Reward Ranking XPs before match has resolved
fnedude
Posts: 386 Mover and Shaker
So it's starting to give you the Ranking XPs before the match is resolved.
For instance I activate JG's Pink power and nuke the opponent, and then it gives me the Ranking XPs (are we calling them XPs?).
But it hasn't resolved all of the animations of:
JG's power going off
resolving damage to the opponents
doing any matches (I did this w/ Hawkeye's Pink power and made a crit, which then made a cascade which let me win)
showing victory screen animation.
So the sequence of animations/events needs to be fixed.
I guess I should specify, I'm on a PC.
For instance I activate JG's Pink power and nuke the opponent, and then it gives me the Ranking XPs (are we calling them XPs?).
But it hasn't resolved all of the animations of:
JG's power going off
resolving damage to the opponents
doing any matches (I did this w/ Hawkeye's Pink power and made a crit, which then made a cascade which let me win)
showing victory screen animation.
So the sequence of animations/events needs to be fixed.
I guess I should specify, I'm on a PC.
0
Comments
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This is consistent with how several victory banners have been displayed in the past, as it displays when the game knows you've won. (obviously before many other animations finish.) It's just now there's a more relevant reason to notice the banner.
I'm sure when they have the time they will adjust it's appearance timing.0 -
I noticed this today, however, I received the xp and the message claiming I had won before the cascade occurred that secured victory. Now call me cynical but does this prove that the cascades are not as random as we are led to believe as the AI seemed to know the game would be over before the cascade occurred!!!0
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sls1975 wrote:I noticed this today, however, I received the xp and the message claiming I had won before the cascade occurred that secured victory. Now call me cynical but does this prove that the cascades are not as random as we are led to believe as the AI seemed to know the game would be over before the cascade occurred!!!
Imagine how slow it would be if it had to wait for the tiles to destroy, then calculate what tile is next, then animate that tile, then calculate which one is next, then animate that tile... yikes. It's the same reason you can't pause the game when the end result is you losing based on the calculations already performed after a move.
I'm worried that trying to put the xp at the end would mess up something and not grant the XP, so I'm ok with the timing. It lets me know that I just won, watch if I want to or go ahead and take a drink while the animation finishes up, so I don't have to watch the cascades.0 -
I've noticed this a bunch of times today and was going to post about it, because while I'm not saying "OMG! See! the game is rigged!", I do think it looks pretty bad.
I've been leaning heavily on 3* Human Torch's green for the Heroic: Oscorp PVE event (which I think is a pretty underrated ability). At the start of each turn, he does a bunch of damage depending on how much green AP he has stockpiled. And this is what I've seen a bunch of times this event:
- Bring final enemy down to 800-1800 health.
- screen says VICTORY! and awards XP.
- game goes through the animations of the AI's turn, which several times has included multiple cascades.
- AI turn finishes, my turn comes up, HT's green fires and brings AI to zero health.
As a result, there's often 5-15 seconds between the VICTORY banner coming up and the AI actually getting knocked down to 0 health. My assumption is that the computer has already figured out how the AI's turn will resolve and knows the match is over, but it just looks really weird.0 -
Yeah, this is both distracting and not a really good look for how the game is doing stuff "behind the scenes".
I mean, we all know it does it, but to have it shoved in your face time after time is a bit much.0
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