**** Rogue ****

moss04
moss04 Posts: 147 Tile Toppler
edited August 2016 in Speculation and Concepts
Rogue (Version?) star.pngstar.pngstar.pngstar.png
latest?cb=20071123192511

Level 270: HP: 14956 Tile Damage: 11/64/82/73/13/12/3.0x
tpxt

blueflag.pngKiss Me, Sugah - Cost: 6 bluetile.png AP
Stuns the target for 2 turns, then creates a blue 4-turn countdown tile. While this countdown tile is on the board this power is replaced by a random active power from the target and the target cannot activate this power.

Rogue activates this new power using purpletile.png AP equal to it's original cost.

Level Upgrades
    Level 2: The stolen power costs
1 AP less.
Level 3: Stuns the target 3 turns.
Level 4: The stolen power costs 2 AP less.
Level 5: Stuns the target 4 turns, The stolen power costs 3 AP less.

purpleflag.pngToo Many Memories - Passive purpletile.png
Create a random trap tile if less than 1 exists. When the enemy destroys one of these trap tiles drain 1 AP from their highest color. If you destroy one of thes trap tiles Rogue is overwhelmed by the memories she has absorbed and becomes stunned for 2 turns.

Level Upgrades
    Level 2: Steals
2 AP.
Level 3: Create a trap tile if less than 2 exist.
Level 4: Steals 3 AP.
Level 5: Create a trap tile if less than 3 exist, only stuns 1 turn.

redflag.pngSmack! - Cost: 10 redtile.png AP
Hits the target for 806 damage and then creates a strength 49 red protect tile.

Level Upgrades
    Level 2:
1136 damage, strength 57 protect tile.
Level 3: 1475 damage, strength 67 protect tile.
Level 4: 2136 damage, strength 87 protect tile.
Level 5: 3466 damage, strength 128 protect tile.

Max Level - 6751 damage, strength 402 protect tile.

Comments

  • ErikPeter
    ErikPeter Posts: 719 Critical Contributor
    Nice. Pretty simple. Of "steal a power" specs I've seen in the past, this probably has the lowest complexity overhead. She can steal a passive or active and maybe get use out of either. The trap thing is a neat benefit/risk and the self-stun will also prevent her blue CD from ticking down so at least you'll get full use out of it. A 4-turn stun for 6AP is probably OP though.

    Really strong against those goons with 4AP yellow pistol powers. Steal that and fire it over and over. Might want to make it revert to normal after 1 activation.