Please make Devoid colorless
Barrelrolla
Posts: 289
I am sorry to bring it up again, but we now have even more Eldrazi cards and the combinations just aren't working. And on top of it all, you cannot use void gems to power-up colorless eldrazi, because they don't have devoid, since they are already colorless and they don't need it, but the way you made the game, if I create an Eldrazi deck, if I want synergy I will be using many colorless cards and ingest many gems, but then I won't be able to use the ingested gems to gain mana, so I will decrease my own mana gain too, not just my enemy's.
I think you had a cool idea with void, devoid, ingest, but it was executed poorly. When Eldrazi showed up in paper Magic everyone was playing Eldrazi decks, but here a rarely see anyone using Eldrazi and even when I do, it's just 1-2 cards, that happen to be just good cards, but no one build an Eldrazi deck.
I tried to build one and after I had to drop some cards due to lack of synergy, I played a few games with the one I built and noticed how slow it gets after I ingest half the board.
It's just bad at the moment and it could be great, which is a shame, please do something about this, at least give us the synergy by making devoid = colorless.
I think you had a cool idea with void, devoid, ingest, but it was executed poorly. When Eldrazi showed up in paper Magic everyone was playing Eldrazi decks, but here a rarely see anyone using Eldrazi and even when I do, it's just 1-2 cards, that happen to be just good cards, but no one build an Eldrazi deck.
I tried to build one and after I had to drop some cards due to lack of synergy, I played a few games with the one I built and noticed how slow it gets after I ingest half the board.
It's just bad at the moment and it could be great, which is a shame, please do something about this, at least give us the synergy by making devoid = colorless.
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Comments
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I say bring it on! It *may* cause some unforeseen imbalances in gameplay, but then so did reducing Chandra's first ability cost to 3, and we lived through that OK. It's quite fun when the metagame shifts hugely like that, as long as the more extreme imbalances are fixed fairly promptly.
Also, I have to agree that while it was great to see such a big change in game mechanics as ingest/void/process, they were implemented very timidly, and had very little effect on the QB metagame. I'm looking forward to seeing more game mechanics implented as changes to the base game in the future, and hopefully they will have more of an impact!0 -
Yes eldrazi decks suck without big mythics and even then certain ones are terrible as well0
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Maybe JC can answer this, but I wonder if there's a two colour limit on card colours? If so I can see why adding Colourless to dual coloured spells could be an issue.
Simply adding "Devoid" to all colourless spells would probably be an inelegant but valid workaround.0 -
Reaganstorme wrote:Simply adding "Devoid" to all colourless spells would probably be an inelegant but valid workaround.
Well, that's a workaround to help colorless Eldrazi make use of void gems, but the issue with cards like Forerunner of Slaughter still remains.0 -
Yeah, colourless creature checks could probably be changed to:
"When a colourless creature or a creature with Devoid enters the battlefield..."0 -
Reaganstorme wrote:Yeah, colourless creature checks could probably be changed to:
"When a colourless creature or a creature with Devoid enters the battlefield..."
Great idea.
'When a colorless or Devoid creature....' for less words.0 -
Yeah when BFZ came out and I realized not one my eldrazi were colorless even though they were devoid I gave up hope. Now all my powerful eldrazi sit unused off to the side waiting for relevance....sigh maybe someday.0
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Bump because this is such a great idea.0
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Pretty please with sugar on top?0
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They said they are investigating it probably two months ago. I really want to know how is that "investigation" going, because it's not such a huge change, it's something that exists in paper magic, it makes so many, otherwise good cards, useless, it's something players want and I don't see how it can break the game. It will only give us more build options and make the game more interesting.0
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Most likely the change requires too much effort because of the way they built the game. So they are evaluating if it is really worth it.
That's my guess.0 -
+9,000!
It is really limiting when there are very niche specific Eldrazi cards assigned to each color that could be better used as colorless cards!0 -
There are so many eldrazi that could benefit HUGELY from this, that otherwise sit useless in collections everywhere, +1 to infinity and beyond!0
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Once again I absolutely back this0
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I agree with this as well. The Spell Mastery challenges got me interested in running devoid / ingest / processor cards, but then the decks I designed had problems because cards I assumed were "colorless" actually were not.
Specifically, in Ob Nixilis, I wanted to run Culling Drone, Mind Raker and Sludge Crawler to ingest and process, and Dust Stalker as a beater. But it turns out that deck had literally no colorless creatures, so Dust Stalker always returned to hand.
I took him out for Drana, who doesn't have anything to do with ingesting or processing, but does help the 1/1's become a bit more threatening while I gather up enough loyalty to drop Ob Nixilis' ultimate.0 -
I assumed the red devoid cards were just thopter bait, especially the new uncommon that pings for each colorless creature0
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I assumed the red devoid cards were just thopter bait, especially the new uncommon that pings for each colorless creature.
Not sure of what black can gain from them however.
Black eldrazi just feels like wanting to ingest everything so that the opponent remains with cards in their hand to discard.0
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