Seasons past very disappointing

andrewvanmarle
andrewvanmarle Posts: 978 Critical Contributor
edited August 2016 in MtGPQ General Discussion
The returned cards are a prerequisite meaning that tbe chance to actually play that card is very slim......

Comments

  • Morphis
    Morphis Posts: 975 Critical Contributor
    I never understood why card effect are counted as a prerequisite.

    Cruel revival has also this usaue(needing a zombie in the GY) but at least it was not a mythic or something you really needed(and do y for sure nowadays with so many removals added for black).

    Prism array, one of the most debated for opness card, had this issue too and it was "fixed".

    Sincerely I see no point in these cards having this limit.
    It's not like they would be OP in this case
    slSeasons past would be really good, but, being a mythic, it is the least you should expect.
  • jimilinho_
    jimilinho_ Posts: 292
    The returned cards are a prerequisite meaning that tbe chance to actually play that card is very slim......

    I haven't opened one yet but that's disappointing, as I've mentioned before mythics should all be reasonably playable, that's why they're mythic. Cruel revival was fine as being black it was relatively easy to trigger of Lilys ability and it is only U (Don't even get me started on Prism Array icon_e_surprised.gif )
  • andrewvanmarle
    andrewvanmarle Posts: 978 Critical Contributor
    I agree, I thought the card would be:

    (if applicable) return a support creature and spell to your hand then convert 15 gems to green.

    I wouldn't'even mind if it were an "or" where it only does one of the three (choice made by order) but this is quite useless, it is less than situational.

    Once i've'lost a creature and a support i'm'that far in the game that i'll'have three copies of thi card dead in the had of which only ONE will work, by that time I allready have lost or won.

    So essentially if you are lucky yopu may play this card ONCE per game......

    Devs please fix this like was done for prism array?
  • Hibernum_JC
    Hibernum_JC Posts: 318 Mover and Shaker
    This is a bug that we've had reported. It will be fixed in a future update! Thanks guys.
  • andrewvanmarle
    andrewvanmarle Posts: 978 Critical Contributor
    Yessssss!!!

    Whwn's the next update?

    Love you! Wheeeeeeeeeeeeeeeeee
  • Morphis
    Morphis Posts: 975 Critical Contributor
    This is a bug that we've had reported. It will be fixed in a future update! Thanks guys.
    Is this going to apply to other cards like cruel revival and future similar ones?
  • Hibernum_JC
    Hibernum_JC Posts: 318 Mover and Shaker
    Morphis wrote:
    This is a bug that we've had reported. It will be fixed in a future update! Thanks guys.
    Is this going to apply to other cards like cruel revival and future similar ones?

    I'll look into them for sure.

    I did internally fix Seasons Past today, and it now works regardless of what was destroyed during the game. It's much, much better! When we do our next patch the fix will be included.

    It should come soon!
  • Pqmtg-
    Pqmtg- Posts: 282
    Morphis wrote:
    This is a bug that we've had reported. It will be fixed in a future update! Thanks guys.
    Is this going to apply to other cards like cruel revival and future similar ones?


    Cruel revival specifically should have that limitation. It would otherwise make it strictly better than the rare version.
  • Netatron
    Netatron Posts: 147
    Pqmtg- wrote:
    Morphis wrote:
    This is a bug that we've had reported. It will be fixed in a future update! Thanks guys.
    Is this going to apply to other cards like cruel revival and future similar ones?


    Cruel revival specifically should have that limitation. It would otherwise make it strictly better than the rare version.

    Like how Scour is strictly better than Radiant Flames?
  • Pqmtg-
    Pqmtg- Posts: 282
    Netatron wrote:
    Pqmtg- wrote:
    Morphis wrote:
    This is a bug that we've had reported. It will be fixed in a future update! Thanks guys.
    Is this going to apply to other cards like cruel revival and future similar ones?


    Cruel revival specifically should have that limitation. It would otherwise make it strictly better than the rare version.

    Like how Scour is strictly better than Radiant Flames?


    They're different colours though, and don't perform the exact same function.


    Unholy hunger is cruel revival lite if the zombie requirement is removed.


    It would be like if exert influence were uncommon and welcome to the fold were the rare. Exact same colours, exact same function... But one has a better side effect
  • Netatron
    Netatron Posts: 147
    Pqmtg- wrote:
    They're different colours though, and don't perform the exact same function.

    Scour being colorless doesn't make it not comparable to colored cards, it gives it another advantage over them. And they do perform the same function, removing creatures, Scour just does it more reliably, is available for every color, is two rarities lower, and costs less.
  • Pqmtg-
    Pqmtg- Posts: 282
    Netatron wrote:
    Pqmtg- wrote:
    They're different colours though, and don't perform the exact same function.

    Scour being colorless doesn't make it not comparable to colored cards, it gives it another advantage over them. And they do perform the same function, removing creatures, Scour just does it more reliably, is available for every color, is two rarities lower, and costs less.



    Red's weakness has always been unconditional creature removal. Not sure what you're getting at. Any colourless card that does unconditional creature removal will always beat a red card when it comes to creature removal.
  • span_argoman
    span_argoman Posts: 751 Critical Contributor
    If we wish to compare Scour to a Red Creature removal card, rather than comparing it to Radiant Flames we should instead compare it to Inner Struggle.

    Higher rarity, cheaper and more or less does the same thing. Which should be the way.
  • Plastic
    Plastic Posts: 762 Critical Contributor
    This thread reminded me how bad Radiant Flames is. Thank god I never got it still!
  • Netatron
    Netatron Posts: 147
    If we wish to compare Scour to a Red Creature removal card, rather than comparing it to Radiant Flames we should instead compare it to Inner Struggle.

    Higher rarity, cheaper and more or less does the same thing. Which should be the way.

    That's my point. Radiant Flames is a rare but there's no point to ever using it since it is so far outclassed so readily.

    Hopefully they'll fix Inner Struggle, it's supposed to say that it deals damage equal to their power. Should be quite an easy fix.
  • Plastic
    Plastic Posts: 762 Critical Contributor
    Inner Struggle actually does what it's supposed to (deal damage equal to creature's power). It's just worded wrong.