Room
Round 2: 120000
Round 3: 350000
Round 4: 880000
Round 5: 1800000
Round 6: 3000000
Round 7: 4800000
Round 8: 9700000 Red Room
Previous Runs
0
Comments
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Do we know if they'll re-run both sides a few days later like they did the first time?0
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Cousin Simpson wrote:Do we know if they'll re-run both sides a few days later like they did the first time?0
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Quebbster wrote:Cousin Simpson wrote:Do we know if they'll re-run both sides a few days later like they did the first time?0
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dsds wrote:Quebbster wrote:Cousin Simpson wrote:Do we know if they'll re-run both sides a few days later like they did the first time?0
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Just cashed in my Red Room token, hoping that my luck would be better than it was earlier today when I got my seventh 4-star Falcon blue cover (he's currently sitting at 5/5/0) after cashing in a Legendary Token. While it was a cover that wasn't already maxed out, it was Awesome Hulk's Hot Dog Stand.
Not enough in the world, my friends...0 -
This side was a little tougher to beat, mostly because I focused on reaching the final progression on the Team Cap side. The highest my nodes reached were 315, but I was still able to beat them with 4* Thor and IM40. Except for one time, when the required was Ares on a wave node...
Even though I ran Capt. Marvel/Punisher/Ghost Rider on both sides for Round 8, I found the Team Iron Man side to be more of a health pack drain. I suspect it was caused by the boost list difference. On the Team Cap side, Capt. Marvel was tanking more colors, meaning I only had to use 1 health pack for her every match, and another for Punisher every once in a while. On the Team Tony side, Punisher was boosted. That meant that I had to go out of my way to put Marvel out in front, and I wasn't matching black as easily.
The alliance I joined finished Team Cap, but we only managed to do 10% of round 8 on Team Tony. I think there was one member that didn't score on the Tony side, but I don't think it would've made a difference.
The Widow token got me my first Wasp, and the vault tokens were just champ fodder. No 4* pulls there.0
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