Today I learned something about Teisatsu's and how dumb I am
MarcusGraves
Posts: 495 Mover and Shaker
So after about 3 years of playing it NEVER occurred to me the fact that I could of been making ANY, and I mean ANY Hand related node with those hellspawn Teisatsu ninja's 100x easier for myself to deal with.
.....Stunned Teisatsu don't spawn attack tiles on death...
No more taking 1K+ damage a turn from **** dead ninja's level 200 and up.
Now if you'll excuse me I want to go bang my head against the wall for all the Hand related events I didn't perform this simple step with.
.....Stunned Teisatsu don't spawn attack tiles on death...
No more taking 1K+ damage a turn from **** dead ninja's level 200 and up.
Now if you'll excuse me I want to go bang my head against the wall for all the Hand related events I didn't perform this simple step with.
0
Comments
-
Pity that stunned Kishu's Caltrops still work.
Would be nice if I could stun the tinykity tinykity and drop some screen cleaning powers to get rid of 40+ trap tiles...0 -
I guess it is a bug. Because I remember stunning them with storm and they still spwan those pesky attack tiles0
-
Of course, if you don't have a stun available (or just feel like saving it for someone else), you can throw smoke back in their stupid faces with 3* Bullseye.0
-
I'm almost sure it was that way always.
However to be honest I never really cared much about their attack tiles.0 -
You need to use a move that stuns them first and THEN kills them, such as LC's black power. If it's an AOE/Stun attack, it will damage them, and THEN stun them, so they'll still spawn attack tiles.0
-
I figured this one out by accident on the last EOTS run myself. I accidentally used my 1* DDQ node team on one of the easy nodes (because I guess I was drunk or something) and noticed that when MBW stunned them before death, they wouldn't be all "LOL PUNCH TILES EVERYWHARZ."
For those wondering, I've tried it and this does not work on Phoenix's resurrection tile.0 -
mpqr7 wrote:You need to use a move that stuns them first and THEN kills them, such as LC's black power. If it's an AOE/Stun attack, it will damage them, and THEN stun them, so they'll still spawn attack tiles.
I never realized there was a separation here. Is that specific to the power or type of attack? ie - do all single-target powers stun first and AoEs damage first? Or does it depend on the phrasing in the description? Switch seems to stun after, because targets taken down aren't counted as part of the random pool, but 2* Storm's stun hits the active target, and would be before?0 -
Jarvind wrote:For those wondering, I've tried it and this does not work on Phoenix's resurrection tile.From the Ashes
(PASSIVE) Locked in a cycle of death and rebirth, the Phoenix is eternal. When Jean Grey becomes downed, create a 3 turn Red Countdown Tile that revives Jean with 40% of her health and changes this power to Phoenix Force.
This power can fire while Jean Grey is Stunned.0 -
an1979 wrote:Pity that stunned Kishu's Caltrops still work.
Would be nice if I could stun the tinykity tinykity and drop some screen cleaning powers to get rid of 40+ trap tiles...
There's a reason for this, I'm afraid. Stunning a character will prevent them from activating passives (which "Turn to Smoke" is.) Traps will go off if a character is stunned. It makes sense, really. If you could stun a character to prevent their traps, it would make Traps suck even more - and they're already pretty ****. Unfortunately the Kishu spam their traps pretty well, so it does in fact suck. That's more of a factor of how cheap their power is, rather than a function of how traps work.0 -
Lukoil wrote:I guess it is a bug. Because I remember stunning them with storm and they still spwan those pesky attack tiles
This did happen. In one of the past updates a bug popped up causing the attack tiles to spawn regardless. It was a horrible and dark time...0 -
I've been bringing Antman to the wave nodes where there are multiple Teisatsus that need killed in one wave. I put up small time crooks and start downing them one after the other. They all die and I wind up owning all of their attack tiles.0
-
GrimSkald wrote:There's a reason for this, I'm afraid. Stunning a character will prevent them from activating passives (which "Turn to Smoke" is.)0
-
HaywireII wrote:I've been bringing Antman to the wave nodes where there are multiple Teisatsus that need killed in one wave. I put up small time crooks and start downing them one after the other. They all die and I wind up owning all of their attack tiles.
Ditto to this. Respec'ed my Antman to 3/5/5 and put him with Jean Grey/SWitch. His cheap yellow also takes up red tiles, limiting a lot of their countdowns, while that blue flips the attack tiles. Made a lot of those hard survival nodes doable over the weekend with minimal healthpack use. Very glad I prioritized him and grinded to champ him after Civil War so I wouldn't lose his covers.
And it took me forever to realize about stunning them too. Not that I knew the attack tiles wouldn't spawn when stunned, I just fell out of using stun users for a while as I moved past 3* cap. (4Hor fills that spot now with Iceman). Just didn't put two and two together for the longest time.0 -
ANTMAN ftw vs Teisatsus and Kishus! Or She-Hulk since it can destroy a part of the board AND turn enemy tiles to your own...0
-
been using stun/kill for the last 2 weeks. found out by accident. use 3 Cap A. 1st stun with blue shield and kill with the red. haven't tried 2 Storm and kill.0
-
Calnexin wrote:mpqr7 wrote:You need to use a move that stuns them first and THEN kills them, such as LC's black power. If it's an AOE/Stun attack, it will damage them, and THEN stun them, so they'll still spawn attack tiles.
I never realized there was a separation here. Is that specific to the power or type of attack? ie - do all single-target powers stun first and AoEs damage first? Or does it depend on the phrasing in the description? Switch seems to stun after, because targets taken down aren't counted as part of the random pool, but 2* Storm's stun hits the active target, and would be before?
If I recall, a somewhat recent patch changed the order of operation for damage & stunning (and broke a bunch of things well of course along the way).
It used to stun then damage, so you could hit irritating characters like Captain Marvel and Hulk and not worry about their passive triggering.
But they changed it, not to the betterment of the plaeyrs.
I also recall for a good length of time there was a very helpful bug that if an Attack caused lethal damage to a Teisatsu, his passive wouldn't trigger. This was useful in DDQ waves. Wish that was still around...0 -
an1979 wrote:Pity that stunned Kishu's Caltrops still work.
Would be nice if I could stun the tinykity tinykity and drop some screen cleaning powers to get rid of 40+ trap tiles...
I'd settle for those trap tiles not going off if my match kills the Kishu. It's annoying to kill them and THEN have Caltrops proc.0 -
For a while, you could have killed a Teisatsu with an attack title and "Turn to smoke" wouldn't activate even if they weren't stunned. That was fun. You bring someone like Iron Fist along and then Puzzle Quest becomes Math Quest, because you don't want them to have less health than your strongest match so the attack title takes them out. Some actual strategy in this game! Especially in the wave node that has some 7-8 goon round in the middle.
But now it's fixed.0 -
The Viceroy Returns wrote:It used to stun then damage, so you could hit irritating characters like Captain Marvel and Hulk and not worry about their passive triggering.
But they changed it, not to the betterment of the plaeyrs.
It took me awhile to realize that the Turn to Smoke had been fixed again so it didn't proc when Teisatsu were stunned. That bug was irritating because it was one of the most efficient ways of dealing with them. It is fair that people wouldn't have realized it because that bug was around for awhile.
RE: Caltrops not going off when Kishu is stunned... as much as I loathe Caltrops, it unfortunately makes sense for them to proc even if the Kishu is stunned. He threw this spiked trap onto the floor (that somehow miraculously damages your entire team). It should still activate when someone steps on it, even if he's stunned on the ground, frothing and convulsing from Thor's thunder somewhere. The stun didn't affect the trap, just the dude who threw it. It actually even makes a little more sense than Daredevil being able to Ambush someone when he's stunned... that one is still odd.0 -
DFiPL wrote:an1979 wrote:Pity that stunned Kishu's Caltrops still work.
Would be nice if I could stun the tinykity tinykity and drop some screen cleaning powers to get rid of 40+ trap tiles...
I'd settle for those trap tiles not going off if my match kills the Kishu. It's annoying to kill them and THEN have Caltrops proc.
Actually there's 2 things about the traps that's infinitely worse than that
1) If there's 2 Kishu you have no idea which one actually cast the caltrops since there is no function currently for viewing such a thing like you can do with CD tiles. You can end up killing the one you thought cast them only to kill the wrong one and the other starts dropping them because you had no idea.
2) Traps aren't bound to any specific color, if they were it would be MUCH easier to deal with but since they aren't it's like playing minsweeper like you would be against a NF demo.
I'm fairly convinced Satan was freelancing as a designer the day Kishu were created, cheap powers, annoying high damage AOE traps, high strength protect tile creation and the ability to removed 2 of your special tiles and turn them into mighty strike tiles which make his caltrops more dangerous.
He has little red horns too to back up my theory :tinfoilhat:0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements