Caltrops bug. Still activates AFTER Kishu downed.
whitecat31
Posts: 579 Critical Contributor
The Kishu is a NPC that generates traps called Caltrops. Recently, I had a Kishu down to 39 hitpoints. The Kishu decided to place some caltrops. My next turn, I did a match of team up tiles bringing the Kishu to 0 hitpoints. This downed the Kishu. The problem is, the team up tiles, generated a cascade. This cascade had other tiles match, after the Kishu was "downed", and one of them had one of the caltrops hiding behind it. This caused my team to be hit with the caltrops damage. AFTER the cascade was over, the traps all went poof.
Also. The Kishu is only supposed to lay three trap tiles when caltrops are being placed, for the cost of 7 red. I believe the KISHU is generating more than that three traps for the cost of 7 red.
Also. The Kishu is only supposed to lay three trap tiles when caltrops are being placed, for the cost of 7 red. I believe the KISHU is generating more than that three traps for the cost of 7 red.
0
Comments
-
Traps for Kishu have always done damage in the turn you down them - not saying its right but its long standing so I suspect devs think its right0
-
This is true of trap tiles in general. Any trap tiles owned by a downed character are not removed until the *end* of the current series of events (be that a simple damage power with no possibility of triggering traps, or a big cascade with higher risks). If the trap is matched before everything resolves, it can still hit you.0
-
Kishu brought as a wave element on the table, killed on the spot, (thx to the cascade form the previous character) still was able to put several traps on the table. Not in his turn.0
-
DayvBang wrote:This is true of trap tiles in general. Any trap tiles owned by a downed character are not removed until the *end* of the current series of events (be that a simple damage power with no possibility of triggering traps, or a big cascade with higher risks). If the trap is matched before everything resolves, it can still hit you.
So if this is true*, what about countdown tiles? I don't recall previously being harmed by a countdown tile owned by someone who was downed "prior" to the countdown tile being destroyed (except for Ares... but we won't go into that now).
I downed an X-Pool this week with a match-5 (possibly on match damage only, possibly with the subsequent techno-head of death), and the resulting critical tile landed on two Countdown for What tiles, and I ate the damage from those before all other remaining Countdown for What tiles disappeared.
Anybody else seen this? Or possibly with X-Force Recovery?
Cheers!
- PG
* Do we really know what is true in MPQ? There are clearly instances of events and order of operations that change when interacting with other skills (OBW, Mystique, Prof-X crit tiles as an example). Maybe they need to have their partners over at Wizards of the Coast come in and help them once and for all in their order of operations.0 -
Countdown tiles with trap-like functions on match (Recovery, Countdown for What, maybe one or two others) do follow the same order of operations as traps, yes.0
-
DayvBang wrote:This is true of trap tiles in general. Any trap tiles owned by a downed character are not removed until the *end* of the current series of events (be that a simple damage power with no possibility of triggering traps, or a big cascade with higher risks). If the trap is matched before everything resolves, it can still hit you.0
-
I've encountered this bug, but the caltrops went off well after the Kishu was downed and not in the same cascade that caused them to be downed. This is the 1st time I've encountered this, and when I fought another one it didn't happen.0
Categories
- All Categories
- 44.7K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 502 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 420 MtGPQ Deck Strategy & Planeswalker Discussion
- 296 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements