Disable - again

fox1342
fox1342 Posts: 174 Tile Toppler
I'm playing Gideon Ally, and AI casts Suppression bonds. I summon a hopalite token. Which gets suppressed. But then because it's disabled it's abilities don't trigger and it doesn't die at the end of my next turn. .... weird. I guess that's correct?

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Comments

  • Plastic
    Plastic Posts: 762 Critical Contributor
    This is normal. It can't self destruct because it's disabled.
  • Meto5000
    Meto5000 Posts: 583
    fox1342 wrote:
    I'm playing Gideon Ally, and AI casts Suppression bonds. I summon a hopalite token. Which gets suppressed. But then because it's disabled it's abilities don't trigger and it doesn't die at the end of my next turn. .... weird. I guess that's correct?


    I'm curious. When/if Supression Bonds gets destroyed, will the hoplite be destroyed at the beginning of your next turn?
  • Morphis
    Morphis Posts: 975 Critical Contributor
    Meto5000 wrote:


    I'm curious. When/if Supression Bonds gets destroyed, will the hoplite be destroyed at the beginning of your next turn?
    Not totally sure but I remember having a hoplite lasting many turns.
    It could be it was chain disabled and died the same turn it got enabled though.
    Definitely a op states, as long as he is disabled he won't die.
  • Plastic
    Plastic Posts: 762 Critical Contributor
    Yeah it gets destroyed as soon as the controller's turn starts and it isn't disabled anymore. Seen it happen several times.

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