Morphis wrote: - draw card. Good if you need it. Usually is not what you are after and if it is usually the gain in mana(unless your hand is empty when you use it) is wasted on other things. So if you are lookin for that removal or mantle of webs of whatever and you get it, it will most likely be not charged by the skill.
soultwist wrote: Is it time to look at buffing or unnerfing Knight of the White Orchid?
soultwist wrote: I agree with this idea, seems kind unfair when the others are at 6 like mentioned. Way off topic but on a related note (that being re-evaluating changes based on how the game has grown/changed) Is it time to look at buffing or unnerfing Knight of the White Orchid? At the time it was changed from 6/6 to 4/4 it was seen (at least by me) as one of the most powerful creatures in the game. You got it out and you won. It seems the game has moved way past that. 6/6 isn't really a huge creature any more. Everyone has removal spells, damage spells, and other ways of getting first strike not to mention the large numbers of flying creatures that fly right over head. It seems like it might have been a card before it's time and it should be returned to its glory. I don't think anyone uses it when you can just use Consul's Lieutenant instead.
VacaNeon wrote: I would say white is currently the weakest color in term of speed(which is important in QB) and control.
Netatron wrote: VacaNeon wrote: I would say white is currently the weakest color in term of speed(which is important in QB) and control. White has a lot of options for disabling and destroying creatures compared to red or green.
VacaNeon wrote: Netatron wrote: VacaNeon wrote: I would say white is currently the weakest color in term of speed(which is important in QB) and control. White has a lot of options for disabling and destroying creatures compared to red or green. What I mean is, if you want a control deck, you would go for blue or black. If you want a speed deck, you would go for red or green. And white? Bleh.
Netatron wrote: soultwist wrote: Is it time to look at buffing or unnerfing Knight of the White Orchid? I would totally go back to using it if they just lowered the mana cost like they should have done when they nerfed it in the first place. Would have synergy with the currently lackluster mythic Emeria Sheperd too.
shteev wrote: Gideon's first ability is a tricky one. On the one hand, it has very little raw power, and it's almost always better to save up for ability #2. On the other hand, Consul's Lieutenant exists.