Text too hard to read, doesn't follow basic good design
tdellaringa
Posts: 89
There's a lot of small or hard to read text in the game, but none are such big offenders as the numbers in Game Objectives. Besides using text that is too small, the composition of dark red on black is a reader's AND designer's nightmare. It is very difficult - even using the bar as a guide, to see exactly where you need to get, especially when you are nearing the goal.
This is an easy fix. First, increase the text size a bit. Here I have increased it about 80%. Second, use white text for the number. We can see by the bar that we have not reached the goal. If you *must* use red somewhere, make the BAR red, and lighten the red color a bit. Bingo, something that is easily scannable and understandable during a game when I pop the objectives window.
Even at large sizes, this is a terrible color combo.
I can't imagine how players with low vision, color blindness problems or just glasses are even reading this.
Please put this as a high priority fix for your next release.
This is an easy fix. First, increase the text size a bit. Here I have increased it about 80%. Second, use white text for the number. We can see by the bar that we have not reached the goal. If you *must* use red somewhere, make the BAR red, and lighten the red color a bit. Bingo, something that is easily scannable and understandable during a game when I pop the objectives window.
Even at large sizes, this is a terrible color combo.
I can't imagine how players with low vision, color blindness problems or just glasses are even reading this.
Please put this as a high priority fix for your next release.
0
Comments
-
Text size could use some increase.
Red color is used to mark a requisite not met.
When it is met it changes to white.
The color change in itself is not that much needed in the first place when you can just know by logic so it could be always white.
If objective states "take at least 80 damage" and the current amount shown is "damage taken 23/80" it is not that hard to realize if you met the condition or not
If they really want to high tooth they could just add a big red X or big green V to the left to mark it as condition met/not met.0 -
Red color is used to mark a requisite not met.
When it is met it changes to white.
I already indicated that I understood that.The color change in itself is not that much needed in the first place when you can just know by logic so it could be always white.
"Logic" doesn't allow me to be able to read the number. I know by experience it's extremely difficult to read the number. I may see by the bar that I am close, but that doesn't help me know the exact number.
I've been a professional designer for almost 30 years. As a creative director, I would be embarrassed to let something like this out the door.0 -
Oops my bad on second quote...
What I meant was " the current change of color is not needed" not your suggestion0 -
Morphis wrote:Oops my bad on second quote...
What I meant was " the current change of color is not needed" not your suggestion0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements