Yellow Passive for Rogue
Spiritclaw
Posts: 397 Mover and Shaker
Power Theft
0 AP (Passive) Yellow
Rogue uses a power she's "borrowed" from another character. Team-Up powers used while Rogue is active do not consume the team-up.
Like it? Hate it? Let me know what you think.
0 AP (Passive) Yellow
Rogue uses a power she's "borrowed" from another character. Team-Up powers used while Rogue is active do not consume the team-up.
Like it? Hate it? Let me know what you think.
0
Comments
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Let me get this straight: you want a passive power (no AP cost) to activate Team-Up powers? I don't know what exactly is the condition to trigger such power, and if you can spam high AP powers through Team-Up, I would say that's broken AF.0
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See my rogue design here:
viewtopic.php?f=21&t=49506
I figured you could go with a version of Rogue who didn't have full control of her power recall. In game it would be a random power of a select list of yellow powers of other 4* characters (possible also 3* characters). Ones that would work.
Because it would be random, I figured a AP discount would be warranted.0 -
GundamY wrote:Let me get this straight: you want a passive power (no AP cost) to activate Team-Up powers? I don't know what exactly is the condition to trigger such power, and if you can spam high AP powers through Team-Up, I would say that's broken AF.0
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How does this power get better at levels 2-5?0
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I should probably clarify that the first sentence was strictly flavor text.How does this power get better at levels 2-5?
That's a good question! I'll admit that I posted this mostly because I thought the mechanic was interesting, and it wasn't completely thought out. The idea of being able to re-use teamups certainly doesn't scale well. Here's an idea:
Level 1: While rogue is concious, her team may use team up powers more than once.
Level 2: adds: When you make a 5 match, gain 1 team up AP.
Level 3: 2 team up AP.
Level 4: 3 team up AP.
Level 5: 4 team up AP.0
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