OneLastGambit wrote: As a consistent t10 player I've never done it. For t5 you Dont need to either but I imagine those ocd maniacs in t2 probably need it
Fightmastermpq wrote: OneLastGambit wrote: As a consistent t10 player I've never done it. For t5 you Dont need to either but I imagine those ocd maniacs in t2 probably need it I took 2nd in the Wasp release event without it. I even fell asleep for about an hour during my initial grind in the first sub and was able to stay in it by clearing as quickly as possible in later subs. Clearing quickly is much much much more important than grinding. By clearing just 20 minutes faster you can make up over 300 pts in an 8k sub. Even if you can get through that easiest match in 30 seconds, that's still 2.5 hours of grinding to get 300 pts. No thanks. Spend that 2.5 hours in lightning rounds, or shield sim and use the ISO you make there to fund some boosts that let you clear faster instead.
Phumade wrote: Fightmastermpq wrote: OneLastGambit wrote: As a consistent t10 player I've never done it. For t5 you Dont need to either but I imagine those ocd maniacs in t2 probably need it I took 2nd in the Wasp release event without it. I even fell asleep for about an hour during my initial grind in the first sub and was able to stay in it by clearing as quickly as possible in later subs. Clearing quickly is much much much more important than grinding. By clearing just 20 minutes faster you can make up over 300 pts in an 8k sub. Even if you can get through that easiest match in 30 seconds, that's still 2.5 hours of grinding to get 300 pts. No thanks. Spend that 2.5 hours in lightning rounds, or shield sim and use the ISO you make there to fund some boosts that let you clear faster instead. Thats my point. Can someone engineer a schedule that puts them within 30 pts of the leader going into the final grind. and Can I create a clearing schedule that maximizes node values, AND also lets me grind? The devil is in the details of how you execute that schedule, but you won't need to grind 300 pts. I suspect that the best organized players can get that number down substantially, easily to under 20pts.
Fightmastermpq wrote: I'm sorry but the math just doesn't agree with you. If the easiest node is worth 200 pts then you miss out on 200 pts by not letting it refresh. That means you have to make up those 200 pts......1 pt at a time. That's 200 matches.....just to break even. Then you are playing even more to get ahead.....again 1 pt at a time. I'll concede that if someone is unwilling to grind 1pt nodes their score is capped at a max of 7 clears and that max could be exceeded by someone willing to grind all day, but the time and effort required to do so is massive and highly unlikely to be the only difference between top spots.
Phumade wrote: Fightmastermpq wrote: I'm sorry but the math just doesn't agree with you. If the easiest node is worth 200 pts then you miss out on 200 pts by not letting it refresh. That means you have to make up those 200 pts......1 pt at a time. That's 200 matches.....just to break even. Then you are playing even more to get ahead.....again 1 pt at a time. I'll concede that if someone is unwilling to grind 1pt nodes their score is capped at a max of 7 clears and that max could be exceeded by someone willing to grind all day, but the time and effort required to do so is massive and highly unlikely to be the only difference between top spots. Totally disagree with you. But this is all about tactical execution and I'm not really interested in discussing the specifics of that. I think providing a broad strategy encourages players to experiment with the specifics to refine optimal for everyone. Over time we will see how strategies change. I posted my theory, because I think there is a fundamental change that can be exploited against prevailing strategy. But only more players experimenting with this strategy can ultimately prove or disprove it.
Phumade wrote: I like carrier's analysis and I'll leave it to other to keep sharpening the details. But I'll rephrase the issue more clearly. I am not suggesting that someone should open the easy node to grind 1pts continously. I am saying that you can engineer a schedule that has you playing "traditional optimal" strategy and let you fit "pockets" of 1 pt grinding. ==== As an example, a sub fight between two elite level 5* pve players is often decided on less than 50 pts. 5* rosters can easily farm 2 matches a min against the easiest nodes (the right cascade can litterally kill all 3 goons in 1 turn), so we are talking about less than 30 min of play. In a 90 min final grind situation, people's pace of clearing will change based on cascades and luck and many players will find themselves either ahead or behind schedule. This in turns means either speed up or SLOW down your pace of play.
carrion pigeons wrote: For example, if you have a pocket of grinding a 150-pt node halfway through a 1-day sub, you have to grind it more than 50 times in order to just catch up to where you would have been if you had left it alone. And that's just adding one pocket. Every pocket you add makes things harder.
Phumade wrote: Some might wonder if this is an academic exercise that never occurs in the real world. Here is my current sub leaderboard. I've hit main mode 2x on schedule, its around 1hr 25 min after sub 2 start, and all clcoks are running. (everyone has the same sub 2 score atm) Overall leaderboard 1. 28515 2. 28484 3. 28461 4. 28348 5. 28341 6. 27965 a 23 pt difference is around 10 min of 1pt grinding. When the margins are that thin every point advantage can mean the difference between award tiers
Fightmastermpq wrote: Speed matters more than anything else.