glggwp wrote: literally every move triggers cascade? i can only say w*t*f...
Morphis wrote: Now that losing really matters we will see many more topics "nerf this" "cascades insane/unfair" etc... NoP event demands to get yourself ready for anything. For istance in my Koth deck I made some changes and more than once those changes saved my ****. I even managed to get back from a first turn full hand cascade from opponent with some nasty combo creatures. It is slower than before and sometimes I end up with some useless cards in hand. Now consistency is worth much more than speed though.
khurram wrote: I honestly dont think that the AI gets more cascades. For instance i literally got 4 match 5's in my initial turn during a match yesterday. AI's cascade during that match were shorter than mine
PapiLouis4 wrote: The AI ... correctly makes the match 5's (most of the time) instead going for a 4 match landfall
shteev wrote: PapiLouis4 wrote: The AI ... correctly makes the match 5's (most of the time) instead going for a 4 match landfall I'll have to watch out for this, I've not noticed anything in particular new yet in 1.5.8. Up until recently I've seen the AI taking a straight match4 over a straight match5. Some of the time when the AI takes a match5 I think it's just because it's detected a match4 and doesn't realise there's an extra gem there.
PapiLouis4 wrote: shteev wrote: PapiLouis4 wrote: The AI ... correctly makes the match 5's (most of the time) instead going for a 4 match landfall I'll have to watch out for this, I've not noticed anything in particular new yet in 1.5.8. Up until recently I've seen the AI taking a straight match4 over a straight match5. Some of the time when the AI takes a match5 I think it's just because it's detected a match4 and doesn't realise there's an extra gem there. nope, ive seen it many times now. when theres the L shaped combination with the corner gem out to the side(if that makes sense lol) it has the ability to make the 5 match or the 4 match landfall, but like ive said ive seen the ai choose the 5 match, a lot actually, just recently. it seems to only go after the match 4 if ittl help it destroy an activatable gem hit an opponents support gem
shteev wrote: PapiLouis4 wrote: shteev wrote: PapiLouis4 wrote: The AI ... correctly makes the match 5's (most of the time) instead going for a 4 match landfall I'll have to watch out for this, I've not noticed anything in particular new yet in 1.5.8. Up until recently I've seen the AI taking a straight match4 over a straight match5. Some of the time when the AI takes a match5 I think it's just because it's detected a match4 and doesn't realise there's an extra gem there. nope, ive seen it many times now. when theres the L shaped combination with the corner gem out to the side(if that makes sense lol) it has the ability to make the 5 match or the 4 match landfall, but like ive said ive seen the ai choose the 5 match, a lot actually, just recently. it seems to only go after the match 4 if ittl help it destroy an activatable gem hit an opponents support gem I've seen inconsistent behaviour from the AI concerning L shaped match5s... sometimes it's taken the match5, and sometimes the match4. I reckon it has something to do with the orientation of the L-shape, but I haven't collected any data on it because I'm always too focused on winning my games It could be the different behaviour is caused by activated gems/supports, as you say.
Morphis wrote: NoP event demands to get yourself ready for anything. For instance in my Koth deck I made some changes and more than once those changes saved my ****. I even managed to get back from a first turn full hand cascade from opponent with some nasty combo creatures. It is slower than before and sometimes I end up with some useless cards in hand. Now consistency is worth much more than speed though.
Morphis wrote: being this my first real pvp event, I realized a couple things playing these days - kiora in indeed op. Now we all know this but the problem is that she is op cause of first skill. AI uses always the higher skill available each turn. This means that it can waste some first skill and never save for other skills. That makes it easier for us usually. Kiora first skill is almost never a waste. When you add just a couple op cards(exert-undergrowth-harbinger etc...) the chance it will own you are high. - nissa and Garruck are at BIG disadvantage, Having only one removal(at rather high cost). If something unexpected happens in the first couple turns and you have not scour in starting hand... You have basically lost. If I had great aurora I would play it as "single target situational removal" only because of this. I lost twice so far in this event, both times against kiora and both times with green deck(Garruck)Next pvp event I will play kiora as green and use a Jace or tezz full control with thopters.
Morphis wrote: Also no matter how you build the deck. If the game decides you are gonna lose, you can do nothing. Opponent turn 1 omnath Turn 2 spawn 4 elementals through chain cascade + cast third creature(do not remember which one) I stalled some but even if I fetched 2 times creatures(to ensure spell draw) I got no exert or bounce
Netatron wrote: I've been thinking about it, and maybe Koth's ability to make cascades isn't any stronger than it should be. Dialing back how much mana he gains from red matches by a point or two might make him much more in line with other 250 Planeswalkers.
PapiLouis4 wrote: Netatron wrote: I've been thinking about it, and maybe Koth's ability to make cascades isn't any stronger than it should be. Dialing back how much mana he gains from red matches by a point or two might make him much more in line with other 250 Planeswalkers. i dont know, he currently gets +7 mana gains which is in line with some other 250 planeswalkers when u factor in the -1 he gets from blue and white. if they drop his red match bonus by 1, i think its be fair, but more than that and i think hed have to much of a hard time generating any mana. one thing i think they can do to adjust his power level a bit is either make his 3rd ability cost more, or decrease the amount of destroyed gems of his first ability by 1 or 2....iunno