Interface Deck construction and Quest Info in Combat mode
Bastrakova
Posts: 6
Hello dear D3!
We are playing the MtPQ on tablets and smartphones. There is problem with deck construction. We have Dual Colored Plainswalker and 12 pages of cards. I have to spin the galery from the begining to the end for deck construction.
My suggestions:
1) filters and cards view. (thank you for "list" view - it is much easier to construct this way)
i think it will be comfortable if you add filters:
on top:
Rarity (common, uncommon etc)
type: support/spells/creatures (sometimes you already have creatures and looking for spell or support)
on the bottom should be pages with card's cost.
Cost 1-6, 7-12, 12-16, 17 and higher (you can group in other variations)
2) Quest Info in Combat mode
The player needed information about the progress of the quests.
For Example:
kill 6 enemy creatures
I've killed 1 2 3 and than forgot - how much did i kill?
It is possible to show info about the progress on top (between plainswalkers icons)
It will helps a lot.
3) Announce
There is not enough announcement about - freepacks, Daily reward, Events.
We found the daily reward only on 6th day. It was dull and we were looking the interface around.
Hope that you will read it,
Good luck and good work
We are playing the MtPQ on tablets and smartphones. There is problem with deck construction. We have Dual Colored Plainswalker and 12 pages of cards. I have to spin the galery from the begining to the end for deck construction.
My suggestions:
1) filters and cards view. (thank you for "list" view - it is much easier to construct this way)
i think it will be comfortable if you add filters:
on top:
Rarity (common, uncommon etc)
type: support/spells/creatures (sometimes you already have creatures and looking for spell or support)
on the bottom should be pages with card's cost.
Cost 1-6, 7-12, 12-16, 17 and higher (you can group in other variations)
2) Quest Info in Combat mode
The player needed information about the progress of the quests.
For Example:
kill 6 enemy creatures
I've killed 1 2 3 and than forgot - how much did i kill?
It is possible to show info about the progress on top (between plainswalkers icons)
It will helps a lot.
3) Announce
There is not enough announcement about - freepacks, Daily reward, Events.
We found the daily reward only on 6th day. It was dull and we were looking the interface around.
Hope that you will read it,
Good luck and good work
0
Comments
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Bastrakova wrote:Hello dear D3!
We are playing the MtPQ on tablets and smartphones. There is problem with deck construction. We have Dual Colored Plainswalker and 12 pages of cards. I have to spin the galery from the begining to the end for deck construction.
My suggestions:
1) filters and cards view. (thank you for "list" view - it is much easier to construct this way)
i think it will be comfortable if you add filters:
on top:
Rarity (common, uncommon etc)
type: support/spells/creatures (sometimes you already have creatures and looking for spell or support)
on the bottom should be pages with card's cost.
Cost 1-6, 7-12, 12-16, 17 and higher (you can group in other variations)
2) Quest Info in Combat mode
The player needed information about the progress of the quests.
For Example:
kill 6 enemy creatures
I've killed 1 2 3 and than forgot - how much did i kill?
It is possible to show info about the progress on top (between plainswalkers icons)
It will helps a lot.
3) Announce
There is not enough announcement about - freepacks, Daily reward, Events.
We found the daily reward only on 6th day. It was dull and we were looking the interface around.
Hope that you will read it,
Good luck and good work
1) the filter for rarity and type is already implemented in game in both inventory and deck building interface
Card cost is not(but cards are usually ordered by mana cost so that makes easier to go the mana cost range you want)
2) objectives progress during story/events can be checked in the "pause" menu. The same menu you use to quit games.
3)yes notifications nowadays work bad. Do not know why, in the past worked better. Only thing it warns you in time is pwalkers being full health.
Also, they could simply make the daily reward obtained automatically each day on the first login.0 -
1) the filter for rarity and type is already implemented in game in both inventory and deck building interface
Card cost is not(but cards are usually ordered by mana cost so that makes easier to go the mana cost range you want)
2) objectives progress during story/events can be checked in the "pause" menu. The same menu you use to quit games.
3)yes notifications nowadays work bad. Do not know why, in the past worked better. Only thing it warns you in time is pwalkers being full health.
1) Yes it is, but still it is uncomfortable. It should be more "friendly". I wrote about the new system that include moments already done.
2) I did not know about pause info in pause menu, but still it is not comfortable it should be easy to find like card list in combat mode
3) yes. yes .yes.0
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