Prevent Damage
tdellaringa
Posts: 89
Can someone explain how it works? Having a hard time finding anything on it specifically.
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Comments
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I think the creature that has prevent damage should not receive any damage, from spells or creatures, while the effect lasts.
I use it for example when my 3/3 will attack a 4/3 defender and I want it to survive.0 -
I'm pretty sure in this game, "prevent damage" also prevents the creature from being destroyed while "prevent damage" is in effect. It's effectively the paper equivalent of "indestructible".0
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EDHdad: Have you tested to see whether Prevent Damage creatures are affected by "minus toughness" spells such as Languish?0
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I haven't tested that specifically, but my expectation would be that they would die as a state-based action. In paper magic, -x/-x spells are often used to kill indestructible creatures.
My expectation is that gaining -6/-6 is not the same as taking damage. I seem to recall that when I was playing Jace consistently, I could use his first ability to Nerf a creature's power unless that creature had hexproof. However, if I hit a creature with "prevent damage" with Turn to Frog, my expectation would be that the creature would live and it would spawn a frog.0 -
tdellaringa wrote:Can someone explain how it works? Having a hard time finding anything on it specifically.
This game really needs an official FAQ. Some people are paying real money for these cards, so it's only fair that they should be able to find out exactly how prevent damage works, or hexproof works, or disable works...0 -
We do have a FAQ in the works, btw.
As for Prevent Damage, this is how it works right now. (it's always subject to change!)
When a creature has Prevent Damage, any damage received from ANY source is nullified. This include 'Destroy' effects, since what they do is deal damage equal to the target's toughness.
The one thing it doesn't currently bypass is stat reduction. If you give 0/-4 to a creature, it does not count as damage, and so this is works.0 -
Hibernum_JC wrote:We do have a FAQ in the works, btw.
As for Prevent Damage, this is how it works right now. (it's always subject to change!)
When a creature has Prevent Damage, any damage received from ANY source is nullified. This include 'Destroy' effects, since what they do is deal damage equal to the target's toughness.
The one thing it doesn't currently bypass is stat reduction. If you give 0/-4 to a creature, it does not count as damage, and so this is works.
This way prevent damage would work more like expected and also be "less op".
The only thing(not knowing any of the implementation details of course) that it would affect is undergrowth champion.
I am under the impression that UC was implemented with kill spells "immunity" just as a side effect of this whole matter and not as a real development choice, cause in paper version it is killed with kill spells.
So if it would end up making UC prone to kill spells it would effectively balance it(the mana cost should go back to original value as a counterbalance).
Again, I obviously do not know the side effects of such a mechanic change, or how difficult it would be to do it in the first place.
Since you would be getting two birds with one stone, wouldn't it be worth it anyways?0
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