MPQ R102: Hot Fixes *Updated (06/16/16)
David [Hi-Fi] Moore
Posts: 2,872 Site Admin
Hi everyone,
Starting today, we're going to begin posting info for Marvel Puzzle Quest hotfixes that arrive with the daily data updates. We'll keep the thread updated whenever relevant info is available. (Note: not every daily patch includes a hotfix - so this thread will not be updated daily.)
June 16th
June 15th
June 14th
June 10th
June 9th
Starting today, we're going to begin posting info for Marvel Puzzle Quest hotfixes that arrive with the daily data updates. We'll keep the thread updated whenever relevant info is available. (Note: not every daily patch includes a hotfix - so this thread will not be updated daily.)
June 16th
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• Fixed a bug where you could cast Storm (Classic)'s Lightning Storm as a 5 power Team-Up if you did not have any Green AP.
• Fixed a bug with the Countdown tile created from Psylocke's Bewilder power so that it would have the proper description.
June 15th
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• Reduced the time a few countdown tiles took to activate from minion powers to match the current description of the power. This affects H.A.M.M.E.R. Sniper's power Deadly Shot, Subject's power Detonate, and Criterion's power Detonate.
• Fixed a bug where Iron Man (Hulkbuster)'s powers did not have banners when fired by the opponent.
• Fixed a bug with the Countdown tile created from Colossus' power Immovable Object so that it would have the proper description.
• Fixed a bug with Spider-Man (Back in Black) where the banners of Automotive Artillery and Sahdowy Acrobatics would overlap when Automotive Artillery was fired by the opponent.
June 14th
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• Fixed bug: Ant-Man's Pym Particles and Elektra's Ballet of Death & Shadow Step powers were not properly playing an animation when the traps were placed on the board.
• Fixed bug: If War Machine was stunned while the Countdown tile created by his power Aerial Assault was already in play, he would no longer create Attack Tiles after the stun effect wears off.
• Fixed bug: Magneto (Marvel NOW!)'s Iron Hammer and Magnetic Flux powers did not display a banner when they were placed on the board.
• Fixed bug: Countdown tiles created from Magneto (Marvel NOW!)'s Iron Hammer and Magnetic Flux powers displayed the power description instead of the Countdown tile's description.
June 10th
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• The power banner now displays when Beast (Classic)'s Mutagenic Breakthrough Countdown tile activates.
June 9th
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• Fixed a bug where the opponent's Iron Man (Model 40) recharge power was not displaying a Banner when used.
• Fixed a bug where the opponent's Jean Grey (All-New X-Men) Psychic Feedback power was not displaying a Banner when used.
0
Comments
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Thank you. Increase in communication is always highly appreciated.0
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Next step, schedule the pushes so that they don't make me lose my queued seeds in LRs.
Seriously though, this is awesome. I'm sure just as many changes get put in these releases as the ones we get notes for and it will be great to see what they are.0 -
This is a big step in the right direction. Increased open communication is greatly appreciated. Thank you.0
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I love stuff like this. Looking forward to it!0
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You could say this was ...
a Banner day for communication.0 -
Stax the Foyer wrote:You could say this was ...
a Banner day for communication.
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Thanks as always for the increased communication!!0
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Stax the Foyer wrote:You could say this was ...
a Banner day for communication.0 -
Stax the Foyer wrote:You could say this was ...
a Banner day for communication.0 -
So... are these software updates that don't go through the Apple Store Updates system? Things that we won't have to manually trigger an update for, but that just get pushed automagically?0
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Mikey Boy wrote:are these software updates that don't go through the Apple Store Updates system? Things that we won't have to manually trigger an update for, but that just get pushed automagically?
Yes. These are the "automagic" ones.0 -
Thanks for the update. I really like when there are communication like this from the devs.
However, are these banners really necessary ? While it is very informative for new players. However, it offers nothing to experienced users. Not only it slows the game down without any benefits, it is very distractive and disruptive for the game flow the as well. It would be nice if there is an option to turn it off for people who don't want to see it.0 -
This is very good news! I'll check this thread often.
Feels much better to be told here then to learn several weeks later what everyone else has already learned on line chat.0 -
stochasticism wrote:Next step, schedule the pushes so that they don't make me lose my queued seeds in LRs.0
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aa25 wrote:Thanks for the update. I really like when there are communication like this from the devs.
However, are these banners really necessary ? While it is very informative for new players. However, it offers nothing to experienced users. Not only it slows the game down without any benefits, it is very distractive and disruptive for the game flow the as well. It would be nice if there is an option to turn it off for people who don't want to see it.
Yep, 'tis The Banner Saga.0 -
Super awesome info, Dave!!!
:+D
ANXIOUSLY AWAITING THE FIXING OF THE WAVE NODE BANNER MISINFORMATIONS..........0 -
Man, the amount of bugs introduced by a feature that no one asked for and few enjoy ("banners") is ridiculous. It's sad that precious development time that could be used towards stuff that the players have begged for for years (like the one-press levelling up button) is being spent squashing the bugs of this useless feature. It is a nice flavour touch, yeah, but such luxuries are reserved for and appreciated in games with no critical issues.0
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Why have the hot fix updates stopped?0
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stochasticism wrote:Why have the hot fix updates stopped?"David wrote:Moore"](Note: not every daily patch includes a hotfix - so this thread will not be updated daily.)0
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These notices didn't mention fixing Vision's blue.0
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