Two (Possibly Obvious) Questions
counterfeitfrog
Posts: 6
I've been playing MPQ for about eight months now. I have two questions that have been bugging me. Before anyone gets on me about it: Yes, I DID check the stickied guides first, lol. If these questions are answered there, I sincerely apologize, I didn't see them.
1. Enemy Positions
Does the enemy prioritize attacks based on their position? E.g. Say I'm fighting Bullseye, Daken and a grunt, and Daken's in front. Does this mean I'll get more special attacks from Daken than from Bullseye? I always assumed it didn't matter what position the enemy was in, and would always down Bullseye first to get rid of his special attacks. But then I noticed if I brought Daken or the grunt to the front and downed THEM first, Bullseye seemed to special-attack LESS. Is this the case? Or just a coincidence?
2. Match-Fours
When I match-four and clear a row or column, do I get the AP from everything in that row or column?
1. Enemy Positions
Does the enemy prioritize attacks based on their position? E.g. Say I'm fighting Bullseye, Daken and a grunt, and Daken's in front. Does this mean I'll get more special attacks from Daken than from Bullseye? I always assumed it didn't matter what position the enemy was in, and would always down Bullseye first to get rid of his special attacks. But then I noticed if I brought Daken or the grunt to the front and downed THEM first, Bullseye seemed to special-attack LESS. Is this the case? Or just a coincidence?
2. Match-Fours
When I match-four and clear a row or column, do I get the AP from everything in that row or column?
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Comments
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Actually, let's call it three questions.
3. Enemy AI
Does anyone know offhand if the enemy AI course-corrects difficulty during games and/or between games? Sometimes I'll be playing an easy grind match in Deadpool's Daily while I'm in line at the grocery store or something, and am only half-paying attention. Other times I'll be zen-focused on a match and trying to make moves that will result in as many matches as possible. It feels like when I'm doing the latter, the AI also steps up its game, but maybe that's just confirmation bias.0 -
1) your example has a green/black (or the 3*, a green/purple) ability set for bulls and a blue ability for daken. depending on what the goon has, AI will randomly collect ap in covered colors (black, purple, blue, green for daken and bulls) and when it hits enough for an ability, it will fire it. when there are 2 abilities of the same color, the choice will be randomly selected. if they are different ap costs, I think each turn, rng chooses which to pursue, so that generally leads to cheaper abilities to be used more than expensive abilities. team positioning has very little to do with AI other than the order of passives. the order of passives will follow order of priority. this makes little difference the vast majority of the time.
2) yes
3) I think AI is completely random in how it plays and sometimes accidentally plays things perfectly, but most of the time it is very inefficient. it has nothing to do with how you play.
those are the answers as I understand it. I'm no expert and still get things wrong sometimes though.0 -
Yes, some games the AI makes a match in every color or chases colors that only have passive abilities, other times it marches straight to its strong powers and fires them repeatedly. Super random is the name of the game.0
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I'll add to Moose's post that the AI will also randomly pick its goon powers sometimes in lieu of character powers. Say you have two Pyros and Moonstone. If there is a red match and green match available, it might pick the green match because that is a "strong" power for the AI due to the Pyros.
It does randomly choose which power to fire between two green powers. Say you are against 2* Thor and GSBW (14 and 19 AP for green powers respectively). If it has 14 AP, the AI will randomly decide whether it will fire Thor's or save for BW's. If you stun or down BW while Thor is still around and then give it a turn, it will be guaranteed to fire Thor's power on its turn.0 -
Smudge wrote:I'll add to Moose's post that the AI will also randomly pick its goon powers sometimes in lieu of character powers. Say you have two Pyros and Moonstone. If there is a red match and green match available, it might pick the green match because that is a "strong" power for the AI due to the Pyros.
It does randomly choose which power to fire between two green powers. Say you are against 2* Thor and GSBW (14 and 19 AP for green powers respectively). If it has 14 AP, the AI will randomly decide whether it will fire Thor's or save for BW's. If you stun or down BW while Thor is still around and then give it a turn, it will be guaranteed to fire Thor's power on its turn.
Another addendum: If the cheaper ability can deal enough damage to down your guy in front, the AI will use it 100% of time instead saving it up for a more expensive one. However, if it got enough AP for the more expensive one, it will use that one even if that power doesn't deal damage or doesn't deal enough damage.
Also yeah, 4+ matches collect all the AP from the row/column.0
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