Hexproof - again
fox1342
Posts: 174 Tile Toppler
I just managed to Scour my own Hexproof Gea's Revenge. That doesn't seem right (I was doing so deliberately to win a crystal challenge. But Hexproof should mean against your own spells (including buffs).
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Comments
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Hexproof is a keyword ability that prevents a permanent or player from being the target of spells or abilities played by opponents.
I don't see an issue here, you should be able to kill your own creatures if that's what you want, hexproof or not.0 -
but if you cannot cast spells on your creatures, you will not be able to buff them and that would make hexproof kinda lame.
That's kind of the point. It provides a drawback, all of magic is about balance.0 -
As I already said, that's how it works in paper Magic:
"Hexproof
A keyword ability that precludes a permanent or player from being targeted by an opponent. See rule 702.11, “Hexproof.”
702.11. Hexproof
702.11a "Hexproof" is a static ability.
702.11b “Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.”
702.11c “Hexproof” on a player means “You can’t be the target of spells or abilities your opponents control.”
702.11d Multiple instances of hexproof on the same permanent or player are redundant.
A permanent with hexproof can still be the target of spells or abilities controlled by that permanent's controller or that player's teammates. The same is true for a player with hexproof.
Aura spells target a permanent or player. You can't cast an Aura spell targeting an opponent's permanent with hexproof.
Auras on the battlefield don't target anything. Granting hexproof to a permanent or player doesn't cause opponents' Auras to become unattached."
Basically "Hexproof" means that the creature cannot be targeted by your opponents, but you can still target it. So if you cast Scour from Existence on it, it's completely normal for it to die.0 -
BasI ally what barrelrolla said.
In paper magic there is another keyword that works like you expected: shroud.0
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