New scaling chart
supergarv
Posts: 414 Mover and Shaker
Hey,
I figured I'd make a chart to note my scaling in the Rocket'n'Groot PVE with the new system, maybe it is of interest to anyone:
Google Docs Sheet
I will update that as I go. I'll probably only finish 4 of 7 clears because the scaling is not fun for me after the third node.
My experience is that the easy/trivial nodes are really easy at start, but scale very fast. I still have the feeling that my underlevelled and unusable five 5* characters skew my personal scaling.
(On a sidenote: I love the fixed reward table, and reaching progression is nice, once you accept you'll never reach Top-1% placement rewards)
I figured I'd make a chart to note my scaling in the Rocket'n'Groot PVE with the new system, maybe it is of interest to anyone:
Google Docs Sheet
I will update that as I go. I'll probably only finish 4 of 7 clears because the scaling is not fun for me after the third node.
My experience is that the easy/trivial nodes are really easy at start, but scale very fast. I still have the feeling that my underlevelled and unusable five 5* characters skew my personal scaling.
(On a sidenote: I love the fixed reward table, and reaching progression is nice, once you accept you'll never reach Top-1% placement rewards)
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Comments
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superb work!0
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Yeah. It's quite annoying that my scaling after 4/7 clears is higher than my scaling doing 7/7 clears under the old system. I guess that's supposed to make me want to spend money?0
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Mawtful wrote:Yeah. It's quite annoying that my scaling after 4/7 clears is higher than my scaling doing 7/7 clears under the old system. I guess that's supposed to make me want to spend money?
Yeah, I experienced something similar. I'm still a fairly 'new' player (several 2*, some 3*, my toppers around level 70) and after the 3rd clear, I get my *ss kicked all over the place by the opponent, while under the old system it did get challenging, but I was usually able to make it to the end.
It looks like this system *is* an improvement for several others, though, as I am now rank ~350 in the event, so apparently others are doing considerably better.
Anyway, looks like I have to retire for the rest of this event, as I'm not able to make any more progress.0 -
MrTrix wrote:Mawtful wrote:Yeah. It's quite annoying that my scaling after 4/7 clears is higher than my scaling doing 7/7 clears under the old system. I guess that's supposed to make me want to spend money?
Yeah, I experienced something similar. I'm still a fairly 'new' player (several 2*, some 3*, my toppers around level 70) and after the 3rd clear, I get my *ss kicked all over the place by the opponent, while under the old system it did get challenging, but I was usually able to make it to the end.
It looks like this system *is* an improvement for several others, though, as I am now rank ~350 in the event, so apparently others are doing considerably better.
Anyway, looks like I have to retire for the rest of this event, as I'm not able to make any more progress.
Similar experience here. I was certainly hitting problems getting clear number four finished on the last few nodes and featured characters. And I know that means tomorrow, where I'll have to start my clears on the second day of a 48 hour sub at the point where I ended the first, will be a complete nightmare. I need to kick my addiction to this garbage.0 -
Mawtful wrote:Yeah. It's quite annoying that my scaling after 4/7 clears is higher than my scaling doing 7/7 clears under the old system. I guess that's supposed to make me want to spend money?
Makes me want to play a different game
This new scaling needs to be changes... FAST!0 -
Correct me if I'm wrong but doesn't your scaling stop increasing after clear 4?0
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Mawtful wrote:Yeah. It's quite annoying that my scaling after 4/7 clears is higher than my scaling doing 7/7 clears under the old system. I guess that's supposed to make me want to spend money?
Yes it is.
And no easy workaround - use Tacos to get Healthpacks in need.
As they hed been nerfed recently in preparation for this...0 -
I think the idea is to get the main group of players to play 3 to 4 clears and be done. They're trying to preserve placement rewards for the true grinders, I guess. Ultimately this will probably succeed. Most players are not going to be very interested in pushing through 4 clears' worth of maximum scaling, let alone 10.
This is one of those cases where actually communicating their design intent would make things a lot easier on the playerbase.0 -
OneLastGambit wrote:Correct me if I'm wrong but doesn't your scaling stop increasing after clear 4?
It does go up once between 4 and 5, making the fifth more difficult than the fourth. Clears 5, 6, and 7 will be at the same difficulty.0 -
Yea, I think the new system is going to stop me from being able to get the new 4* releases. I was hitting top 100 for all the 4* since Gwen, but its harder now and my rank is much lower. Haven't been playing this event that much but I feel I could hit the top 300 token reward without really trying0
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firethorne wrote:OneLastGambit wrote:Correct me if I'm wrong but doesn't your scaling stop increasing after clear 4?
It does go up once between 4 and 5, making the fifth more difficult than the fourth. Clears 5, 6, and 7 will be at the same difficulty.
Thanks for the clarification0 -
I took yours and put my roster in:
https://docs.google.com/spreadsheets/d/17qFUhGcE3PoSRB4XURw-A5W35EjXrpGrmBzY2rjOHSE/edit#gid=462487959
I added a boosted top 10 as that is how it determines difficulty. It is different from the unboosted top 10 for me0 -
Updated my chart with an actual chart graph inside the doc, screenshot here:
You can see the scaling is actually pretty linear, not exponential like it feels
Also added my Event-Top-10 Roster for comparison, thanks for the info.0
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