Puzzle Warriors 3 Episode #47!

XaOs72
Posts: 443 Mover and Shaker
We discuss current events as well as:
* Piecing together the new Hulk!
* Hi-Fi's post on Powered-Up levels
* New DDQ Vault rewards!
* And, this week featured character : HULKBUSTER!
http://www.puzzlewarriors3.com/pw3-e47.html
* Piecing together the new Hulk!
* Hi-Fi's post on Powered-Up levels
* New DDQ Vault rewards!
* And, this week featured character : HULKBUSTER!
http://www.puzzlewarriors3.com/pw3-e47.html
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Comments
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Listening to this now. No longer having a 4* in the 1* DDQ battle was referring to the team-up, not a character. This topic.0
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Falcap with IMHB is a beast! Respec HB to 3/5/5 and use him to power up Falcap.
By using HB's blue at 5, it adds 3 protect tiles to the board giving falcap a total of 11608 damage.
Using falcap's yellow can give an average of 9 protect tiles for a total of 18838 damage.
Combining these powers (12 protect tiles) gives a grand total of 22453 damage.
By the way, you guys are awesome. Started listening around episode 29 and went back listened to all of the episodes in a couple days and now look forward to every episode every week.0 -
Just listening to this episode now.
Thanks for the content!
Re: cupcaking
IMO, cupcakes are a symptom of the PvP scoring system, not a root problem. So any criticism of cucpcaking should really be directed at thebubderlying system whereby points can be added to to a bracket via shields (winning attacker gets points, shielded defender doesn't lose any). Given that dynamic, it is inevitable that players will leverage that scoring system to get higher scores. Personally, I don't we any problems with coordination or cupcaking. It clearly puts more points into the system, which makes higher scores easier to attain, so that's good for everyone. And it's not exclusive either. Anyone can join coordinating rooms on line (using nothing more than the same equipment required to,play mpq). And anyone interested in high level pvp has already delved pretty deep into the game. If you only score 400 in each pvp, then coordination has little or no impact on you at all (except slightly higher scores all around). And you don't even need to coordinate from cupcakes. I do not use LINE and frequently see a cupcake or two above 900 points. (I always try to wait a minute or two before hitting them just to ensure that the baker is shielded.)
I second aesth's info about shielding and queuing visibility!
Re 5* banner.
Banner has 41k-ish health (at max). Hulk always spawns with about 25k health. When hulk does. Banner appears at whatever health he had. So hulk is basically a 25k ablative meatshield. And at 5 covers, banner only needs 6 green to start the transformation, so it's important to down banner quickly or you will face a cycle of hulks.
Re imhb: 5/5/3 for almost all purposes. Speed and damage output are king in this game. 3/5/5 is functional when paired with an even better red ability.
Re taco vault changes:
Mining healthpacks was a great strategy for pve. Never had to use more than a handful of tacos in the past. So this change is irritating. Moreover, don't be foooled by the added iso. Its 20 something thousand per vailt, but you only get 10 token per vault. Its basically ammounts to 1 extra pittance of iso for all practical purposes. Iso is a desperately scarce resource at the 4* and 5* level, and nothing demi has done recently has moved the needle.0
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