R107 Minion Update: Symbiotes
David [Hi-Fi] Moore
Posts: 2,872 Site Admin
Minion Update: Symbiotes
Hi, all. As promised a few days back in the R107 patch notes preview - here's additional details from Demiurge on the new Symbiote balancing:
• Symbiote Carrier -
• Symbiote Horror -
• Symbiote Mutation -
• Symbiote Demolisher -
Thank you!
Hi, all. As promised a few days back in the R107 patch notes preview - here's additional details from Demiurge on the new Symbiote balancing:
-
"In the R107 platform patch, we updated the Symbiote minion powers. Symbiote minions create a lot of special tiles which created a situation where players could become overwhelmed with Strike, Protect, Attack and Countdown tiles. We’ve re-tuned the powers across the board to create a more even-playing experience across all rosters.
In general, Countdown tiles will be slower. We combated this by increasing the cost of their powers or increasing the Countdown duration (sometimes both!) Damage has been adjusted to compensate for this. For more details on the changes, please see below:
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•
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o Symbiote powers are slower and deal less damage.
• Symbiote Carrier -
-
o Slowed down Spreading Tendrils by increasing AP cost. Increase special tile strength.
• Symbiote Horror -
-
o Slowed down Precision Slices by increasing the Countdown duration. Decreased Countdown tile damage.
o Sped up Symbiote Stalking by decreasing the Countdown duration (to reduce the amount of special tiles that are created). Decreased Countdown tile damage.
• Symbiote Mutation -
-
o Slowed down Rabid by increasing the AP cost. Increased Countdown tile damage.
o Slowed down Bark & Bite by increasing the AP cost. Increased Countdown tile damage.
o Decreased damage done by Guard Dog.
• Symbiote Demolisher -
-
o Slowed down Appetite for Destruction by increasing the AP cost and Countdown duration. Decreased Countdown tile damage.
o Decreased the number of tiles converted in Chew the Scenery. Increased Countdown tile damage."
Thank you!
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Comments
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No! Thank you! Now VB might worth playing. Also could you speed up iso flow, and create a rewards system that isn't the same as 2.5 years ago? Just saying.0
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Ironically, (or coincidentally? I can never remember) just as you were asking for more rewards, he was posting, telling us about more rewards0
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Happy to see some tweaks coming to the symbiotes.
of course, the $64,000 question: will these updates go live before the end of the Venom Bomb PVE*?
(Edit: and as I say this, it looks like that patch is out now, woot)
(edit 2: and I got Venom Bomb and Venom Heroic mixed up, doh)0 -
Hopefully more telling. Though waiting until fall still makes me feel more cautious than optimistic. It's a grand idea that has taken a long road to arrive.0
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Sluggo wrote:Happy to see some tweaks coming to the symbiotes.
of course, the $64,000 question: will these updates go live before the end of the Venom Bomb PVE?
(Edit: and as I say this, it looks like that patch is out now, woot)
The pve today is venom heroic, not venom bomb.0 -
stochasticism wrote:The pve today is venom heroic, not venom bomb.0
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Sluggo wrote:stochasticism wrote:The pve today is venom heroic, not venom bomb.
Oh don't worry. VB is a short list away I am sure.0 -
This is excellent. Those Symbiotes were a whole level of difficulty above any other minions - their powers were so damn cheap, so damn fast, and spammed so many specials it was very easy to get overwhelmed. Basically, you had to run JG/SW (if you had them) and hope the board didn't get so spammy that it messed up SW's CD tile.0
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GrimSkald wrote:This is excellent. Those Symbiotes were a whole level of difficulty above any other minions - their powers were so damn cheap, so damn fast, and spammed so many specials it was very easy to get overwhelmed. Basically, you had to run JG/SW (if you had them) and hope the board didn't get so spammy that it messed up SW's CD tile.
I've had some success with tile theft too, but it will be nice to have them downsized to something a little saner0 -
I never had a problem with the symbiotes. Kishu on the other Hand....0
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Thank you. It's appreciated. There have been a few times when the symbionts just got out of control and it got u-gly.
Always glad to see an improvement to the game.0 -
BlackBoltRocks wrote:Awesome! Now please nerf Ultron Sentry Fighter's Swarm as well
OMG, THIS!!!!! lol0 -
BlackBoltRocks wrote:Awesome! Now please nerf Ultron Sentry Fighter's Swarm as well
Agreed, I have more problems with this than the Symbiotes.0 -
hmm, will increasing ap cost of certain powers make them more effective feeders for venom/carnage/doc ock0
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