Suggestion: Split all events by difficulty/reward

broll
broll Posts: 4,732 Chairperson of the Boards
I would love to see them break the vets and noobs into completely separate brackets, not in the way they currently are, but by choice. Have each event have two options to choose from a Champion version and a regular version for example. The Champion version would be much more challenging and nearly impossible for someone with noob roster to complete, but would offer triple (or more) the ISO and better overall rewards. The noob version wold work much the same way, maybe with scaling even toned back to make it easier.

For PvP it would work much the same, more ISO for wins, more ISO for defeating the default targets, better rewards for placement/progression. The vet version should probably have two major changes:
1. Vets would have no initial placing fights as noobs could play only those for the better rewards. (noobs would stay the same)
2. Vets would not get a free version of the featured character, they would be required to have at least 1 cover of the character to play (noobs would stay the same).

Also when you select vet/noob you are locked into that for the entire event. If you choose the wrong one you're locked into that until the next event starts.

Giving us the choice allows someone with a weaker roster to try and compete with the big boys if they end up with an optimal roster for it and enjoy the challenge. Conversely it would allow a vet player who may not have a lot a time one week to phone it by phase rolling the lower level version, but being punished for doing so by getting lower rewards so they can't exploit the difficulty difference.

Problems this would solve:
- Address the ISO scale issue between 4/5* rosters without making the game a face roll in the 1/2/3* roster realm.
- Allow people to choose their level of difficulty to an extent.
- Address the scaling issues caused when a newer player gets a 5* covers when their other characters are all sub level 100.