***** Mister Sinister *****

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therightwaye
therightwaye Posts: 459 Mover and Shaker
edited September 2016 in Speculation and Concepts
Sinister1.jpg

redflag.png Genetic Manipulation - Passive redtile.png
Mister Sinister is a genetic genius. He is able to manipulate DNA to enhance mutations and other powers.

Every-time there is a team-up match, generate AP of choice (pick a tile on board) and do 22 damage per AP (all AP) the team has.

Level 2 - generate 2 AP of same color (choose)
Level 3 - Increase Damage to 33 per tile
Level 4 - generate 3 AP of same color (choose)
Level 5 - Increase Damage to 44 per tile


purpleflag.png Telekinetic Transformation - 13 purpletile.png AP
Mister Sinister uses his telekinetic and telepathy powers to manipulate his surroundings.

Choose a protect, strike or attack tiles, all special tiles matching that tile are turned to team-up tiles.

Level 2 - Gain 1 AP of chosen tile color
Level 3 - Can choose web and charged tiles
Level 4 - Can choose countdown or invisilibility tiles
Level 5 - Gain 2 AP of chosen tile color


blackflag.png Immortal - Passive blacktile.png
Mister Sinister can't not be harmed. He has extraordinary regenerative powers.

Every turn, Mister Sinister creates a new 3-countdown tile. As long as there are three Sinister countdown tiles on the board he can not be harmed. If more than three countdowns are destroyed in one action, heal Mister Sinister 10%. Maximum countdown tiles is 3.

Level 2 - increase countdown to 4, increase healing to 15%
Level 3 - if more than two countdown tiles are destroyed heal. increase maximum countdown tiles to 4.
Level 4 - increase countdown to 5, increase healing to 20%
Level 5 - if more than two countdowns are destroyed also do 3000 damage to opponent; healing increases to 25%. increase maximum countdown tiles 5.

Comments

  • ErikPeter
    ErikPeter Posts: 719 Critical Contributor
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    Super problematic.

    First, how do you choose the AP color for Black? Once, at the start of the battle? Second, if you choose Purple, then his purple power will often create infinite turns where you completely kill the enemy team, all by itself. Choosing 1 TU will all but guarantee you can set up a TU match, and the additional 10 tiles will usually cause 1-2 more. Rinse and repeat.

    Finally, can he be damaged when his fortified tile is on the board? Or is he immune to damage until it is removed? Even though it's bonkers I like the idea of his Red power the most. He could passively create 1 or more tiles at the beginning of the match, and maybe spend 10 AP to randomly create another one. I do think he should be able to take damage, just not be downed, while it's there. So someone can whittle him down to 1 Health and then just take care of the tile to finish the job.
  • therightwaye
    therightwaye Posts: 459 Mover and Shaker
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    True story @erikpeter. I've reworked him, check it out.