Reaganstorme wrote: Title: Passion and the Hunt Node: Green Featured Tribes: Wolves, Werewolves Featured Mechanics: Transform Eligible PWs: Nissa, Garruk, Kiora Bad luck if you didn't purchase Garruk before the update as he was removed from the store, as his wolf tokens and deck theme receive a boost from the many wolf-based effects introduced in the new expansion. I found most of the Green werewolves to be quite expensive in this fast format, requiring a commitment to mana boosting to reliably get them out. If you can drop a couple at once though, you need to wait a turn without playing anything for their Transform ability to kick in so don't forget to turn your cards off and on. Mirrorpool boosts both states and should be included as a matter of course.
madwren wrote: I finished 1st in a Gold bracket. Some thoughts: 1. Secondary objectives really are secondary. I tried to attain them when I could, but since I only had 2-3 cards with each ability, I didn't obsess over it. What mattered was not losing the game. In my Garruk deck I only had one transform creature, Thraben Gargoyle, so that one in particular I almost never hit. The only one I got every time was wolves (Garruk) and spirits. The rest were hit and miss. 2. Thus, while "buy cards" was definitely a pretty transparent objective, I also don't think it was absolutely necessary. If you had a solid NoP deck, it would have worked fine, especially since you were often facing opponents who weakened their decks with secondary cards. 3. I suspect that the keywords being on off colors (like vampires for blue) is either a sign they're going to rotate the allowed colors in each event, or that they're leaving room for upcoming dual-colored planeswalkers that will open up those card types to that color. 4. I liked enraged. I thought it added some much-needed tension to the game. It shortens the clock and magnifies the effect of mistakes. 5. I liked only having 3 pw slots. From a free time standpoint, keeping up with 5 really pushes it for me. With 3, however, I found it much easier to stay on top of cooldowns.
Rootbreaker wrote: madwren wrote: I finished 1st in a Gold bracket. Some thoughts: 1. Secondary objectives really are secondary. I tried to attain them when I could, but since I only had 2-3 cards with each ability, I didn't obsess over it. What mattered was not losing the game. In my Garruk deck I only had one transform creature, Thraben Gargoyle, so that one in particular I almost never hit. The only one I got every time was wolves (Garruk) and spirits. The rest were hit and miss. 2. Thus, while "buy cards" was definitely a pretty transparent objective, I also don't think it was absolutely necessary. If you had a solid NoP deck, it would have worked fine, especially since you were often facing opponents who weakened their decks with secondary cards. 3. I suspect that the keywords being on off colors (like vampires for blue) is either a sign they're going to rotate the allowed colors in each event, or that they're leaving room for upcoming dual-colored planeswalkers that will open up those card types to that color. 4. I liked enraged. I thought it added some much-needed tension to the game. It shortens the clock and magnifies the effect of mistakes. 5. I liked only having 3 pw slots. From a free time standpoint, keeping up with 5 really pushes it for me. With 3, however, I found it much easier to stay on top of cooldowns. What were the top scores like in gold? In platinum top 5 ended at 320.
shteev wrote: What I'd like to see now is an Event that restricts deck construction whilst not restricting gameplay.... e.g. requiring all players to play with only common cards, or only cards with one word in their name, or something like that