R107 Minion Update: Symbiotes

David [Hi-Fi] Moore
David [Hi-Fi] Moore Posts: 2,872 Site Admin
edited August 2016 in MPQ General Discussion
Minion Update: Symbiotes

Hi, all. As promised a few days back in the R107 patch notes preview - here's additional details from Demiurge on the new Symbiote balancing:
    "In the R107 platform patch, we updated the Symbiote minion powers. Symbiote minions create a lot of special tiles which created a situation where players could become overwhelmed with Strike, Protect, Attack and Countdown tiles. We’ve re-tuned the powers across the board to create a more even-playing experience across all rosters. In general, Countdown tiles will be slower. We combated this by increasing the cost of their powers or increasing the Countdown duration (sometimes both!) Damage has been adjusted to compensate for this. For more details on the changes, please see below:
Overall
    o Symbiote powers are slower and deal less damage.

Symbiote Carrier -
    o Slowed down Spreading Tendrils by increasing AP cost. Increase special tile strength.

Symbiote Horror -
    o Slowed down Precision Slices by increasing the Countdown duration. Decreased Countdown tile damage. o Sped up Symbiote Stalking by decreasing the Countdown duration (to reduce the amount of special tiles that are created). Decreased Countdown tile damage.

Symbiote Mutation -
    o Slowed down Rabid by increasing the AP cost. Increased Countdown tile damage. o Slowed down Bark & Bite by increasing the AP cost. Increased Countdown tile damage. o Decreased damage done by Guard Dog.

Symbiote Demolisher -
    o Slowed down Appetite for Destruction by increasing the AP cost and Countdown duration. Decreased Countdown tile damage. o Decreased the number of tiles converted in Chew the Scenery. Increased Countdown tile damage."


Thank you!

Comments

  • Marine8394
    Marine8394 Posts: 301 Mover and Shaker
    No! Thank you! Now VB might worth playing. Also could you speed up iso flow, and create a rewards system that isn't the same as 2.5 years ago? Just saying.
  • Spudgutter
    Spudgutter Posts: 743 Critical Contributor
    Ironically, (or coincidentally? I can never remember) just as you were asking for more rewards, he was posting, telling us about more rewards
  • Sluggo
    Sluggo Posts: 504 Critical Contributor
    edited August 2016
    Happy to see some tweaks coming to the symbiotes.

    of course, the $64,000 question: will these updates go live before the end of the Venom Bomb PVE*? icon_e_smile.gif

    (Edit: and as I say this, it looks like that patch is out now, woot)

    (edit 2: and I got Venom Bomb and Venom Heroic mixed up, doh)
  • Marine8394
    Marine8394 Posts: 301 Mover and Shaker
    Hopefully more telling. Though waiting until fall still makes me feel more cautious than optimistic. It's a grand idea that has taken a long road to arrive.
  • stochasticism
    stochasticism Posts: 1,181 Chairperson of the Boards
    Sluggo wrote:
    Happy to see some tweaks coming to the symbiotes.

    of course, the $64,000 question: will these updates go live before the end of the Venom Bomb PVE? icon_e_smile.gif

    (Edit: and as I say this, it looks like that patch is out now, woot)

    The pve today is venom heroic, not venom bomb.
  • Sluggo
    Sluggo Posts: 504 Critical Contributor
    The pve today is venom heroic, not venom bomb.
    Doh! Got the two mixed up.
  • Marine8394
    Marine8394 Posts: 301 Mover and Shaker
    Sluggo wrote:
    The pve today is venom heroic, not venom bomb.
    Doh! Got the two mixed up.

    Oh don't worry. VB is a short list away I am sure.
  • GrimSkald
    GrimSkald Posts: 2,579 Chairperson of the Boards
    This is excellent. Those Symbiotes were a whole level of difficulty above any other minions - their powers were so damn cheap, so damn fast, and spammed so many specials it was very easy to get overwhelmed. Basically, you had to run JG/SW (if you had them) and hope the board didn't get so spammy that it messed up SW's CD tile.
  • The Herald
    The Herald Posts: 463 Mover and Shaker
    GrimSkald wrote:
    This is excellent. Those Symbiotes were a whole level of difficulty above any other minions - their powers were so damn cheap, so damn fast, and spammed so many specials it was very easy to get overwhelmed. Basically, you had to run JG/SW (if you had them) and hope the board didn't get so spammy that it messed up SW's CD tile.

    I've had some success with tile theft too, but it will be nice to have them downsized to something a little saner :p
  • OzarkBoatswain
    OzarkBoatswain Posts: 693 Critical Contributor
    I never had a problem with the symbiotes. Kishu on the other Hand....
  • auralgami
    auralgami Posts: 36 Just Dropped In
    Thank you. It's appreciated. There have been a few times when the symbionts just got out of control and it got u-gly.

    Always glad to see an improvement to the game.
  • TLCstormz
    TLCstormz Posts: 1,668
    Awesome! Now please nerf Ultron Sentry Fighter's Swarm as well

    OMG, THIS!!!!! lol
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    Awesome! Now please nerf Ultron Sentry Fighter's Swarm as well

    Agreed, I have more problems with this than the Symbiotes.
  • spectator
    spectator Posts: 395 Mover and Shaker
    hmm, will increasing ap cost of certain powers make them more effective feeders for venom/carnage/doc ock