Nahiri is insane
glggwp
Posts: 202 Tile Toppler
clearly the direction is all about purchasing with real$$$$$$$$
for her, cascade has MUCH FASTER rate of return... koth and kiora cant compete with this kind of speed with your good old origin and bfz cards... haven't decided wether to drop $100 for a 5 big boxes of soi cards... if u cant afford, u cant compete...
for her, cascade has MUCH FASTER rate of return... koth and kiora cant compete with this kind of speed with your good old origin and bfz cards... haven't decided wether to drop $100 for a 5 big boxes of soi cards... if u cant afford, u cant compete...
0
Comments
-
I haven't had a game last enough where I could reinforce a creature that many times. She's fast as all get-out.0
-
Kiora insane, or merely Koth insane?0
-
i wond€r what i$ th€ r€a$on for it....0
-
Does her third ability give haste to cards in hand? The haste portion still seems an awkward mechanic for her skills.
Can you post screens of maxed abilities?0 -
glggwp wrote:shteev wrote:Kiora insane, or merely Koth insane?0
-
Barrelrolla wrote:glggwp wrote:shteev wrote:Kiora insane, or merely Koth insane?0
-
glggwp wrote:Barrelrolla wrote:glggwp wrote:shteev wrote:Kiora insane, or merely Koth insane?
Okay, I take my words back.
In paper magic it's until the end of the turn. I don't know why I assumed it is the same here.0 -
Barrelrolla wrote:Wait what?!?
Okay, I take my words back.
In paper magic it's until the end of the turn. I don't know why I assumed it is the same here.
it costs 15 loyalties. because her mana gain of red+4, green+1, white+4, black-1, blue0, she can pull out big creatures fast...0 -
The description of her lvl 3 ability from the patch notes is:
"Harbinger: Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced once (up to 4 times at rank 4) until the end of your turn."
So, is it not working the way they intended it to, or is the patch notes description in error?0 -
The ability just isn't working as described.
First, to activate it you have to have a creature in play. Then, it reinforces it, and it remains reinforced forever, rather than dissipating at the end of the turn.
So yeah, surely that will get fixed.
edit: to clarify, this is what the ability says in game:
"Put the next creature from your library on the battlefield. It gains haste, trample, then reinforce it [X times]. At the end of your turn, it is returned to a random position in your library."
It's not, though, nothing is returned. It's just reinforced, and it can't grab the next creature from your library.0 -
madwren wrote:The ability just isn't working as described.
First, to activate it you have to have a creature in play. Then, it reinforces it, and it remains reinforced forever, rather than dissipating at the end of the turn.
So yeah, surely that will get fixed.
edit: to clarify, this is what the ability says in game:
"Put the next creature from your library on the battlefield. It gains haste, trample, then reinforce it [X times]. At the end of your turn, it is returned to a random position in your library."
It's not, though, nothing is returned. It's just reinforced, and it can't grab the next creature from your library.0 -
Nahiri currently has a bug that doesn't remove the reinforced stacks at the end of the turn. We will investigate this, as this is really not working as intended!0
-
Hibernum_JC wrote:Nahiri currently has a bug that doesn't remove the reinforced stacks at the end of the turn. We will investigate this, as this is really not working as intended!
JC, can you tell us which of the following is supposed to happen?
1 - the reinforcements disappear and you're left with your original creature+buffs
2 - the entire creature is sent back to the library
Thanks.0 -
madwren wrote:Hibernum_JC wrote:Nahiri currently has a bug that doesn't remove the reinforced stacks at the end of the turn. We will investigate this, as this is really not working as intended!
JC, can you tell us which of the following is supposed to happen?
1 - the reinforcements disappear and you're left with your original creature+buffs
2 - the entire creature is sent back to the library
Thanks.
Every buff this ability gives is supposed to be temporary. So you should be left with the creature exactly as it was before you used the ability on it.
If you want a bit of history, the ability initially was supposed to fetch the next creature in your library, put it on the battlefield, reinforce it 1 to 4 times, give it haste and trample, and at the end of your turn it returned to your library.
The problem was that if the creature you fetched already had a copy on the battlefield, it would reinforce that copy (then due to another problem the additional reinforces wouldn't work, but that's another issue) and would return to your library at the end of your turn. Obviously we don't want to have an ability that bounces your own creatures back to your library, so we changed it to only affect what was already on the battlefield. I left haste on it so that if you did a match-5 you could use it on a creature you just summoned.
That's the whole story behind that ability0 -
Hibernum_JC wrote:madwren wrote:Hibernum_JC wrote:Nahiri currently has a bug that doesn't remove the reinforced stacks at the end of the turn. We will investigate this, as this is really not working as intended!
JC, can you tell us which of the following is supposed to happen?
1 - the reinforcements disappear and you're left with your original creature+buffs
2 - the entire creature is sent back to the library
Thanks.
Every buff this ability gives is supposed to be temporary. So you should be left with the creature exactly as it was before you used the ability on it.
If you want a bit of history, the ability initially was supposed to fetch the next creature in your library, put it on the battlefield, reinforce it 1 to 4 times, give it haste and trample, and at the end of your turn it returned to your library.
The problem was that if the creature you fetched already had a copy on the battlefield, it would reinforce that copy (then due to another problem the additional reinforces wouldn't work, but that's another issue) and would return to your library at the end of your turn. Obviously we don't want to have an ability that bounces your own creatures back to your library, so we changed it to only affect what was already on the battlefield. I left haste on it so that if you did a match-5 you could use it on a creature you just summoned.
That's the whole story behind that ability
Thanks, that's what I meant by original creature+buffs, "the creature exactly as it was before you used the ability." Appreciate the clarification.
I actually thought the possibility of "one turn of glory, but then your creature goes away" to be pretty inventive. Not that I'm complaining!0 -
madwren wrote:Hibernum_JC wrote:madwren wrote:Hibernum_JC wrote:Nahiri currently has a bug that doesn't remove the reinforced stacks at the end of the turn. We will investigate this, as this is really not working as intended!
JC, can you tell us which of the following is supposed to happen?
1 - the reinforcements disappear and you're left with your original creature+buffs
2 - the entire creature is sent back to the library
Thanks.
Every buff this ability gives is supposed to be temporary. So you should be left with the creature exactly as it was before you used the ability on it.
If you want a bit of history, the ability initially was supposed to fetch the next creature in your library, put it on the battlefield, reinforce it 1 to 4 times, give it haste and trample, and at the end of your turn it returned to your library.
The problem was that if the creature you fetched already had a copy on the battlefield, it would reinforce that copy (then due to another problem the additional reinforces wouldn't work, but that's another issue) and would return to your library at the end of your turn. Obviously we don't want to have an ability that bounces your own creatures back to your library, so we changed it to only affect what was already on the battlefield. I left haste on it so that if you did a match-5 you could use it on a creature you just summoned.
That's the whole story behind that ability
Thanks, that's what I meant by original creature+buffs, "the creature exactly as it was before you used the ability." Appreciate the clarification.
I actually thought the possibility of "one turn of glory, but then your creature goes away" to be pretty inventive. Not that I'm complaining!
It was interesting to me too, actually, but the downsides were too big. If you only had one stack of it, it didn't feel too bad, but if you had already reinforced the creature three times it would feel really, really bad. It was a lot of investment that was lost, and I try not to have downsides that are too overwhelming.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements