Various ideas for tweaks
Mikeymike
Posts: 24
First let me start off by saying I love this game and am quite grateful for the repeated updates to improve various aspects of it. With that in mind I have a few ideas in mind to help address some of my particular points of frustration with it. My apologies in advance if (when) I am repeating ideas that have already been introduced in this forum.
REWARDS / LOOT
- Whenever you win a mythic or rare for a strong event finish, try to ensure that you reward the player with a card they do not already own. It's extremely frustrating when you grind away at an event for the rewards and you get a duplicate rare considering that your pack(s) isn't guaranteed to give you any rares.
- Have the duplicate trade-in for mythics be Mana Crystals instead of Runes. Getting mythics is understandably difficult, so when you get a duplicate you know you'll be waiting a long while before you get a chance at a new one. Settling for Runes in such a situation is, well...
GAMEPLAY UI
- Put an arrow indicator on on-board activation gems much like the arrows already in place for supports.
- Access to look at the graveyard, so (for example) you can see which spell you are going to fetch with Jace's 2nd ability.
DECK BUILDING / SEARCH
- Put a # indicator on Support cards to show how many tokens they come into play with.
- Introduce the ability to filter for "Non-Mastered" (and "any") cards, since now people are constantly swapping in new cards they want to master to improve their CM ranking.
- Ability to Filter-search for keywords inside of cards (like "Ally" or "Delirium"), as it would be extremely useful for finding cards to complete various secondary challenges.
- The ability to save multiple decklists for each Planeswalker, allowing you to far more quickly swap out lists to compete for secondary challenges (the "Play X Supports" one comes to mind).
Thanks for reading!
REWARDS / LOOT
- Whenever you win a mythic or rare for a strong event finish, try to ensure that you reward the player with a card they do not already own. It's extremely frustrating when you grind away at an event for the rewards and you get a duplicate rare considering that your pack(s) isn't guaranteed to give you any rares.
- Have the duplicate trade-in for mythics be Mana Crystals instead of Runes. Getting mythics is understandably difficult, so when you get a duplicate you know you'll be waiting a long while before you get a chance at a new one. Settling for Runes in such a situation is, well...
GAMEPLAY UI
- Put an arrow indicator on on-board activation gems much like the arrows already in place for supports.
- Access to look at the graveyard, so (for example) you can see which spell you are going to fetch with Jace's 2nd ability.
DECK BUILDING / SEARCH
- Put a # indicator on Support cards to show how many tokens they come into play with.
- Introduce the ability to filter for "Non-Mastered" (and "any") cards, since now people are constantly swapping in new cards they want to master to improve their CM ranking.
- Ability to Filter-search for keywords inside of cards (like "Ally" or "Delirium"), as it would be extremely useful for finding cards to complete various secondary challenges.
- The ability to save multiple decklists for each Planeswalker, allowing you to far more quickly swap out lists to compete for secondary challenges (the "Play X Supports" one comes to mind).
Thanks for reading!
0
Comments
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I agree with everything you say here except for the part about duplicate trade-ins, and the only reason for that is because I've already traded in a bunch of duplicates of all rarities, and it'd be pretty upsetting to know that I wasted all those for
As others have suggested, having more stuff we can do with would be a way to ease the pain of getting the same mythic card over and over again. It is really upsetting to have the color gem start shaking, building the anticipation of getting something cool, only to find it's a mythic that you've opened on multiple occasions already.
Having something to spend those would give a reward for duplicates that wouldn't penalize those of us who have already converted our duplicates.0 -
I could see where you are coming from on that, and yes it hints at the real issue - not having more options on how to spend your Runes. I just find it particularly annoying considering that I need to only win 7 quick battles to win those 2,000 Runes, yet I need to win upwards 100 quick battles just for the chance at winning a Mythic.
I wonder if d3Go would ever consider currency exchange, like being able to trade 2,000 Runes for 40 Mana Crystals (or whatever appropriate). That would solve both of our concerns .0 -
Mikeymike wrote:I just find it particularly annoying considering that I need to only win 7 quick battles to win those 2,000 Runes, yet I need to win upwards 100 quick battles just for the chance at winning a Mythic.
exactly!Mikeymike wrote:I wonder if d3Go would ever consider currency exchange, like being able to trade 2,000 Runes for 40 Mana Crystals (or whatever appropriate). That would solve both of our concerns .
I like the idea of a currency exchange. That'd be great.0
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