MADAFAKA wrote: I think the system is set so that cards you already own have higher drop rate. that or them packs drop specific rates or mythics depending on rarity , I doubt things are random. you normally get dupes if you own many cards of a particular set, making it difficult to get something new. but in this game it seems to be different, it does not matter. even if you don't have many cards in a particular set, you always get dupes. it is like packs are programmed to drop specific cards for each rarity and what drops is being regulated by the devs. this is why I don't know how to spend my crystal except on pws. the drop rate can be assumed to have 2 parameters: 1. rare or mythis drop rate, and 2. rate of actually getting something different. if 2 is low you will get dupes even if 1 is high. of 2 does not exist or is not programed, you will get less dupes. regardless, the boxes are not fun to open
majincob wrote: In MTG:PQ each card is randomly determined which means that the chance exists that you could get the same mythic two cards in a row (which has happened to me) or you could not get any rares or mythics (which has also happened to me).
Barrelrolla wrote: For example, if you've opened 100 cards, and none were Rare or Mythic, you'll have a very high chance to open a Mythic in your next pack.
HunMike wrote: Oh, i don't think the drops are that bad in general. What bothered me last time that I thought the first couple drops after the new patch would be essential in order to win something (which proved to be wrong, a couple uncommons were fairly useful in the new event). By my surprise it was still winnable, it was clearly my own fault that i didn't end up in top 5.
majincob wrote: But is this true? The sample size for one individual is probably not high enough to verify that with any certainty, plus you'd have to run the statistical analysis because of confirmation bias etc.