Regarding Critical Boosts
Ducky
Posts: 2,255 Community Moderator
I just want one simple question answered by Demiurge.
Why do you put them everywhere in terms of node rewards?
Why do you put them everywhere in terms of node rewards?
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Comments
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Ha, I thought the same when they put out the new pve loot tables. Move crit boosts to whatever incidental/bonus loot pool the +1 color bonuses come from.0
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if they were just a random reward or at the very least, only on the easy nodes it wouldn't be so bad. but there's nothing like beating a gruelling beatdown node only to get one.
replace them with health packs, tokens or heaven forbid, more iso already...0 -
aesthetocyst wrote:I suspect that casual players love and use critical boosts like crazy.0
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All those people who are still using 1* Hawkeye since he lets you place the critical tile.0
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It also gives a decent damage boost if you use winfinite. But yeah I wish they would just replace it with ISO already.0
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Chrono_Tata wrote:It also gives a decent damage boost if you use winfinite. But yeah I wish they would just replace it with ISO already.
Winfinite at 5 blue PX covers does enough damage that I could take down level 360? Gorgon and his lackeys without them even getting a turn with their combined health pool of 60,000+ in the most recent EotS test using a 182 GSBW, 178 SW, and 127 PX at 5/0/4.
Crit boosts are probably best saved for the 5* characters that can deal massive damage thanks to them such as IF combined with OML, but that leaves out a huge portion of the player base. 3* characters just don't get enough mileage to be worth it, imo.
Just replace them with 70 ISO or whatever it costs to buy them (LOL, buy them!) and be done with it.0 -
I occasionally use them in my shield hops when I have a team that creates lots of cascades or has targeted color creation (KK, GSBW etc.). I figure since I'm always going to have plenty of them I might as well make some use of them. I'd really prefer even 70 ISO though.0
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Smudge wrote:Crit boosts are probably best saved for the 5* characters that can deal massive damage thanks to them such as IF combined with OML, but that leaves out a huge portion of the player base. 3* characters just don't get enough mileage to be worth it, imo.
Yeah I was thinking this myself. I never use them, but now that I play with champed 5s it might be a good idea to use them. I am going to win them no matter what, so at least get some benefits...0 -
I only ever use them in undercovered 4* ddq.
Devs...just give us the ability to sell boosts for 10iso a time and you will slightly alleviate the iso strain whilst also giving us something to do with the billions of crit boosts we 'win'0 -
Pretty sure it's a "consolation prize", i.e. a bad reward put in there because devs think that EVERYTHING in this game should be a form of gambling. They figure that when we get one we click our fingers and tongue and say "schnuperplicks, got the ol' Critical Boost, tsk! But such is luck, ain't'it? Just gotta try again, sport!" Instead of "friiiigg 5 minutes of my life battling level 400 symbiote goons an all I get is something I NEVER use?"0
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Maybe they're trying to discourage a full 7 clears, helping with the PvE placement?
Although I can't even stretch to a sarcastic assessment of why they're a reward in a boss battle. Maybe so we play Pokemon GO more instead?0 -
If they replaced them with a variety of boosts, such as green/black boost, green/black +1 etc etc, I think people would be so much happier.0
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