tm00 wrote: Didn't realize that it costs 14 now, seems ridicously busted, a 6/9 that every deck can play and eats basically all of your opponents highest matches.
Jazzpha wrote: tm00 wrote: Didn't realize that it costs 14 now, seems ridicously busted, a 6/9 that every deck can play and eats basically all of your opponents highest matches. True, but it's also a Mythic that not that many people are likely to have, and it was originally a Top 10 Finisher QB reward-- those cards have been, on average, a bit more powerful than usual for their rarity. Its original cost of 22 made it essentially unplayable, which is why they reduced the cost a couple of patches ago to begin with, as well. And Ingesting 10 seems intense on paper, but if you're playing to deny your opponent matches as much as you are to make matches for yourself, there usually aren't even 10 gems to ingest on the board once Oblivion Sower drops, making it even more situational. As an example, on paper Koth would benefit immensely from Oblivion Sower based on his reliance on Red matches, but I don't run the card in my Koth build because it's too inconsistent.