jollyrogercjf wrote: Bring to LightUndergrowth ChampionExert InfluenceDay's UndoingNissa's RenewalThe Great AuroraOmnath, Locus of RageAnimist's AwakeningDwynen, Gilt-Leaf DaenWillbreaker have fun ruining your opponents day.
UrbanNinja wrote: I suppose that it is common for you not to have anything out by the 3rd or 4th turn. That doesn't really fit with my deck because I expect to have won by then
Morphis wrote: Winning by turn 3 is rare. Do not think there is a deck that can pull it off often. Turn 4 is much more possible. With my Koth deck I win by turn 4 many times. I think it still happens less than half the time though.
UrbanNinja wrote: First turn Mirrorpool Gather the Pack Nissa's Renewal (free) Desolation Twin Desolation Twin (if lucky) Second turn [40 / 60 dmg] Desolation Twin (from unlucky turn 1) or / and Desolation Twin (from Kiora ability) Third turn [ 60 / 80 dmg ] Desolation Twin (from Kiora ability) or nothing Nissa / Jace / Chandra / Liliana are dead if not lucky. Anyone is dead if lucky. But yeah, turn 4 is more realistic EDIT Just happened again 1- Talent of the Telepath ( Gather the Pack ) / Talent of the Telepath ( Mirrorpool ) / Gather the Pack / Mirrorpool / Free swap / 6 Mana from Kiora / Nissa's Renewal / Desolation Twin / Desolation Twin 2- 50 dmg 3- Desolation Twin from Kiora, 70 dmg Ob Noxilis is dead
soultwist wrote: I got to play this deck today. That part of it makes the PvP thing pretty fun.
UrbanNinja wrote: soultwist wrote: I got to play this deck today. That part of it makes the PvP thing pretty fun. Nah, best part of PvP is facing a Koth that casts 5 Scour from Existence in a row.
span_argoman wrote: I use Bring to Light to shrink my deck. Bring to Light and Talent of the Telepath effectively shrinks a deck to 8.5 cards (TotT is 0.5 cause it does not charge the fetched card fully). That benefits certain card combos especially when you have other strong mythics in the deck which you want to draw into and play quickly.