shteev wrote: How about they cost, like 7 mana? They'd still be worse that all the BFZ dual lands at 5, and also Shambling Vent and Lumbering Falls which include useful creature abilities. Delirium is a pretty weird effect to put on them, tbh. I get the idea that if you're behind on the board, it weights the board back in your favour slightly, but it's a pretty tiny advantage, Delirium just doesn't happen often without you building around it (and who's going to build around these cards??), it does it at the end of your turn which let's your opponent take advantage of the new board state first, and if this is your SECOND copy you are playing, well then you've had one copy in play for a while so your Delirium probably won't trigger.
Pqmtg- wrote: shteev wrote: How about they cost, like 7 mana? They'd still be worse that all the BFZ dual lands at 5, and also Shambling Vent and Lumbering Falls which include useful creature abilities. Delirium is a pretty weird effect to put on them, tbh. I get the idea that if you're behind on the board, it weights the board back in your favour slightly, but it's a pretty tiny advantage, Delirium just doesn't happen often without you building around it (and who's going to build around these cards??), it does it at the end of your turn which let's your opponent take advantage of the new board state first, and if this is your SECOND copy you are playing, well then you've had one copy in play for a while so your Delirium probably won't trigger. Not sure you're managing your gems so easily, but delirium happens all the time for me without me carefully setting it up.
shteev wrote: Pqmtg- wrote: shteev wrote: How about they cost, like 7 mana? They'd still be worse that all the BFZ dual lands at 5, and also Shambling Vent and Lumbering Falls which include useful creature abilities. Delirium is a pretty weird effect to put on them, tbh. I get the idea that if you're behind on the board, it weights the board back in your favour slightly, but it's a pretty tiny advantage, Delirium just doesn't happen often without you building around it (and who's going to build around these cards??), it does it at the end of your turn which let's your opponent take advantage of the new board state first, and if this is your SECOND copy you are playing, well then you've had one copy in play for a while so your Delirium probably won't trigger. Not sure you're managing your gems so easily, but delirium happens all the time for me without me carefully setting it up. I find that interesting. Which cards do you get Delirium on regularly? I have a devil of a time trying to trigger it at the right time on Descend upon the Sinners. Do you play it on spells? Or permanents that remain in play and have plenty of chance to activate?
span_argoman wrote: shteev, which planeswalkers do you play? If you're playing mainly Kiora (or any other green planeswalkers) then it's understandable why you don't see Delirium often.
span_argoman wrote: I don't play Delirium cards cause I drew Corrupted Grafstone, but there have been sufficient cases where I'm glad to see Corrupted Grafstone cause the board was in a Delirium state.
shteev wrote: span_argoman wrote: shteev, which planeswalkers do you play? If you're playing mainly Kiora (or any other green planeswalkers) then it's understandable why you don't see Delirium often. So the Delirium card in particular I have been testing is Descend upon the Sinners because I have one and it's awesome. Now you're right, normally in QB or PvP I would always play mana generating cards like Nissa's Pilgrimage, or Prairie Stream... however, when I got the card, I instead headed into story mode, and because those levels are fairly easy, I deliberately played with only Shrine of the Forsaken Gods as my only mana acceleration, so I was never turning gems white. Descend upon the Sinners almost never gave me angels.
shteev wrote: span_argoman wrote: I don't play Delirium cards cause I drew Corrupted Grafstone, but there have been sufficient cases where I'm glad to see Corrupted Grafstone cause the board was in a Delirium state. What I'd say to this is that there's a very big difference between Corrupted Grafstone which you play and then will perform it's action every turn, and Descend upon the Sinners, or Game Trail, on which the Delirium will trigger once when you play it. Game Trail costs 5 more than Cinder Marsh... it has one more shield, sure, but that's hardly worth 5 mana. So I'm paying a pretty big premium for that Delirium effect.
span_argoman wrote: Personally I'm not sure Descend upon the Sinners is that awesome cause while it's 9 mana cheaper than Crush of Tentacles, it summons 8/8 less and the token doesn't have Reach which the developers have said is one of their higher costed abilities. It also doesn't ignore immunity to effects like Crush of Tentacles does so I'm guessing it doesn't work on Runaway Carriage. Plus the summon is dependent on Delirium.
span_argoman wrote: That aside, yes if you want to have Delirium more consistently trigger you probably want to be having gem converters to other colours which do not affect your mana gain. To this end, I would think Ally Gideon would benefit quite nicely from Delirium cards. Tezzeret, Garruk and Ajani will probably be fine too.