2 bug in the game.

LeHHeL
LeHHeL Posts: 6
Hi,

I have found 2 bug in the game. One is so and so, but the second is not OK at all.

1. I play lifelink type of deck, with Lantern Scout or other lifelink things. Happening many times that opponent life is low, like 7 for example, mine is 81/90 for example. I have Ulamog, casting Lantern Scout, Ulamog get lifelink.
Attack and do 10 damage. Opponent die, but my life is same 81, not goes to 90 at it should. Why it should like this? Because lifegain is happening on the same time as lifeloss and die. So is not a trigger to goes to stack.
Why I bother if anyway I will win? Because I do not need to use heal to get back my life and in the next game I start with full life not with 81.

2. Opponent have eldrazi Scions which if is destroyed give mana to the opponent. But I use agains that Anchor of the Aether to give it back to hand, NOT destroy. Because is token, will die, but will not destroyed. Opponent still get the mana, like it was destroyed. Now I don't know if in PQ is the same destroy with die. In magic is not. "Destroy target creature" or "whenever Eldrazi Scion die" ...

Comments

  • About 1, I don't know if it is a bug, but it is just how the game works at the moment. Having either player life drop top 0 is the end of the game. No event can happen afterwards. If for example (this doesn't exist), you had a card saying "deal 1 dmg then lose the game", if your opponent had 1 hp, the "lose the game" effect would never trigger.

    About 2, again, this is how the game works. Token creatures are never returned to hand and are destroyed by such effects.

    I agree with you that this is not super intuitive, especially number 2, but at least they are consistent across all similar effects so this is why I'm tempted to accept them as "by game design"
  • rob443
    rob443 Posts: 97
    2) actually works just as in MTG. Difference is only, that in paper magic the tokens need to be sacrificed (activated ability) to gain mana and in MTGPQ the mana gain triggers when they die. If MTG text would read "When this creature dies, add (1) to your mana pool" and you bounce it, would be exactly the same. So i don't think this is a bug in any way.
  • LeHHeL
    LeHHeL Posts: 6
    Then it should say, "when leave the battlefield" The destroyer effect is not a result of return target creature in owner hand. It is an effect of tokens that cannot goes to hand. Indeed, they will die, but not destroyed effect. (I CALL JUDGE! icon_e_smile.gif )
    I think only the wording need to be changed on card.
  • Valk
    Valk Posts: 13 Just Dropped In
    In paper magic the tokens won't die when bounced, they will go to your hand an then just cease to exist, so there won't by any "die-triggers". When a token dies the same thing happens, they will go to the graveyard which triggers die effects and afterwards they will cease to exist too, that happens at every zone change. But you are right it should be programmed in another way to bouncing could be used to "counter" die-effects.
  • LeHHeL
    LeHHeL Posts: 6
    Thank you and same then at point 1 with lifelink, should happens at same time.
  • Plastic
    Plastic Posts: 762 Critical Contributor
    LeHHeL wrote:
    Thank you and same then at point 1 with lifelink, should happens at same time.

    Yes it should happen but it won't. This has been brought up months ago and nothing has been done about it.

    In any case, most decks with lifelink/life gain can afford to start battles without being at full HP anyway.