Disable - again
fox1342
Posts: 174 Tile Toppler
I'm playing Gideon Ally, and AI casts Suppression bonds. I summon a hopalite token. Which gets suppressed. But then because it's disabled it's abilities don't trigger and it doesn't die at the end of my next turn. .... weird. I guess that's correct?
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Comments
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This is normal. It can't self destruct because it's disabled.0
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fox1342 wrote:I'm playing Gideon Ally, and AI casts Suppression bonds. I summon a hopalite token. Which gets suppressed. But then because it's disabled it's abilities don't trigger and it doesn't die at the end of my next turn. .... weird. I guess that's correct?
I'm curious. When/if Supression Bonds gets destroyed, will the hoplite be destroyed at the beginning of your next turn?0 -
Not totally sure but I remember having a hoplite lasting many turns.Meto5000 wrote:fox1342 wrote:I'm playing Gideon Ally, and AI casts Suppression bonds. I summon a hopalite token. Which gets suppressed. But then because it's disabled it's abilities don't trigger and it doesn't die at the end of my next turn. .... weird. I guess that's correct?
I'm curious. When/if Supression Bonds gets destroyed, will the hoplite be destroyed at the beginning of your next turn?
It could be it was chain disabled and died the same turn it got enabled though.
Definitely a op states, as long as he is disabled he won't die.0 -
Yeah it gets destroyed as soon as the controller's turn starts and it isn't disabled anymore. Seen it happen several times.0
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