Potential Team Set-Ups
theabsoluteword
Posts: 43 Just Dropped In
So, through the miracle of RNG and some luck, I got my hands on a 3* Storm and raised her to 7/13, at 4/2/1.
This got me thinking and I realised I'm not far from making the 2*-3* transition, maybe only 2-3 more weeks.
Amongst others, I notably have a 6/13 GSBW, a 5/13 Hulk, a 4/13 Kamala Khan and a couple more including the Hood and Iron Fist. Others - 3* Thor, Uncanny Cyclops, Scarlet Witch, Patch (all 1-2 covers)
Question is, out of this seemingly unsynchronized cesspool of characters, are there any viable teams to play with?? How long will I have to mow the game with my 2* teams?
This got me thinking and I realised I'm not far from making the 2*-3* transition, maybe only 2-3 more weeks.
Amongst others, I notably have a 6/13 GSBW, a 5/13 Hulk, a 4/13 Kamala Khan and a couple more including the Hood and Iron Fist. Others - 3* Thor, Uncanny Cyclops, Scarlet Witch, Patch (all 1-2 covers)
Question is, out of this seemingly unsynchronized cesspool of characters, are there any viable teams to play with?? How long will I have to mow the game with my 2* teams?
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Comments
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conventional wisdom is don't put iso into the 3s until they have 10+ covers unless you just have a glut of iso that you don't know what to do with. that can be adjusted in specific instances for very good abilities that reach 5 covers. one specific thing that the 2* game generally lacks is good black abilities. looks like you're about halfway (or maybe a little more) to seriously looking at several characters. its definitely a marathon and not a sprint. 4/2/1 storm really doesn't do anything better than the 2* storm. green at 4 covers provides the same function that 2* storm green provides, but without the aoe nuke or the stun. as long as your 2s are champed, taking your 3s to 94 or so wouldn't hurt anything, but won't provide anything more than more health pools to throw at stuff, because they won't do things better that the good 2s until about 10 covers or so (there are some exceptions, but that's a good general rule).0
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TxMoose wrote:conventional wisdom is don't put iso into the 3s until they have 10+ covers unless you just have a glut of iso that you don't know what to do with. that can be adjusted in specific instances for very good abilities that reach 5 covers. one specific thing that the 2* game generally lacks is good black abilities. looks like you're about halfway (or maybe a little more) to seriously looking at several characters. its definitely a marathon and not a sprint. 4/2/1 storm really doesn't do anything better than the 2* storm. green at 4 covers provides the same function that 2* storm green provides, but without the aoe nuke or the stun. as long as your 2s are champed, taking your 3s to 94 or so wouldn't hurt anything, but won't provide anything more than more health pools to throw at stuff, because they won't do things better that the good 2s until about 10 covers or so (there are some exceptions, but that's a good general rule).
I had planned on Champing at least MnNags since my big Enchilada team is CStorm MnMags and OBW.
Should I save ISO or max out my 2*s?
I essentially use two teams:
CStorm Mags and OBW
OBW Daken and Wolvie
Thor was because people on the forum told me I could switch out OBW for Thor with CStorm and Mags for a better Enchilada team.
Thoughts?0 -
affectionately known as thormneto, mnmags/cstorm with either 2* or 3* thor is one of the standard 2* teams that are used for big enchilada or other difficult nodes. it takes some time to set up, but once rolling, can basically hit way over their head. thor is used for his yellow. his yellow feeds lots of green. once your green gets to 20-25+ ap, cstorm will dump a crapload of ap into your lap. mnmags purple feeds cstorm blue and eventually builds up enough red for his own ap engine. never use thor green except as a finishing move. I used that team for a very long time, even as a full 3* player. start with pursuing purple and yellow. gather ap. gather ap. get ap through ability. aoe with stun. get ap through ability. gather ap. gather ap. ability ap. aoe with stun. its very sustainable once rolling.0
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TxMoose wrote:affectionately known as thormneto, mnmags/cstorm with either 2* or 3* thor is one of the standard 2* teams that are used for big enchilada or other difficult nodes. it takes some time to set up, but once rolling, can basically hit way over their head. thor is used for his yellow. his yellow feeds lots of green. once your green gets to 20-25+ ap, cstorm will dump a crapload of ap into your lap. mnmags purple feeds cstorm blue and eventually builds up enough red for his own ap engine. never use thor green except as a finishing move. I used that team for a very long time, even as a full 3* player. start with pursuing purple and yellow. gather ap. gather ap. get ap through ability. aoe with stun. get ap through ability. gather ap. gather ap. ability ap. aoe with stun. its very sustainable once rolling.0
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I used them both throughout my time in 2* play. almost equally. daken is the only reliable healing in 2* land and that is worth quite a bit too. plan on doing both but just a preference thing on what order to do them. as a character I'd rate thor above daken, but daken is just behind him. 2*s in order of importance (to me) are: obw, ares, storm, thor, mnmags, daken, axwolverine/hawkeye. then drops off from there. those were my core characters that I used through my 2* play.0
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I don't have nearly the experience that TxMoose does, so take this with a grain of salt: Another character I've had luck with while teamed up with MNMags and CStorm is the 2* Hawkeye. Mags' purple ability makes it easy to get some match-5s, which triggers Hawkeye's passive, which in turn deals some pretty damage a turn or two later, especially when all 4 of his countdown tiles survive.0
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Shemhazi wrote:I don't have nearly the experience that TxMoose does, so take this with a grain of salt: Another character I've had luck with while teamed up with MNMags and CStorm is the 2* Hawkeye. Mags' purple ability makes it easy to get some match-5s, which triggers Hawkeye's passive, which in turn deals some pretty damage a turn or two later, especially when all 4 of his countdown tiles survive.
Yes, I've heard of that combo too, the only problem is I've overleveled my CStorm (113? Something.) so none of my other characters will tank Blue, Yellow or Green for her. With Hawkeye she remains just as vulnerable, and that's why I think Thor will come in handy given that I've already got him at 13/13 covers, just need to level him up and champ him so he can tank Green and Yellow for CStorm.
Thank you very much for the advice guys!
Good day!0 -
theabsoluteword wrote:Shemhazi wrote:I don't have nearly the experience that TxMoose does, so take this with a grain of salt: Another character I've had luck with while teamed up with MNMags and CStorm is the 2* Hawkeye. Mags' purple ability makes it easy to get some match-5s, which triggers Hawkeye's passive, which in turn deals some pretty damage a turn or two later, especially when all 4 of his countdown tiles survive.
Yes, I've heard of that combo too, the only problem is I've overleveled my CStorm (113? Something.) so none of my other characters will tank Blue, Yellow or Green for her. With Hawkeye she remains just as vulnerable, and that's why I think Thor will come in handy given that I've already got him at 13/13 covers, just need to level him up and champ him so he can tank Green and Yellow for CStorm.
Thank you very much for the advice guys!
Good day!
I'm trying to remember for certain, but I don't think Mags or Hawkeye tank blue for Storm, even when they're all right around the same level. However, the damage rolls so quickly that, in my experience, no one takes much damage, unless you get a rare board devoid of purple/red/blue.
Edit: Thought I might add that this might not hold true at higher levels, depending on how their ability damage ratings scale. Those three are the top of my roster, hovering right around level 69 or 70.0 -
Shemhazi wrote:theabsoluteword wrote:Shemhazi wrote:I don't have nearly the experience that TxMoose does, so take this with a grain of salt: Another character I've had luck with while teamed up with MNMags and CStorm is the 2* Hawkeye. Mags' purple ability makes it easy to get some match-5s, which triggers Hawkeye's passive, which in turn deals some pretty damage a turn or two later, especially when all 4 of his countdown tiles survive.
Yes, I've heard of that combo too, the only problem is I've overleveled my CStorm (113? Something.) so none of my other characters will tank Blue, Yellow or Green for her. With Hawkeye she remains just as vulnerable, and that's why I think Thor will come in handy given that I've already got him at 13/13 covers, just need to level him up and champ him so he can tank Green and Yellow for CStorm.
Thank you very much for the advice guys!
Good day!
I'm trying to remember for certain, but I don't think Mags or Hawkeye tank blue for Storm, even when they're all right around the same level. However, the damage rolls so quickly that, in my experience, no one takes much damage, unless you get a rare board devoid of purple/red/blue.
Edit: Thought I might add that this might not hold true at higher levels, depending on how their ability damage ratings scale. Those three are the top of my roster, hovering right around level 69 or 70.0
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