Optional Objectives List
Daddystyx
Posts: 103 Tile Toppler
Could we build a list of all the optional objectives we know about the terror in the shadows events so people can begin to make their decks know and not wait until the event launches? I only remember the ones from the last event.
White was Spirits and Delerium
Green was Wolf and Transform
Black was Horror and Madness
Blue ???
Red ???
White was Spirits and Delerium
Green was Wolf and Transform
Black was Horror and Madness
Blue ???
Red ???
0
Comments
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It rotates. Thus far, here are the three events.
white - spirits/zombies & delirium
red - wolves & transform
black - vampires/horrors & madness.
white - spirits/zombies & delirium
green - wolves & transform
blue - vampires/horrors & madness.
white - spirits/zombies & delirium
green - wolves & transform
black - vampires/horrors & madness.0 -
The objectives seem to be per node as opposed to per colour0
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Yeah. The bottom-left node is spirits/zombies and delirium; the top node is vampires/horrors and madness; the bottom-right node is wolves/werewolves and transform.0
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Oh man, my decks are absolute **** for this event. At least I'll get the objectives done, even if I lose lol0
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Barrelrolla wrote:Oh man, my decks are absolute **** for this event. At least I'll get the objectives done, even if I lose lol
I don't think you earn the secondary credits if you don't win the match.
at least that's how the story mode score it.0 -
blacklotus wrote:Barrelrolla wrote:Oh man, my decks are absolute **** for this event. At least I'll get the objectives done, even if I lose lol
I don't think you earn the secondary credits if you don't win the match.
at least that's how the story mode score it.0 -
Barrelrolla wrote:blacklotus wrote:Barrelrolla wrote:Oh man, my decks are absolute **** for this event. At least I'll get the objectives done, even if I lose lol
I don't think you earn the secondary credits if you don't win the match.
at least that's how the story mode score it.
if u build a decent Low mana cost deck and play the board right, most of the time, u can win.
The AI isn't that great in maximising matching mana gain except thru lucky cascades.
also, I notice it plays soi ability plus cards quite badly ( it strengthens my creatures instead of its own) and if I don't have any creatures out, many times it cast aoe spells and wipe out its own full army. lol
I can't tell u how many times I won because the AI decide to wipe out its own hexproofed creatures.0 -
I don't know if it's safe to assume that the secondary objectives will remain the same from Shadows over Innistrad events since this is a Kaladesh themed event. I guess time will tell.0
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The Kaladesh event starts on Friday. Today's event is Terror in the Shadows (blue, black, red).0
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I would love to be able to make multiple decks for each Plainswalker, especially for events like this but also for trying out concepts and not messing up my current deck.0
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I back that idea up 100% as the constant need to move cards around takes so much time out of actually playing the game.0
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Daddystyx wrote:I back that idea up 100% as the constant need to move cards around takes so much time out of actually playing the game.
(If there were a "Disable fancy animations" setting that sped up the loading by a factor of 2, you can bet I'd tick that in a heartbeat. I don't need all the particles and swirls, I'd rather just be able to play the game...)0 -
Squirreljester wrote:I would love to be able to make multiple decks for each Plainswalker, especially for events like this but also for trying out concepts and not messing up my current deck.
And the best would be to have a sealed deck for a given event.
If changing constantly to fit conditions required for a given event or being more competitive for classical pvp means encountering OP decks during an event while trying to validate optional objectives, this doesn't worth it.
My point is : having multiple decks builds option is great (so much time saved...). But when choosing to participate to a given event you've got to make one build (or choose one among the current ones). The game will then pick the chosen build as being the only deck viable during the encounters for the given event, not the others current ones. This would really re-balance the pvp event system when given optional objectives (that makes a great and interesting challenge by itself btw).0
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