Havent played for 6 month

EDUSAN
EDUSAN Posts: 197 Tile Toppler
edited February 2017 in MtGPQ General Discussion
Hi

I stopped playing with the "we release a new set but only the worst ones can be obtained with packs" fiasco and the 1k Crystals Cost Planeswalker

And now i wanna know if the game has become less greedy about what it asks in prices and if the games has become more giving in terms of mythics, rares, whatever

i guess the general gameplay has improved as i see there are some new stuff like coallition and events

is the ladder still a race for the fastest winning deck in which is impossible to get a good reward unless you grind 24/7?

Comments

  • Plastic
    Plastic Posts: 762 Critical Contributor
    The game is nearly the same, honestly. Since the Kiora release at 950 crystals (based on your reference), we had some PVE events that were great. They aren't in effect now, but we're told they'll come back eventually.

    With the release of SoI expansion, some things are different now.

    Planeswalkers will not always be available for purchase with crystals in the vault anymore. Rather, they'll be rotating in and out on a schedule D3 posts.
    Card sets will probably rotate out. BfZ is out of the vault now, but you can still earn BfZ card rewards from events and free boosters.
    Coalitions exist but there's no function for them yet.
    New mechanics: madness cards (discard invulnerability + free mana gain) , delirium cards (special trigger effects based on 5 or less of primary gem on board)
    New interactions: Human, werewolf, vampire and zombie synergies

    And of course, lots of bugs! icon_razz.gif
  • Mcjordan
    Mcjordan Posts: 82 Match Maker
    Many of your complaints are still present, but there are some new features in the game as well. One of the best has to be card mastery.

    Look it up. It's main purpose is to seed you in PVP so if you have good cards you're against good cards and if you're new you don't get steamrolled by all mythic and rare decks. Some byproducts are making you experiment with cards you wouldn't normally play with, which instead of feeling like "now I have to play **** decks" it feels more like "I wonder if these cards that I thought were bad are actually good."

    All that being said, just play again and if you like it great.
  • Pqmtg-
    Pqmtg- Posts: 282
    Biggest thing you missed I think was the ogw events which gave mad amounts of gold crystal(easily enough for you to buy Kiora) and some good cards that were available for free when you completed the events.
  • shteev
    shteev Posts: 2,031 Chairperson of the Boards
    EDUSAN wrote:
    Hi

    Hi!
    EDUSAN wrote:
    And now i wanna know if the game has become less greedy about what it asks in prices and if the games has become more giving in terms of mythics, rares, whatever

    Well, the drop rates are the same, and the cash offers on cards are still as pricey as they were, but the events have been giving out a pretty generous amount of boosters/crystals.
    EDUSAN wrote:
    is the ladder still a race for the fastest winning deck in which is impossible to get a good reward unless you grind 24/7?

    Yep.
    EDUSAN wrote:
    i guess the general gameplay has improved as i see there are some new stuff like coallition and events

    The events have been pretty good, on balance. PvE was a nice change with some good rewards. PvP started really well, and although there have been a couple of slight changes for the worse, it's still IMO a far, far better way of playing the game than QB.
  • HomeRn
    HomeRn Posts: 330 Mover and Shaker
    As everyone has mentioned earlier, there are still a lot of things that haven't changed much.

    That being said... there is also a lot of things that HAS changed. Color Mastery is one such thing (new thing, that is) that rewards you in events with noticeably better prizes - especially mana crystals. Events are finally here and are a regular thing now; the PvE events were AWESOME - with much harder fights than usual. PvP events are dramatically different than QB grinds: winning = EVERYTHING in Nodes of Power, so control decks are rampant and almost vital to doing well - which also means you will be seeing them in QB.
  • I suggest give it a try.
    There are events where you have a number of games you can play and they recharge at 4 hour rate, so it's not about speed, it's about winning your games. And the event rewards are nice.
    There are still cards that don't drop immediately from packs, but the rares are used as rewards for the events and the needed points are not much, but the mythics are sold as special offers.
    The drop rates for packs is way worse.
    I was having a lot more fun with the game since OGW released. I am not having any fun with the drop rates.
  • Somebody please help me:

    I have only played a few days now.

    I finally tried out quick battle.
    When the event ended, my ranking said 1000 ruins and guaranteed uncommon.

    I looked and looked, but I don't see where to claim my prize.

    Thanks.
  • EDUSAN
    EDUSAN Posts: 197 Tile Toppler
    I havent played for 1 year now lol

    its the game still broken? getting rares is pretty hard and getting mythics is pretty impossible? prices in crystal have skyrocket and getting crystal is harder than before?
  • buscemi
    buscemi Posts: 673 Critical Contributor
    Things were better 6 months ago.

    The events are far less generous in terms of prizes now, and they revolve more around being awake in time for the final respawn and playing fast (which, admittedly, is better than being awake and playing fast for BOTH the first and last respawns of events, as was the case a few months ago). Also, for no reason anyone can fathom, they give us, like, 4 brand new events in a single week when a new set comes out, which is way too much deckbuilding for anyone to have much fun with, and then just repeat the same events over and over again unaltered.

    They never expanded the Color Mastery system.. Platinum Tier got very crowded, with 3000+ players crammed into one bracket. Come to think of it they never raised the level cap on planeswalkers either.

    Planeswalker design has taken a turn for the worse, with mana gains increasing, forcing older planeswalkers into obselescence, and new abilities largely limited to mechanics from the latest set.

    Power Creep is rampant... KLD seemed to be a step down in power from SOI, but apparently they were saving all the really broken stuff for AER. It doesn't look like they're ever going to rebalance a card ever again. One of the recent objectives in a PvE level was to kill an opponent with 400 life in 4 turns. This was intentional.

    They've changed how hexproof works 4 times. Sometimes, they'll change how objective counters for events work *in the middle of events* **without telling us**, just to keep us on our toes.

    Deck save slots 'should be in-game within the next few months'! You can imagine our excitement. No sign of real PvP yet.

    The icons on the user interface are white now. The buttons have changed. But it's still really hard to scroll from one end of the planeswalker menu to the other.

    Drop rates don't seem to have gotten worse, so that's something. They are really bad tho. There's about a 50% chance that a Big Box will contain no mythics.

    On the other hand, we did quite like the one-day Halloween and Valentine's Day events.
  • EDUSAN
    EDUSAN Posts: 197 Tile Toppler
    thanks for the reply buscemi

    i guess im back into hiding and playing other games.

    I guess this game will never be the fun game it was the 2 months after release and greed took the better of the devs (as it usually happens with mobile apps)
  • Steeme
    Steeme Posts: 784 Critical Contributor
    You can just play this game casually if you like. There are many aspects which are still fun. There are many aspects which are broken. It's the same as any game out there. But shteev "buscemi" definitely has everything covered.
    EDUSAN wrote:
    I guess this game will never be the fun game it was the 2 months after release and greed took the better of the devs (as it usually happens with mobile apps)

    I don't really agree with your "greed" comment, because developers are developers and have nothing to do with the pricing and revenue targets of the corporation. I can also state with almost certainty that the "developers" are not making excessive amounts of money, considering A) They work in Canada and B) They don't work in Toronto.

    For the most part, the devs seem to be hard working enough. If they had been a little more transparent then there would definitely be a much warmer response from the community.
  • khurram
    khurram Posts: 1,094 Chairperson of the Boards
    EDUSAN wrote:
    thanks for the reply buscemi

    i guess im back into hiding and playing other games.

    I guess this game will never be the fun game it was the 2 months after release and greed took the better of the devs (as it usually happens with mobile apps)

    It IS a fun game. Despite all the complaining, people still enjoy it.
  • Steeme wrote:
    I can also state with almost certainty that the "developers" are not making excessive amounts of money, considering A) They work in Canada and B) They don't work in Toronto.

    For the most part, the devs seem to be hard working enough. If they had been a little more transparent then there would definitely be a much warmer response from the community.

    Not sure what you're trying to say here. Montreal is one of the main video game centers in the world with extremely competitive Dev salaries. You don't make 500K a year as a Dev in montreal but you don't anywhere else in the world either.
  • Steeme
    Steeme Posts: 784 Critical Contributor
    Kevinanth wrote:
    Steeme wrote:
    I can also state with almost certainty that the "developers" are not making excessive amounts of money, considering A) They work in Canada and B) They don't work in Toronto.

    For the most part, the devs seem to be hard working enough. If they had been a little more transparent then there would definitely be a much warmer response from the community.

    Not sure what you're trying to say here. Montreal is one of the main video game centers in the world with extremely competitive Dev salaries. You don't make 500K a year as a Dev in montreal but you don't anywhere else in the world either.

    I wasn't aware they paid 150K USD /year for developers in Montreal.
  • glggwp
    glggwp Posts: 202 Tile Toppler
    Steeme wrote:
    I wasn't aware they paid 150K USD /year for developers in Montreal.
    data show that they make around half of that in montreal. i think low cost is the main reason they subcontract to hibernum.
  • Steeme wrote:
    Kevinanth wrote:
    Steeme wrote:
    I can also state with almost certainty that the "developers" are not making excessive amounts of money, considering A) They work in Canada and B) They don't work in Toronto.

    For the most part, the devs seem to be hard working enough. If they had been a little more transparent then there would definitely be a much warmer response from the community.

    Not sure what you're trying to say here. Montreal is one of the main video game centers in the world with extremely competitive Dev salaries. You don't make 500K a year as a Dev in montreal but you don't anywhere else in the world either.

    I wasn't aware they paid 150K USD /year for developers in Montreal.

    Where do devs make 150K/yr? Quick google search puts your average salary much lower. See eg http://www.gameindustrycareerguide.com/ ... er-salary/
  • Steeme
    Steeme Posts: 784 Critical Contributor
    Kevinanth wrote:
    Steeme wrote:
    Kevinanth wrote:
    Steeme wrote:
    I can also state with almost certainty that the "developers" are not making excessive amounts of money, considering A) They work in Canada and B) They don't work in Toronto.

    For the most part, the devs seem to be hard working enough. If they had been a little more transparent then there would definitely be a much warmer response from the community.

    Not sure what you're trying to say here. Montreal is one of the main video game centers in the world with extremely competitive Dev salaries. You don't make 500K a year as a Dev in montreal but you don't anywhere else in the world either.

    I wasn't aware they paid 150K USD /year for developers in Montreal.

    Where do devs make 150K/yr? Quick google search puts your average salary much lower. See eg http://www.gameindustrycareerguide.com/ ... er-salary/

    Decent software engineers can make 150K / year in the States. In Canada, an equivalent job might net you about 100K CAD.

    There's a difference between some lame article on the interweb and reality. (Here's a hint, if the article contains cheesy pictures, you can't really take the info at face value).

    In reality, most of the people I knew from school went to the states. It's always been that way. The pay is significantly higher, in some cases even double. You state that salaries are "competitive" in Montreal, well yes, you're most definitely correct, they are competitive for the region. When you move to the states, where all of the real money is, companies will happily throw much larger wads of cash for you to work for them and not someone else, simply because there are more companies competing for business. This is based on the assumption that the developer is actually competent.

    I take it you're a developer as well? I mean, you seem to know what the salaries are. I graduated in 2001 and since then the only point in time where Canada ever came close was when the exchange rate was in favour of CAD. The only benefit to working in Canada is that it's a much better place to live, if you can tolerate the weather.
  • Lagartha
    Lagartha Posts: 186 Tile Toppler
    Kevinanth wrote:
    Where do devs make 150K/yr? Quick google search puts your average salary much lower. See eg http://www.gameindustrycareerguide.com/ ... er-salary/
    Seattle/Bellevue?
  • Mainloop25
    Mainloop25 Posts: 1,961 Chairperson of the Boards
    This thread took an interesting turn...
  • Sorin81
    Sorin81 Posts: 558 Critical Contributor
    Mainloop25 wrote:
    This thread took an interesting turn...

    ADD is running rampant through the community. icon_lol.gif