Please don't make the deadpool daily draw rate change.

whitecat31
whitecat31 Posts: 579 Critical Contributor
Recently, you announced that you would increases the draw rate ISO reward increase of the Daily Tokens, by drastically cutting the Health Pack rewards. The announced mean average ISO reward level goes up to about 100 ISO per potential draw. For this change, you made Health Packs go from an uncommon draw of 14% to a rare draw of about 7 percent. From my perspective the raise of a potential 200 ISO a day from this change, does not make up for the joy of getting that 5 health packs, if/when you need it. For quite a few of us, when we are below 5 health packs, that is when we would open our dead pool daily tokens, in an attempt to get health packs. I know I might come off as a minority on this issue, because some people would rather have that extra 200 ISO a day, but please don't make this change at the expense of our health packs.

Comments

  • Pogo
    Pogo Posts: 185 Tile Toppler
    "David wrote:
    Moore"]Starting with the next round of Deadpool's Daily Quest (July 12, 2016) updates will be made to the contents of the DDQ Vault in order to increase the Iso-8 on offer. Here are details and a chart from Demiurge:

    "We updated the contents in the vault to provide players with more opportunities to get Iso-8 rewards. We have added an additional 27,500 Iso-8 to the vault (a total of 92,500 Iso-8). We also increased the percentage to get an Iso-8 reward to 32% (from 11%).

    To account for these changes, we removed 21 5-Health packs (but added 3 10-Health Packs) and 46 random 2-Star character rewards."
    MPQ_DDQ_New_Vault_July_2016.jpg

    "We made it less probable for you to win health packs, which are a frequently disappointing but always practical prize. We also made it more likely that you will receive a non-zero amount of the ISO you've been clamoring for, by adding more ISO prizes that are a fraction of the traditional amount. Players who spend HP on tacos will surely notice an appreciable difference in the amount of ISO they gain from each DDQ cycle."

    If you're gonna change the prizes to "boost ISO output" by adding a bunch of reduced-value ISO prizes, then at least add some more 5000 ISO to the pool to balance it out.

    With the adjusted rates, the only upside for a player dropping 10 tacos per cycle is that 500 ISO is technically better than the sale price of an unusable 2-star cover.
  • Pogo
    Pogo Posts: 185 Tile Toppler
    Checking back in. Out of the 9 tacos I pulled this cycle, I hit the cheap ISO 5 times. So instead of 2 of those tacos getting me 3000, I had to burn 5 tacos to scrape up 2500.

    I would've preferred health packs.
  • pezse13
    pezse13 Posts: 3
    I agree. Since the changes I always draw ISO but less than before because of filling with 500 packs. Doesn't worth fighting for.
  • eMaRDi
    eMaRDi Posts: 24 Just Dropped In
    Let's revive that topic (as it is suitable).
    I do not really have issues which eliminating some health packs for ISOs, that seems OK (I still do get regularily 5 Health packs with a Taco).
    However I do have a small conflicht with this part of the announcement

    32% (from 11%).

    Essentially that means (from my simpleton point of view) that chances to get "any" ISO has been increased to almost a triple.
    Well, I see the change everyday. While I was a bit upset to get ISO-80 three times a day before (albeit 1500 ISO-80 draws), nowadays it seems to be guaranteed to have at least once a ISO-80 draw, however usually lower (like 1000 or 500).

    To be honest: While I appreciate ISO, I have enough championed characters "fell" more rewarded with character covers.
    To put it that way: If you had not increased daily alliance rewards, I would be thrilled of that change. As it is now, I usually get around 1900 ISO from daily rewards (VIP aside) and around 750 ISO from DDQ.

    Long story short: While I think the reduction of health packs and increase of ISO sounds solid, I do not like the increase of ISO odds by about three times (I had the feeling 11% was just right).
  • whitecat31
    whitecat31 Posts: 579 Critical Contributor
    eMaRDi wrote:
    Let's revive that topic (as it is suitable).
    I do not really have issues which eliminating some health packs for ISOs, that seems OK (I still do get regularily 5 Health packs with a Taco).
    However I do have a small conflicht with this part of the announcement

    32% (from 11%).

    Essentially that means (from my simpleton point of view) that chances to get "any" ISO has been increased to almost a triple.
    Well, I see the change everyday. While I was a bit upset to get ISO-80 three times a day before (albeit 1500 ISO-80 draws), nowadays it seems to be guaranteed to have at least once a ISO-80 draw, however usually lower (like 1000 or 500).

    To be honest: While I appreciate ISO, I have enough championed characters "fell" more rewarded with character covers.
    To put it that way: If you had not increased daily alliance rewards, I would be thrilled of that change. As it is now, I usually get around 1900 ISO from daily rewards (VIP aside) and around 750 ISO from DDQ.

    Long story short: While I think the reduction of health packs and increase of ISO sounds solid, I do not like the increase of ISO odds by about three times (I had the feeling 11% was just right).

    Can you please clarify where are you getting the 32% and 11% numbers from and what are they representing?
  • BlackSheep101
    BlackSheep101 Posts: 2,025 Chairperson of the Boards
    Deadpool's Daily Quest: Vault Contents Updated
    viewtopic.php?f=7&t=47474&p=542080#p542080