shteev wrote: Hey, that's all great! FIX UNDERGROWTH CHAMPION.
Hibernum_JC wrote: shteev wrote: Hey, that's all great! FIX UNDERGROWTH CHAMPION. I remember seeing you saying it's buggy - what exactly are you referring to?
Rootbreaker wrote: Hibernum_JC wrote: shteev wrote: Hey, that's all great! FIX UNDERGROWTH CHAMPION. I remember seeing you saying it's buggy - what exactly are you referring to? Use a destroy spell on it. Nothing happens.
knthrak wrote: I don't like Sylvan Advocate. It feels too much like Deep-Sea Terror, but more expensive, more vulnerable, and doesn't reinforce as well. In exchange, you can get some damage in when you don't have the right number of green gems. I would be much happier with this card if the cost was lower, and the bonus was lowered too. As is, the variance is way too high. Note that this card reinforces terribly. Most of a card's "budget" should go towards base power, toughness, and enter-the-battlefield effects. When this isn't the case, the card ends up being terrible to draw in multiples.
madwren wrote: Of all colors reliant on having a plethora of its own gems, green is the one most likely to benefit from the effect, though. YMMV, but green decks I play (and against) generate green gems like crazy.
Hibernum_JC wrote: Gobin Dark-Dwellers is a new card in the line of Goblins that makes Zada decks much more reliable and brings a mechanic Red isn’t used to seeing - returning cast Spells to your hand (and ramping them up in the process!). While it’s a tiny bit expensive at 13, the fact that you can return Spells is incredibly important, as you can order your cards so that you can cast a spell that costs 6 or less, then cast Goblin Dark-Dwellers and cast the spell right again! This is strong both with or without Zada, as it can give you a bit more reach with some spells.
span_argoman wrote: Hibernum_JC wrote: Gobin Dark-Dwellers is a new card in the line of Goblins that makes Zada decks much more reliable and brings a mechanic Red isn’t used to seeing - returning cast Spells to your hand (and ramping them up in the process!). While it’s a tiny bit expensive at 13, the fact that you can return Spells is incredibly important, as you can order your cards so that you can cast a spell that costs 6 or less, then cast Goblin Dark-Dwellers and cast the spell right again! This is strong both with or without Zada, as it can give you a bit more reach with some spells. Now that straight mana gain is viewed to not fit with Red's theme, is this going to be patched/changed soon after/before release? It seems contradictory to preview this and then change Avaricious Dragon and Abbot of Keral Keep on the basis that the ability doesn't fit with Red's theme. I hope there's a good explanation for this.
span_argoman wrote: Now that straight mana gain is viewed to not fit with Red's theme, is this going to be patched/changed soon after/before release? It seems contradictory to preview this and then change Avaricious Dragon and Abbot of Keral Keep on the basis that the ability doesn't fit with Red's theme. I hope there's a good explanation for this.
Hibernum_JC wrote: While straight mana gain doesn't fit with Red's theme, it doesn't mean we can't use the mechanic. It just means it'll be used far more sparingly. In this case, the straight mana gain is necessary - the goal of the card is to make a spell return to your hand and make it castable very quickly. The only way this is feasible is to give it mana (or possibly lower it's mana cost, but that's something I actually try to avoid doing unless necessary because it's not very clear). This is different than Abbot or Avaricious Dragon's main goals. Red's acceleration theme is through gem destruction, generating unreliable free matches. I'll look into making a post detailing what the design philosophy for colors will be, moving forward, as it's something that I find interesting and I'm sure players would like the insight.
Barrelrolla wrote: Hibernum_JC wrote: shteev wrote: Hey, that's all great! FIX UNDERGROWTH CHAMPION. I remember seeing you saying it's buggy - what exactly are you referring to?
Barrelrolla wrote: I've been asking for a colorless mechanic for devoid spells for three months. This is a core mechanic in paper Magic. The introduced a new mana color for it. It was that important. A game that has had only 5 mana colors for more than 20 years, introduced a new color for Eldrazi. So they could make their synergy work. And you're destroying all that. There are like 10 posts per day in this forum and you can't take 15 minutes a day to read them and maybe give an answer. Undergrown Champion and his bugs have been discussed many times in this forum. Not only it's the most unbalanced card ever, but it's bugged. It needs a total rework IMO. ... And you ask "what exactly are you referring to"? Seriously?
nexus13 wrote: I also think that it is crazy that an admin could not know what the issues are with Undergrowth Champion, there are multiple threads in multiple sub forums that discuss the card. It really does look like they aren't paying attention if they have to ask 'what bugs?'
nexus13 wrote: Colorless is not a new color. It has existed since the beginning of paper magic. They did introduce a new symbol for it when they introduced mechanics where it mattered that the mana was colorless for certain effects. I do agree that not making devoid cards count as colorless cards does ruin the synergy of the Eldrazi theme. I also think that it is crazy that an admin could not know what the issues are with Undergrowth Champion, there are multiple threads in multiple sub forums that discuss the card. It really does look like they aren't paying attention if they have to ask 'what bugs?'