Brooklyn Bridge balance issues
The Herald
Posts: 463 Mover and Shaker
Specifically, the final node compared to the Drax essential.
While the Drax essential is virtually impossible for me, I walked through the Carnage/Venom/feeder node 4 times.
Is it because Venom with two feeders just gets out of hand fast? EDIT! My mistake, this is the Moonstone back up node.
Is it because Drax is a terrible fit for the event? (No board control, no stun, no AP denial, nothing which helps Venom Bomb)
Is it just set up so that you need a high cover levelled Drax? My 2 Purple completely unlabelled Drax being just kind of there doesn't help.
What's happened here? O.o
While the Drax essential is virtually impossible for me, I walked through the Carnage/Venom/feeder node 4 times.
Is it because Venom with two feeders just gets out of hand fast? EDIT! My mistake, this is the Moonstone back up node.
Is it because Drax is a terrible fit for the event? (No board control, no stun, no AP denial, nothing which helps Venom Bomb)
Is it just set up so that you need a high cover levelled Drax? My 2 Purple completely unlabelled Drax being just kind of there doesn't help.
What's happened here? O.o
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Comments
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Carnage and Venom are completely neutered in that node. They barely do damage. It really seems like the "rebalancing" they applied to this event is very unbalanced.0
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Its probably because you have a 2 purple drax thats probably around level 70
The 4* essential is meant to be a roadbloack that forces people to acquire and level their roster. The same node would be alot easier with a either a different 4* or a better 4*.
In addition, you probably have several characters that are probably significantly higher level than drax. Thats what's driving your scaling and why your drax feels so relatively underpowered.
For my roster, the 4* essentials feels about the same difficulty as the middle hard node.
As a comparison test, use the same team from the 4* essential in one of the easier hard nodes. If on face value, this matchup seems unreasonably hard, then its your Drax that is the problem.
If you can beat the middle hard node consistently with the same team thats getting wiped in the 4* essential. then their is probably a problem with how the enemy team is configured and this might be worth exploring.0 -
What level are they for you in the Drax node? And do you have 3* Cap and Ironman covered? My Drax is irrelevant with those two on the team.
Try targeting the symbiote while building up AP to take out moons; computer seems to favour the character at the front when 2 share the same colour.0 -
Why the **** are we guessing? Just look at the nodes. In the Drax node, the lv387 Venom does 15k damage with yellow. In the last node, the lv402 Venom does 8k damage. Has nothing to do with Drax. Has everything to do with the devs playing games with the characters' cover levels from node to node.0
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CT1888 wrote:What level are they for you in the Drax node? And do you have 3* Cap and Ironman covered? My Drax is irrelevant with those two on the team.
Try targeting the symbiote while building up AP to take out moons; computer seems to favour the character at the front when 2 share the same colour.
Just tried that. The problem on this node for me is that whoever is out front is simply going down. My level 160 Cap versus 180 enemies on clear 4 can't take more than one Photon Blast and Lethal Protector. They got that off on turn 3, which is pretty absurd after just a short cascade. The first two subs weren't bad at all compared to this. One of the worse parts of the game design I think is that I'd usually much rather face a group of three regular enemies than one with a feeder in it.0 -
I gave up trying to do anything smart on this node and just gambled on Phoenix Force. Won, but barely. Moonstone still managed to Photon Blast Jean away not once, but twice.0
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I keep seeing people complaining about the Drax node...it seemed just as easy if not easier (a bit less levels on scaled enemies) than the final node for me. I have Drax as a level 70 and pull in 450 Phoenix/270 Ice-Man (no 4* boosted champed for me this time), push for blue early and stun Carnage (or Venom) and then finish it off without to much difficulty. Drax is a total third-wheel for me, although I pull in XForce in his place on the non-essentials, and rarely use that character either.
I pretty much always AP boost for every difficult node to get that set-up working, it might be more essential here than it is typically.
Still had the hardest time on the moonstone/bullseye/feeder nodes - have to match purple for Phoenix to have a chance but that makes their D better immediately. Have to make Phoenix red to have a chance but Moonstone can take those over and make for a miserable time.0 -
simonsez wrote:Why the tinykitty are we guessing? Just look at the nodes. In the Drax node, the lv387 Venom does 15k damage with yellow. In the last node, the lv402 Venom does 8k damage. Has nothing to do with Drax. Has everything to do with the devs playing games with the characters' cover levels from node to node.
Woah wait what? level 387? Mine don't even scale that high. I think mine cap out at like 300.
Jesus it must suck for you guys, but also my Drax being maxxed helps me. 30k hp Venom isn't doing much when he gets gibbed by red into black, and Ant Man basically checks carnage all day.0 -
SnowcaTT wrote:I keep seeing people complaining about the Drax node...it seemed just as easy if not easier (a bit less levels on scaled enemies) than the final node for me. I have Drax as a level 70 and pull in 450 Phoenix/270 Ice-Man (no 4* boosted champed for me this time), push for blue early and stun Carnage (or Venom) and then finish it off without to much difficulty. Drax is a total third-wheel for me, although I pull in XForce in his place on the non-essentials, and rarely use that character either.
I pretty much always AP boost for every difficult node to get that set-up working, it might be more essential here than it is typically.
Still had the hardest time on the moonstone/bullseye/feeder nodes - have to match purple for Phoenix to have a chance but that makes their D better immediately. Have to make Phoenix red to have a chance but Moonstone can take those over and make for a miserable time.
Let's trade accounts.0 -
To explain it better, sub 3 Drax essential scales out of proportion to the first two sub events. The enemies for me all have higher health (which okay, maybe I can handle) and much, much higher damage than anything I can dish out. It's not a matter of picking a good counter because with this disparity, one of my characters is pretty much guaranteed to go down in the first few rounds. For the 5th clear, I've got a 195 Drax up against level 218 enemies. I have a choice of a couple not very useful 5*s (Jean who works if a lot of luck goes in my favor, and GG), and then my next highest are Daredevil (203), 2* Wolfie (177), Ares (170), and 3* Cap (160). Basically the hodgepodge I always have to work with. Moonstone is just going to dissolve anyone I bring to this fight.
It's not like I want to complain that there are actually tough fights in the game, but this one sticks out for me and I guess others. If there wasn't a new 4* on the line, I probably would just shrug and forget about it. As it is though, my bracket again is dominated by gents with OML and tons of champed 4*s, and kissing full clears goodbye feels like adding insult to injury.0 -
Honestly, my Drax has 5 in black and 3 in purple (1 red which does negligible damage) and is leveled to maybe 85 or 90, and I didn't find him to be useless. Black did a respectable chunk of damage without any CDs, so I imagine it'd be a one-shot on goons if I had him in the 200ish range.
It was still a tough node, don't get me wrong. Just saying this seems like it's probably just because he's a newer character and most don't have him covered/leveled.0 -
Yeah, the scaling is utterly off kilter in this event.
I had more lenient level caps in the events where I was using a level 370 red Hulk. Now my highest levelled character is a level 284 She Hulk and I'm getting level 334 everything.
It's not fun. It's not challenging, it's just hard and it's draining my health packs. I'm considering skipping the rest of this stupid event if I manage to get the last progression reward because it's not worth the frustration and the wasted time. Big whoop, I'll get a single Spider woman cover that'll languish in my roster for months before she's even usable.
And the next event is a heroic where none of the characters I've been using to scrape by a win in this event will be usable, so I'll skip that too.
Please...PLEASE...stop with the insane level scaling! Or at least fix it so we don't have the nonsense we're seeing here where the scaling seems to work off a hyperthetical level your roster would be if everything was boosted. And if you're going to tell me it assumes all your characters *aren't* boosted, then good God that's even worse.0 -
SnowcaTT wrote:I keep seeing people complaining about the Drax node...it seemed just as easy if not easier (a bit less levels on scaled enemies) than the final node for me. I have Drax as a level 70 and pull in 450 Phoenix/270 Ice-Man (no 4* boosted champed for me this time), push for blue early and stun Carnage (or Venom) and then finish it off without to much difficulty. Drax is a total third-wheel for me, although I pull in XForce in his place on the non-essentials, and rarely use that character either.
I pretty much always AP boost for every difficult node to get that set-up working, it might be more essential here than it is typically.
While I don't have a high level 5*, this is a fairly similar approach to the one I took, iceman's stun stops things getting out of hand early and spending a bit of iso on a couple of cheap ap boosts are a lot cheaper than spending hp/tacos on healthpacks.0 -
I eventually paired my one-cover Drax with Doom and 3* Thor. Took out the symbiote ASAP to put an end to the AP feed.
Saved up 10 purple AP, 14 green AP, and went to work.
The 4th run I did the same thing but took along some AP boosts to get me there faster so I could take out the symbiote before the newly-stronger Moonstone had a chance to get off a Photon Blast.
There's like a dozen 4* to go in the Crash before I get to another which has more than three covers, so those boosts will get replaced quickly enough anyway.
And then I see that the next event is a Heroic.
Bleh.0 -
Perhaps the scaling of a single node like this is intentional. If it was a walk in the park then we will probably hear complaints of how the top 20 players were only seperated by 5 points0
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spectator wrote:Perhaps the scaling of a single node like this is intentional. If it was a walk in the park then we will probably hear complaints of how the top 20 players were only seperated by 5 points
I somewhat doubt it.
It's still feasable to complete all the nodes 7 times each within 24 hours. It's just not fun to do so. The highly competitive players will always push for more points, grinding those 1 point nodes to just just a little more than anyone else.
Though if that was their main concern, they'd give us more progression rewards and ditch placement all together. But that would be silly!0 -
Whenever I have an node where i only have a lvl 70 essential (in this case lvl70 drax) i use im40 iceman. Even unboosted that duo can beat almost anything, except high level 5* teams. But for PVE the 2 can beat anything.0
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I didn't really have a terrible time with that node. IM40 & Cap got me through the first three times and Hulkbombed the 4th and 5th times. Used just two healthpacks to get through.
In fact with the neutered Venom and Carnage this has been probably the easiest event in a long time for me.0 -
revskip wrote:I didn't really have a terrible time with that node. IM40 & Cap got me through the first three times and Hulkbombed the 4th and 5th times. Used just two healthpacks to get through.
In fact with the neutered Venom and Carnage this has been probably the easiest event in a long time for me.
Day 4 has been loads easier than say 3. No idea what happened there O.o0 -
Since the new PVE format, the scaling is bad and often too high. Even the developers admit it by making changes on enemies for nearly every event since. Since a few patch ago I also have the feeling that the enemies are more aggressive. They used to launch 1 or 2 powers max per turn even if they had the APs to launch more. Now they will use as many powers as their APs allow it in the same turn. I said it already, fighting 200k+ Teams in those conditions is not fun.0
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