*****Stardust( Lambda-Zero)*****

Ctenko
Ctenko Posts: 218 Tile Toppler
edited August 2016 in Speculation and Concepts
Stardust
Stardust_Lambda_Zero.jpg

star.pngstar.pngstar.pngstar.pngstar.png
greenflag.pngblueflag.pngyellowflag.png
At Max Level: HP: 48299 Tile Damage: 68/521/586/74/63/456/294/ whitecrit.png 3.8x
greenflag.pngLast of My Race: Stardust harbours the last of her race inside herself, and their power combined with the Power Cosmic allows her to release massive waves of destruction.
    • 7 greentile.png This ability Costs One extra for every charge tile on the board. To a maximum of 13 greentile.png Deal 1400 Damage, and an additional XXX(XXX=level exactly) for each charged tile. Then destroy all charged tiles on the board. These tiles Deal Damage but do not give AP. They deal normal match damage.
    • Level 2: This ability Costs One extra for every charge tile, and every (Friendly and Enemy) protect tile on the board. To a maximum of 15 greentile.png Deal 1700 Damage, and an additional XXX(XXX=level exactly) for each charged and protect tiles. Then destroy all charged and protect tiles on the board. These tiles Deal Damage but do not give AP. They deal normal match damage.
    • Level 3: This ability Costs One extra for every charge tile, and every (Friendly and Enemy) attack, or protect tile on the board. To a maximum of 17 greentile.png Deal 2100 Damage, and an additional XXX(XXX=level exactly) for each charged, attack, and protect tiles. Then destroy all charged, attack, and protect tiles on the board. These tiles Deal Damage but do not give AP. They deal normal match damage.
    • Level 4: This ability Costs One extra for every charge tile, and every (Friendly and Enemy) attack, strike, and protect tile on the board. To a maximum of 19 greentile.png Deal 2500 Damage, and an additional XXX(XXX=level exactly) for each charged, attack, strike, and protect tiles. Then destroy all charged, attack, strike, and protect tiles on the board. These tiles Deal Damage but do not give AP. They deal normal match damage.
    • Level 5: This ability Costs One extra for every (Friendly and Enemy) special tile on the board. To a maximum of 21 greentile.png Deal 3000 Damage, and an additional XXX(XXX=level exactly) for each special tile. Then destroy all special tiles on the board. These tiles Deal Damage but do not give AP. They deal normal match damage.
    MAX LEVEL
    [/*][*]level 3: This ability Costs One extra for every charge tile, and every (Friendly and Enemy) attack, or protect tile on the board. To a maximum of 17 greentile.png Deal 5250 Damage, and an additional (450) XXX(XXX=level exactly) for each charged, attack, and protect tiles. Then destroy all charged, attack, and protect tiles on the board. These tiles Deal Damage but do not give AP. They deal normal match damage.
    [/*][*]level 4: This ability Costs One extra for every charge tile, and every (Friendly and Enemy) attack, strike, and protect tile on the board. To a maximum of 19 greentile.png Deal 6250 Damage, and an additional (450) XXX(XXX=level exactly) for each charged, attack, strike, and protect tiles. Then destroy all charged, attack, strike, and protect tiles on the board. These tiles Deal Damage but do not give AP. They deal normal match damage.
    [/*][*]level 5: This ability Costs One extra for every (Friendly and Enemy) special tile on the board. To a maximum of 21 greentile.png Deal 7500 Damage, and an additional (450)XXX(XXX=level exactly) for each special tile. Then destroy all special tiles on the board. These tiles Deal Damage but do not give AP. They deal normal match damage.[/*]

    (Assuming an equal split of all colours, and no team up tiles, with a full board of specials. This ability will completely wipe the board, and deal 55180 damage for 21.)

    blueflag.png<Passive>I am Living Energy: Stardust is an Ethereal, a race of beings of pure energy. Being imbued with the Power Cosmic makes Stardust immortal, allowing her to reconstitute herself if "destroyed"
    • If Stardust would take lethal damage instead create X 5 turn countdown tiles. Where X is the number of Blue tiles on the board divided by 3. When any of these tiles would trigger, all of them are consumed, and they each return 4% of Stardust's Max health. Once this power has triggered once, it cannot be triggered again. Stardust can not be stunned.
    • Level 2: If Stardust would take lethal damage instead create X 5 turn countdown tiles. Where X is the number of Blue tiles on the board divided by 3. When any of these tiles would trigger, all of them are consumed, and they each return 5% of Stardust's Max health. Once this power has triggered once, it cannot be triggered again. Stardust can not be stunned.
    • Level 3: If Stardust would take lethal damage instead create X 4 turn countdown tiles. Where X is the number of Blue tiles on the board divided by 2. When any of these tiles would trigger, all of them are consumed, and they each return 6% of Stardust's Max health. Once this power has triggered once, it cannot be triggered again. Stardust can not be stunned.
    • Level 4: If Stardust would take lethal damage instead create X 4 turn countdown tiles. Where X is the number of Blue tiles on the board divided by 2. When any of these tiles would trigger, all of them are consumed, and they each return 7% of Stardust's Max health. This power can continue to trigger each time Stardust takes lethal damage so long as she still has Teammates. Stardust can not be stunned.
    • Level 5: If Stardust would take lethal damage instead create X 3 turn countdown tiles. Where X is the number of Blue tiles on the board. When any of these tiles would trigger, all of them are consumed, and they each return 8% of Stardust's Max health. This power can continue to trigger each time Stardust takes lethal damage so long as she still has Teammates. Stardust can not be stunned.

    This power does not increase with level.

    yellowflag.pngFaster Than Light: Stardust blitzes the enemy team faster than even light itself. Dazzling them with cosmic energy, and burning them by her very presence.
      • 13 yellowtile.pngCreates a 3 turn yellow countdown tile, that when it triggers creates 3 random charged tiles, and also changes an equivalent number of surrounding basic tiles into green, yellow, or blue tiles.
      • Level Two: Creates a 3 turn yellow countdown tile, that when it triggers creates 4 random charged tiles, and also changes an equivalent number of the surrounding basic or enemy attack tiles into green, yellow, or blue attack tiles of power 85. Also Stun the target for one turn.
      • Level Three: Creates a 2 turn yellow countdown tile, that when it triggers creates 5 random charged tiles, and also changes an equivalent amount of surrounding basic, or enemy protect and attack tiles into green, yellow, or blue protect or attack tiles of power 100. Also Stuns the target for one turn. This power also damages the enemy team for 600.
      • Level Four: Creates a 2 turn yellow countdown tile, that when it triggers creates 6 random charged tiles, and also changes the surrounding basic, and enemy protect, attack, strike, invisibility, and web tiles into green, yellow, or blue protect, attack, or strike tiles of power 120. Also Stuns the target for two turns, and deals 700 damage to the enemy team.
      • Level Five: Creates a 1 turn yellow countdown tile, that when it triggers create 8 random charged tiles, and also changes the surrounding tiles into green, yellow, or blue protect, attack, or strike tiles of power 150. Also Stuns the target for two turns, and deals 800 damage to the enemy team.
      MAX LEVEL[/*]
      [*] Level Three: Creates a 2 turn yellow countdown tile, that when it triggers creates 5 random charged tiles, and also changes an equivalent amount of surrounding basic, or enemy protect and attack tiles into green, yellow, or blue protect or attack tiles of power 270. Also Stuns the target for one turn. This power also damages the enemy team for 2400. [/*]
      [*] Level Four: Creates a 2 turn yellow countdown tile, that when it triggers creates 6 random charged tiles, and also changes the surrounding basic, and enemy protect, attack, strike, invisibility, and web tiles into green, yellow, or blue protect, attack, or strike tiles of power 300. Also Stuns the target for two turns, and deals 2550 damage to the enemy team. [/*]
      [*] Level Five: Creates a 1 turn yellow countdown tile, that when it triggers create 8 random charged tiles, and also changes the surrounding tiles into green, yellow, or blue protect, attack, or strike tiles of power 360. Also Stuns the target for three turns, and deals 2800 damage to the enemy team. [/*]

      Comments

      • slantedandenchanted
        slantedandenchanted Posts: 127 Tile Toppler
        Very cool moveset
      • Ctenko
        Ctenko Posts: 218 Tile Toppler
        Thank you. I put thought and work into making it interesting, character appropriate, unique and hopefully balanced.