Nahiri v. Ajani
Jazzpha
Posts: 101 Tile Toppler
So with the pre-release notes for the next big update this coming week, came the following:
New Planeswalker!
This update brings Nahiri, the Harbinger to Magic: the Gathering - Puzzle Quest! Nahiri is a Red and White Planeswalker, but don’t be fooled - her abilities are very different than what Ajani has to offer.
Stoneforge: Give your creatures +1/+1 (up to +4/+4 at rank 4)
Lithomancy: Discard 1 card, Draw 1 card, Destroy 1 White Gem (Discard 1, Draw 2 and Destroy 3 White Gems at rank 4)
Harbinger: Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced once (up to 4 times at rank 4) until the end of your turn.
So, I'm trying to figure out what exactly gives Nahiri an edge over Ajani. I think it's ultimately going to rest on how cheap her first ability is at rank 4. Her second and third abilities seem fairly weak, since ability 2 doesn't cycle or destroy that much, and ability 3 is just a weaker, non-Dragon-specific version of Sarkhan's third ability (which can't bypass defenders, unlike Sarkhan's burst, which does).
But even if Nahiri can pay 6 loyalty to boost her creatures by +4/4, how much does that really give her an edge over Ajani if her other two abilities are either good, but mainly a finisher (3), or outright underwhelming (2)?
Since she has access to the same card pool Ajani does, it comes down to mana gain and abilities. Nahiri's second ability could be situationally powerful, but needing to have a card in your hand you don't mind discarding in order to be able to draw two cards without having sacrificed something important diminishes the value a bit. Compared to Ajani's second ability, which is an extra Exquisite Firecraft, and far more consistent.
TL;DR I can see ways in which Nahiri might be powerful, but it seems like she's not more powerful than Ajani to the point of making her a better pick than him for the same color combo.
Thoughts?
New Planeswalker!
This update brings Nahiri, the Harbinger to Magic: the Gathering - Puzzle Quest! Nahiri is a Red and White Planeswalker, but don’t be fooled - her abilities are very different than what Ajani has to offer.
Stoneforge: Give your creatures +1/+1 (up to +4/+4 at rank 4)
Lithomancy: Discard 1 card, Draw 1 card, Destroy 1 White Gem (Discard 1, Draw 2 and Destroy 3 White Gems at rank 4)
Harbinger: Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced once (up to 4 times at rank 4) until the end of your turn.
So, I'm trying to figure out what exactly gives Nahiri an edge over Ajani. I think it's ultimately going to rest on how cheap her first ability is at rank 4. Her second and third abilities seem fairly weak, since ability 2 doesn't cycle or destroy that much, and ability 3 is just a weaker, non-Dragon-specific version of Sarkhan's third ability (which can't bypass defenders, unlike Sarkhan's burst, which does).
But even if Nahiri can pay 6 loyalty to boost her creatures by +4/4, how much does that really give her an edge over Ajani if her other two abilities are either good, but mainly a finisher (3), or outright underwhelming (2)?
Since she has access to the same card pool Ajani does, it comes down to mana gain and abilities. Nahiri's second ability could be situationally powerful, but needing to have a card in your hand you don't mind discarding in order to be able to draw two cards without having sacrificed something important diminishes the value a bit. Compared to Ajani's second ability, which is an extra Exquisite Firecraft, and far more consistent.
TL;DR I can see ways in which Nahiri might be powerful, but it seems like she's not more powerful than Ajani to the point of making her a better pick than him for the same color combo.
Thoughts?
0
Comments
-
For me it really depends on the madness cards, as it seems she is built to take advantage of. Also her mana bonuses can make or break her.0
-
majincob wrote:For me it really depends on the madness cards, as it seems she is built to take advantage of. Also her mana bonuses can make or break her.
- cost of skills
- mana gains(though is hard to think it will be better than ajani)
- madness white and red cards she will have access to0 -
Jazzpha wrote:So with the pre-release notes for the next big update this coming week, came the following:
Harbinger: Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced once (up to 4 times at rank 4) until the end of your turn.
ability 3 is just a weaker, non-Dragon-specific version of Sarkhan's third ability (which can't bypass defenders, unlike Sarkhan's burst, which does).
Thoughts?
I don't see how this is a weaker ability. The fact it works with any creature is strictly better. Sarkhan's ability is limited to the, what, 5? dragons in game (his created dragons, Outcast, Avaricious, Tyrant, Hellkite), 3 of which are mythics.
Second, it has trample, which negates most of the problem with defenders--and if you use it with flyers, then defenders don't bother you at all anyway.
The third point in its favor is theoretical until we see the card, but the only viable reason for it to bestow haste on a creature (since abilities happen before matching) is to apply it to something in your hand. Thus, dropping, say, a hasty Vryn Wingmare, could get you a 30/25 out of nowhere. I'm actually concerned about that, as it makes it far harder to defend against than Sarkhan's, where you can see the dangers on the board in front of you.0 -
madwren wrote:I don't see how this is a weaker ability. The fact it works with any creature is strictly better. Sarkhan's ability is limited to the, what, 5? dragons in game (his created dragons, Outcast, Avaricious, Tyrant, Hellkite), 3 of which are mythics.
There'll be more in future sets too! I know there's Mirrorwing Dragon in Eldritch Moon at least.0 -
madwren wrote:The third point in its favor is theoretical until we see the card, but the only viable reason for it to bestow haste on a creature (since abilities happen before matching) is to apply it to something in your hand. Thus, dropping, say, a hasty Vryn Wingmare, could get you a 30/25 out of nowhere. I'm actually concerned about that, as it makes it far harder to defend against than Sarkhan's, where you can see the dangers on the board in front of you.
I fear the haste is only any use when following a creature cast off a 5-match
I'm pretty underwhelmed by Nahiri as described. I do love Gideon 1's pump effects, but only because they come with useful keyword abilities too. For me it'll be all about whether her middle ability is any use. Looting is pretty handy - I like Magmatic Insight - but Jace, Liliana and Kiora all have better card-drawing abilities. And the gem destruction seems uselessly minor, especially as it's your own colour you're destroying.
Working well with madness cards is all very well, but planeswalkers should really support a number of different kinds of deck...0 -
No, JC said explicitly in a post he made that the Haste effect was there to make sure that the creature definitely attacked, no matter what. It's more of a contingency thing than a value-added thing.
Being able to apply the Haste to something in your hand before playing it and then reinforcing it would totally break the game.0 -
What baffles me is why they're leading with Nahiri, in a colour combination already present, when I know I'd be much, much more interested in Sorin and the BW deck he'd enable.0
-
They had me at "Give Your Creatures +4/+4" as the first ability.
That's something OG Gideon takes 15 loyalty to accomplish.0 -
EDHdad wrote:They had me at "Give Your Creatures +4/+4" as the first ability.
That's something OG Gideon takes 15 loyalty to accomplish.
Or that it is not the first skill?
A permanent buff to all creatures as first skill does not fit at all.0 -
It fits if they want to speed up games and/or sell Nahiri for $49.99 upon release.0
-
Jazzpha wrote:No, JC said explicitly in a post he made that the Haste effect was there to make sure that the creature definitely attacked, no matter what. It's more of a contingency thing than a value-added thing.
Being able to apply the Haste to something in your hand before playing it and then reinforcing it would totally break the game.
Thanks for clarifying this, it's appreciated.0 -
madwren wrote:Jazzpha wrote:No, JC said explicitly in a post he made that the Haste effect was there to make sure that the creature definitely attacked, no matter what. It's more of a contingency thing than a value-added thing.
Being able to apply the Haste to something in your hand before playing it and then reinforcing it would totally break the game.
Thanks for clarifying this, it's appreciated.
Not a problem! Happy to help.0 -
Sorin already exists in the game:
I like how his abilities are all level 1 at 60. Leaves room to grow right?0 -
majincob wrote:Sorin already exists in the game:
I like how his abilities are all level 1 at 60. Leaves room to grow right?
Now that I know more about how the game actually plays than I did back then -- holy **** that's insanity. Shame we can't go back and play that fight more than once!0 -
Jazzpha wrote:majincob wrote:Sorin already exists in the game:
I like how his abilities are all level 1 at 60. Leaves room to grow right?
Now that I know more about how the game actually plays than I did back then -- holy **** that's insanity. Shame we can't go back and play that fight more than once!
It did last like 4 rounds... It is meant to make you feel op as hell0 -
I caught a glimpse of Nahiri and some of the new cards at GenCon. Not sure how much I'm allowed to say about it, but the dual faced cards look awesome.0
-
Buffing up all your creatures +4/+4 every turn/other turn for probably relatively cheap loyalty sounds good to me0
-
I find puzzling that the second ability might cost more than the first, since it feels underpowered unless it costs something like 6 points.
Meanwhile on a dual color walker the first ability has to cost at least 6, maybe even 9 mana or the arm race to make the new single color planeswalkers not worse than her will be absurd.
Really curious about the costs, maybe it will be 6,6,12.0 -
majincob wrote:I caught a glimpse of Nahiri and some of the new cards at GenCon. Not sure how much I'm allowed to say about it, but the dual faced cards look awesome.
It's a patch/expansion of a mobile game that is gonna release in a couple days... XD0 -
Morphis wrote:majincob wrote:I caught a glimpse of Nahiri and some of the new cards at GenCon. Not sure how much I'm allowed to say about it, but the dual faced cards look awesome.
It's a patch/expansion of a mobile game that is gonna release in a couple days... XD0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements