Rootbreaker wrote: They didn't get all the old cards as the patch notes said. Magmatic Insight still allowed me to choose which card to discard today.
Hibernum_JC wrote: Rootbreaker wrote: They didn't get all the old cards as the patch notes said. Magmatic Insight still allowed me to choose which card to discard today. That is a bug with Magmatic Insight that will be fixed in a future update. Just to let you know, for this to work with the new Madness mechanic, I had to retrofit a ton of older cards to make sure they would use the new code internally, and it is possible that I may have missed one or two (I'm only human and there was no way to fully automate this, sadly). They will be fixed in a future update.
ThatRandomGuy wrote: Hibernum_JC wrote: Rootbreaker wrote: They didn't get all the old cards as the patch notes said. Magmatic Insight still allowed me to choose which card to discard today. That is a bug with Magmatic Insight that will be fixed in a future update. Just to let you know, for this to work with the new Madness mechanic, I had to retrofit a ton of older cards to make sure they would use the new code internally, and it is possible that I may have missed one or two (I'm only human and there was no way to fully automate this, sadly). They will be fixed in a future update. Hi JC, Is it intended that Sphinx's Tutelage Activate effect doesn't work with Madness? The card text says destroy, not discard, however it plays the same animation/sounds as normal discarding, which is a bit odd. I've also managed to discard a Nagging Thoughts to Day's Undoing which seems like a bug.
Rootbreaker wrote: ThatRandomGuy wrote: Hibernum_JC wrote: Rootbreaker wrote: They didn't get all the old cards as the patch notes said. Magmatic Insight still allowed me to choose which card to discard today. That is a bug with Magmatic Insight that will be fixed in a future update. Just to let you know, for this to work with the new Madness mechanic, I had to retrofit a ton of older cards to make sure they would use the new code internally, and it is possible that I may have missed one or two (I'm only human and there was no way to fully automate this, sadly). They will be fixed in a future update. Hi JC, Is it intended that Sphinx's Tutelage Activate effect doesn't work with Madness? The card text says destroy, not discard, however it plays the same animation/sounds as normal discarding, which is a bit odd. I've also managed to discard a Nagging Thoughts to Day's Undoing which seems like a bug. Day's undoing doesn't discard. It shuffles your hand into your library.
andrewvanmarle wrote: Hibernum_JC wrote: Rootbreaker wrote: They didn't get all the old cards as the patch notes said. Magmatic Insight still allowed me to choose which card to discard today. That is a bug with Magmatic Insight that will be fixed in a future update. Just to let you know, for this to work with the new Madness mechanic, I had to retrofit a ton of older cards to make sure they would use the new code internally, and it is possible that I may have missed one or two (I'm only human and there was no way to fully automate this, sadly). They will be fixed in a future update. Actually can't'we have the old way back instead of considering magmatic insight bugged? I know it may break the flow a little but when discarding because of a popped gem, one may lose an important card that wasn';t expected to be discarded. The same goes for sphinx's'tutelage, I was really happy to have the choice not to cycle at times....
andrewvanmarle wrote: I agree to the logic, but usually we have a little control to the drawback, sphinx tutelage is the best example i think Was there a technical reason to change the mechanic?
Hibernum_JC wrote: To get technical, before I used to just move the card from the hand to the graveyard. Now I have a dedicated part of the code that discards, and this is a necessity to use triggers (just moving cards doesn't trigger anything).
Barrelrolla wrote: Hibernum_JC wrote: To get technical, before I used to just move the card from the hand to the graveyard. Now I have a dedicated part of the code that discards, and this is a necessity to use triggers (just moving cards doesn't trigger anything). Are you doing all the coding yourself? Are you looking for testers? I am a Dev Tester with 4 years of background, and 5 months coding C# and JS