New Legendary options (proposed revision)
SeveredSynapse
Posts: 38 Just Dropped In
As new characters are added to the game, we can add new columns/costs/options:
Latest Legends (remain 25 CP or 1 LT):
5* --> 3 most recent
4* --> 12 most recent (or fractional most recent as the character compendium grows)
Journeyman Legends (remain 20 CP):
5* --> 3 middle-recency characters per release date (currently will become BlackSuit-Spiderman, Green Goblin and overlap Phoenix)
4* --> 12 middle-recency (or fractional most recent as the character compendium grows)
## As the 4* & 5* compendium grows, this may need to be broken down into subsequently more tiers... general principle, older characters are cheaper CP, overlap as needed to keep odds at 15% 5* or more if Developers have pitty) ##
Classic Legends (remain 15 CP):
5* --> The Original 3 : Silver Surfer, Woldverine, Phoenix
4* --> 12 oldest 4* per release date (or fractional most recent as the character compendium grows)
## Alternative to decreasing Classic Costs ## --> increase Odds for 5* as they have been in the game so long, this will support those loyal customers who have been as unfortunate as I have with the RNG [630 pulls/CP cash-in resulted in 33 5* covers ~5.2% only 4 total OML covers ... no complaints, I just haven't had the luck on my side that many others have].
I feel this dynamic will help people who are trying to finish out their older 5* or 4* characters and avoids all of the dilution.
Just stratify the options more as new releases come-in
Incentivize the cost of older characters
Eliminate redundancy of older characters when drawing "Latest Legends", albeit at a justifiably higher cost.
Thoughts/comments/suggestions???
P.S. For years we have been posting suggestions, and our community player-base has had phenomenal suggestions, but rarely do I see player suggestions implemented.
Do Developers ever even read/consider these type of posts? ...
Latest Legends (remain 25 CP or 1 LT):
5* --> 3 most recent
4* --> 12 most recent (or fractional most recent as the character compendium grows)
Journeyman Legends (remain 20 CP):
5* --> 3 middle-recency characters per release date (currently will become BlackSuit-Spiderman, Green Goblin and overlap Phoenix)
4* --> 12 middle-recency (or fractional most recent as the character compendium grows)
## As the 4* & 5* compendium grows, this may need to be broken down into subsequently more tiers... general principle, older characters are cheaper CP, overlap as needed to keep odds at 15% 5* or more if Developers have pitty) ##
Classic Legends (remain 15 CP):
5* --> The Original 3 : Silver Surfer, Woldverine, Phoenix
4* --> 12 oldest 4* per release date (or fractional most recent as the character compendium grows)
## Alternative to decreasing Classic Costs ## --> increase Odds for 5* as they have been in the game so long, this will support those loyal customers who have been as unfortunate as I have with the RNG [630 pulls/CP cash-in resulted in 33 5* covers ~5.2% only 4 total OML covers ... no complaints, I just haven't had the luck on my side that many others have].
I feel this dynamic will help people who are trying to finish out their older 5* or 4* characters and avoids all of the dilution.
Just stratify the options more as new releases come-in
Incentivize the cost of older characters
Eliminate redundancy of older characters when drawing "Latest Legends", albeit at a justifiably higher cost.
Thoughts/comments/suggestions???
P.S. For years we have been posting suggestions, and our community player-base has had phenomenal suggestions, but rarely do I see player suggestions implemented.
Do Developers ever even read/consider these type of posts? ...
0
Comments
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Making the tokens with OML in them even cheaper wouldn't end well, I am afraid.0
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It doesn't matter how they're split up, rng progression for the top tier(s) is bad.
I'm 1/21 on 5☆s this season, 10/75 since the change to 15%
We need a streak breaker0 -
The problem with tying the 4*'s into the age thing as well is that everyone wants newer 4*'s (plus others depending on your luck or the ones you have champed) and forcing them to have to choose between possibly getting usable 5*'s and building 4*'s seems like a harsh one.
With the amount of 4*'s there are now, they should do something where we can choose to exclude a certain amount of 4*'s from an LT.
As far as 5*'s, I don't think the naming works, journeyman sounds low quality and you still lack scalability as they add more 5*'s, so maybe they just call them generations or seasons with all the older generations only having 3 characters each and costing 20 cp like they do now.
Given that you still need a decent amount of covers to make a 5* usable, they could bring out a featured 5* LT token, each day that token would have double the normal chance of a specific 5* so people would have a bit less rng to screw them over.
Beyond the above stuff, everyone should have an unlucky LT counter, miss out on a 5* 9 times in a row and your 10th will be a certain 5*, the counter would reset if you got one in the meantime.0 -
I don't dislike the general idea, but those cheap LTs are going to have mostly weak to middling 4*s in them (Bag Lady, XFW, Starlord). You'd be opening them almost entirely for the shot at OML and maybe Phoenix (lolsurfer) - mostly everything else would just be sold. Bleh.0
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Quebbster wrote:Making the tokens with OML in them even cheaper wouldn't end well, I am afraid.
Well, it will re-balance the RNG luck reliance... and optimistically, de-emphasize the uni-polar design of his character because everyone will eventually have him situated similarly. Therefore, tactics & character selection will adapt globally.
Maybe not make OML *cheaper*, but make him more easily acquired by those who have turned in the requisite # of tokens and had misfortune
I agree completely with: fmftintfmftint wrote:We need a streak breakerJarvind wrote:I don't dislike the general idea, but those cheap LTs are going to have mostly weak to middling 4*s in them (Bag Lady, XFW, Starlord). You'd be opening them almost entirely for the shot at OML and maybe Phoenix (lolsurfer) - mostly everything else would just be sold. Bleh.
LT tokens that were first introduced *should* be distributed as such (where veteran players have acquired the necessary covers on previous 5*s and are working on the new) as opposed to complete luck of the draw. I think (per above) reducing the emphasis / imbalance of OML can be accomplished simply by shifting in favor of easier acquisition. Those who have had OML covered heavily (especially those max/champ 550 guys) have had sufficient time to reap the benefits of their good fortune; and allowing those transitioning 5* players who are less lucky to catch up will certainly not affect the crew who have moved on to far-superior characters combinations and strategies. if you are working on classic legends, you most likely are tying-up loose ends... thus old 4*s may complete the transitioning crew, old 5* have a discount rate, but lack the relevant 4* progression. For casual players who have a more difficult time building CP/Tokens may find the Classics more appealing because the cheaper cost of entry.Crowl wrote:The problem with tying the 4*'s into the age thing as well is that everyone wants newer 4*'s (plus others depending on your luck or the ones you have champed) and forcing them to have to choose between possibly getting usable 5*'s and building 4*'s seems like a harsh one.Crowl wrote:With the amount of 4*'s there are now, they should do something where we can choose to exclude a certain amount of 4*'s from an LT.Crowl wrote:As far as 5*'s, I don't think the naming works, journeyman sounds low qualityCrowl wrote:Given that you still need a decent amount of covers to make a 5* usable, they could bring out a featured 5* LT token, each day that token would have double the normal chance of a specific 5* so people would have a bit less rng to screw them over.
Beyond the above stuff, everyone should have an unlucky LT counter, miss out on a 5* 9 times in a row and your 10th will be a certain 5*, the counter would reset if you got one in the meantime.[/quote]0 -
I'm still chasing OML and PHX, and the last thing I'd want is a **** 4* for the 97% of the pulls where I don't get what I need. 4*s should never be tiered like that, otherwise most people would never cover any of the newer ones.0
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simonsez wrote:I'm still chasing OML and PHX, and the last thing I'd want is a **** 4* for the 97% of the pulls where I don't get what I need. 4*s should never be tiered like that, otherwise most people would never cover any of the newer ones.
even if you could chase those two characters down at higher odds (5% vs. 3.8%) while simultaneously paying 75% the cost (15 CP vs. 20 CP)... buy 3 get 1 free?0 -
SeveredSynapse wrote:simonsez wrote:I'm still chasing OML and PHX, and the last thing I'd want is a **** 4* for the 97% of the pulls where I don't get what I need. 4*s should never be tiered like that, otherwise most people would never cover any of the newer ones.
even if you could chase those two characters down at higher odds (5% vs. 3.8%) while simultaneously paying 75% the cost (15 CP vs. 20 CP)... buy 3 get 1 free?
I just don't think it would be fair to punish people on the 4*'s available to them just because they have already been punished enough by the RNG not having given them the 5* covers they need to have a usable character.0
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