A PvE issue that needs tweaking. Locked nodes.
Dragon_Nexus
Posts: 3,701 Chairperson of the Boards
I hadn't really thought of this before, I'm sure many people have though.
I'm playing The Hunt and I'm on the last sub event, there are two nodes that lock there and each one has 7 rewards. Why? It's a gamble as to which reward I get.
And yet some events have a locked node at the end that gives a one-off big ISO prize, like ISO Brotherhood with its daily 1500 ISO node. Why is that not the standard for any locked node?
Maybe not quite so likely in The Hunt on day 2 with that insane wall of pins but you could divide it up a bit. 250 each, maybe?
I'm playing The Hunt and I'm on the last sub event, there are two nodes that lock there and each one has 7 rewards. Why? It's a gamble as to which reward I get.
And yet some events have a locked node at the end that gives a one-off big ISO prize, like ISO Brotherhood with its daily 1500 ISO node. Why is that not the standard for any locked node?
Maybe not quite so likely in The Hunt on day 2 with that insane wall of pins but you could divide it up a bit. 250 each, maybe?
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Comments
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Yeah, that's dumb. The EotS main nodes only had 1 prize of 200 ISO. Why can't all 1-shot nodes be like that? 250 ISO would be even better.0
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I got a 70 iso in 1 and a crit in the other. Shakes head.0
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Simple solution. 2000ISO total for all locked nodes in a sub event. So if there are 10, that's 200 for each one.
Problem solved! You can have that one for free, devs0 -
That they fixed this when they edited the mission rewards in EotS implies they're aware this is an issue. Hopefully they'll make a pass on all mission rewards and touch this up.0
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You want to talk about a PvE issue that needs tweaking?
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