GundamY wrote: These are the following list of villains that I was thinking we can add because MPQ simply doesn't have enough bad guys to fight on PvP or PvE. If we have so many Spider-Men, why not balance them with Sinister Six members? Here's what I got so far: Rhino (Aleksei Sytsevich) Reckless Tackle: Rhino rams through his opponent without slowing down, causing significant damage to his surroundings. Select a tile to destroy a row. Deal 400 damage to the enemy, but does not gain AP from destroyed tiles. Max Level: Select three tiles to destroy three rows of tiles. Deal 4000 damage to the enemy, but does not gain AP from destroyed tiles.Thickheaded (Passive): Rhino's all brawn but no brains, and he's got his tough skin to prove it. Reduce matching damage by 10%. Max Level: Reduce matching damage by 30%. Take 50% less damage from enemy Strike and Attack Tiles. Take 75% less damage from friendly or enemy abilities.Horned Brawler: With years of being a enforcer of crime, Rhino takes the fight to the streets with his muscles. Select a tile to destroy a column. Deal 600 damage to the enemy in front and 400 damage to the rest of the enemy team, but does not gain AP from destroyed tiles. Max Level: Select three tiles to destroy three columns of tiles. Deal 5000 damage to the enemy in front and 3500 damage to the rest of the enemy team, but does not gain AP from destroyed tiles.
GundamY wrote: Kraven the Hunter (Sergei Kravinoff) Jungle Instincts (Passive): Kraven spent years honing his skill as a predator in the wilderness. At the beginning of your turn, if there are no existing Strike Tiles, create one with 60 strength. Max Level: At the beginning of your turn, if there are no existing Strike Tiles, create one with 600 strength. Eyes on the Prize: Kraven patiently waits for his target to become exhausted from his relentless hunting. If the enemy has 80% or more health, create 1 Strike Tile with 120 strength. Max Level: If the enemy has 50% or more health, create 3 Strike Tiles with 200 strength each. If the enemy has less than 50% health remaining, strengthen all existing Strike Tiles on the board by 150.Hunter's Spear: Kraven tosses his signature weapon coated with neurotoxins designed to take out his prey. Deal 15% of your enemy's maximum health as damage. Max Level: Deal 35% of your enemy's maximum health as damage. For every Strike Tile on the board, enemies injured by this ability will lose 1% of their maximum health each turn (10 Strike Tiles maximum limit).
GundamY wrote: Lizard (Curtis Connors)Lizard Brain (Passive): Doctor Connors desperately fights back against his violent Lizard persona. If there are 8 or more green tiles on the board, create 1 friendly and 1 enemy Attack tiles with 60 strength each. Max Level: If there are 5 or more green tiles on the board, create 3 friendly Attack Tiles (120 strength each) and 3 enemy Attack Tile (30 strength).Reptilian Regeneration: Lizard retreats and recovers from his battle wounds with his healing factor. Heal 600 health. If you have 6 or more friendly Attack Tiles on the board, recover an additional 100 health each. Max Level: Heal 4800 health. For each friendly Attack Tile on the board, recover an additional 850 health.Biology Expert: Behind the Lizard's scaly exterior lies the brilliant mind of Doctor Curt Connors. Fortify 1 Friendly Attack Tile. Attack Tiles fortified by this ability increase by 70 strength. Max Level: Fortify up to 6 Friendly Attack Tiles. Attack Tiles fortified by this ability increase by 300 strength.
GundamY wrote: Vulture (Adrian Toomes) Greed is Good (Passive): Toomes will not stop hoarding what doesn't belong to him. If Vulture makes a match with enemy special tiles, he gains an additional AP from corresponding colored tile. Max Level: If Vulture makes a match with enemy special tiles, he gains 5 additional AP from the corresponding colored tile. Ruthless Ambition (Passive): Adrian's business tactics is what keeps him alive at the expense of others around him. If Vulture makes a match with friendly special tiles, he deals 100 damage to the enemy. Max Level: If Vulture makes a match with friendly special tiles, he deals 1500 damage to the enemy.Aerial Theft: Vulture swoops down on the ground and yanks away his prize. Create a 3-turn Countdown Tile. While this Countdown Tile is on the board, steal the enemy team's strongest color each turn. Max Level: Create a 8-turn Countdown Tile. While this Countdown Tile is on the board, steal the enemy team's strongest color each turn. If Vulture created 3 of these Countdown Tiles on the board, the enemy cannot earn AP.
GundamY wrote: Electro (Maxwell Dillon) Lightning Boost: Electro charges himself up with electricity pumping into his energy reserves. Deal 600 damage and create one blue Charged Tile on the board. Max Level: Deal 4000 damage and create 3 blue and 3 black Charged Tiles on the board.Shock and Awe: Electro shows off his powers by jumping from one electronic to another. Stun the enemy team for 1 turn. Max Level: Stun the enemy for 3 turns. If there are 6 or more Charged Tiles on the board, stun the enemy team for 6 turns. Electrocution: Electro zaps his foes with sadistic glee. Destroy 1 Charged Tile on the board and deal 300 damage. Destroyed Charged Tiles does not gain AP. Max Level: Destroy all Charged Tiles on the board and deal 800 damage for each destroyed Charged Tile. Destroyed Charged Tiles gains AP.
GundamY wrote: Sandman (Flint Marko) Sandstorm: Flint transforms into a force of nature and blinds his surrounding enemies. Create 3 Attack Tiles with 65 strength each. Stun the enemy team by 1 turn. Max Level: Create 6 Attack Tiles with 125 strength each. Stun the enemy team by 4 turns.Collective Granules: Sandman keeps his conscious together with grains of sand around him. Convert all Team-Up Tiles into blue tiles. Max Level: All Team-Up Tiles can be converted into either green or blue tiles.Sculptured Weapons: Flint fashions his arms into a mace and hammer and pummels his enemies into the ground. Deal 400 damage to the enemy. Deal 150 extra damage to stunned enemies. Max Level: Deal 3000 damage to the enemy. Deal 2500 extra damage to stunned enemies.