How to TRULY remove timers but retain Competitive PvE

babinro
babinro Posts: 771 Critical Contributor
edited June 2016 in MPQ General Discussion
If D3 is set on keeping PvE a competitive driven format with placement rewards then I think a small adjustment to the current 'ties' system is all it would take.

When it comes down to it PvE is not decided by difficulty but rather efficient clears at the right time(s). This has been true for both the current PvE system and all of the tested PvE systems.

So how do we let people play when they want?

TRACK THE MATCH TIME OF IN GAME BATTLES AND SUM THEM UP TO DETERMINE PLACEMENT

You still have the 'ties' point system working in the background with this system. So all of the scoring changes in the most recent PvE test are in tact. The change I'm suggesting simply removes the need to grind on D3's clock and lets you play whenever YOU want.

It doesn't matter if you took 23 hours to finish the whole clear or rushed through it as soon as sub opened. What matters is the time it took to complete all battles from the moment you clicked on 'FIGHT' to the moment the word 'VICTORY' came up on the screen.

Want to take this system a step further?

Let the game show us our time and list those times in the leaderboards.

Example:
#1 (player name) 259122 Clear Time: 1 Hour 45 Minutes
#2 (player name) 259122 Clear Time: 1 Hour 48 Minutes
#3 (player name) 259122 Clear Time: 2 Hours 05 Minutes
#4 (player name) 259122 Clear Time: 2 Hours 08 Minutes
#5 (player name) 240000 Clear Time: 1 Hours 30 Minutes
#6 (player name) 240000 Clear Time: 1 Hours 35 Minutes

Naturally you'd let let players see their personal current time in the current Sub for reference.