Runaway Carriage - needs to be redesigned

Archie
Archie Posts: 7 Just Dropped In
edited September 2016 in MtGPQ Suggestions & Feedback
This thing is currently overpowered, especially when used with the support Rogue's Passage which makes it unblockable. Not sure why it was given Hexproof and Prevent Damage when the original card doesn't have these abilities. It's even worse if it's given Vigilance/Defender and Flying, making it virtually impossible to deal with unless you're playing blue and manage to cast a mass unsummon. This needs a nerf.

Sorry, I had accidentally posted this yesterday on the Marvel PQ forums.

Comments

  • Irving
    Irving Posts: 95
    Archie wrote:
    This thing is currently overpowered, especially when used with the support Rogue's Passage which makes it unblockable. Not sure why it was given Hexproof and Prevent Damage when the original card doesn't have these abilities. It's even worse if it's given Vigilance/Defender and Flying, making it virtually impossible to deal with unless you're playing blue and manage to cast a mass unsummon. This needs a nerf.

    Sorry, I had accidentally posted this yesterday on the Marvel PQ forums.

    Check this out, I think you'll be pleased to find that the designer agrees with you...
  • HomeRn
    HomeRn Posts: 330 Mover and Shaker
    Oh yeah, this card was a bit of a disaster in terms of "changing up the metagame." At least the developers acknowledge it now. Better idea could have been to buff defenders/reach creatures in general instead of the current RC design that makes it impossible for red to deal with it!
  • Morphis
    Morphis Posts: 975 Critical Contributor
    HomeRn wrote:
    Oh yeah, this card was a bit of a disaster in terms of "changing up the metagame." At least the developers acknowledge it now. Better idea could have been to buff defenders/reach creatures in general instead of the current RC design that makes it impossible for red to deal with it!
    Repeating again: if the intent was to give emphasis on defenders/reach there is a simple solution that's in line with paper magic: introduce walls.

    Walls would be simply defenders/reach with superior stat(mostly on the defense side) with the ability "cannot attack".

    There is only one common in the game right now that has these traits(and of course being a common sucks).
  • andrewvanmarle
    andrewvanmarle Posts: 978 Critical Contributor
    As said before all the RC needs is to be vulnurable to sweeper damage that way all colours have an answer.

    That -or- that it can't be made to be unblockable. SIMPLE icon_e_smile.gif
  • Lightcell
    Lightcell Posts: 78 Match Maker
    Give it shroud
  • Archie
    Archie Posts: 7 Just Dropped In
    I hope this gets addressed soon. I just lost again to a Gideon, Battle Forged player who used the first ability to give Vigilance and Flying to the RC. I was about to win until he did that at the last minute and it basically wiped my entire force in 2-3 turns, defended against all my attacks, and turned the tide of battle completely single-handedly.

    Now, I'm always scared to see Gideon players cast creatures, fearing that it might be the RC...