New Mission Difficulty Test: Enemy of the State *Updated
David [Hi-Fi] Moore
Posts: 2,872 Site Admin
*Update (06/14/16)
Hello,
Thanks for all of your feedback so far on the current testing. We're aware that some players are reporting tied scores and a few scoring anomalies (which are being investigated). Here's word from Anthony at Demiurge:
***
(Original message (06/09/16)
Hi everyone,
We’ve got another mission difficulty test coming up in the Enemy of the State event beginning June 09, 2016. Here are the details from Demiurge:
More Missions....and More Rewards! - Because there is a finite amount of times you can play a mission, we bumped up the amount of missions that can be played for Hard and Required Character missions to six (from four). We haven't changed the starting difficulty for any mission but we did raise the end difficulty for Hard missions (Required Character missions will end slightly harder than before). We also increased the amount of rewards that can be earned from a mission to match how many times a mission can be beaten for points. There won't be a time where you are gaining points for beating a mission but do not receive a reward.
Updated Mission Difficulty Details:
• More missions (and more rewards!)
• Difficulty Changes
Thanks, as always, for participating in the tests and providing your feedback!
Hello,
Thanks for all of your feedback so far on the current testing. We're aware that some players are reporting tied scores and a few scoring anomalies (which are being investigated). Here's word from Anthony at Demiurge:
-
"We intentionally set up this run of Enemy of the State so that there was a finite number of points - meaning there's an absolute top score, and multiple players can hit it. When looking at previous runs of events with the new mission difficulty, we did not think that there would be many ties as almost no one played all missions until they were all drained out of points. Once the event has finished, we will look at how many ties there are and how well people performed in general."
***
(Original message (06/09/16)
Hi everyone,
We’ve got another mission difficulty test coming up in the Enemy of the State event beginning June 09, 2016. Here are the details from Demiurge:
-
“During the Meet Rocket & Groot event, we saw that people were playing less overall and higher-level rosters were performing better than low-level rosters. However, we saw that people were still playing according to a schedule and some players were grinding the Easy missions a lot. In Enemy of the State, we will be running the new mission difficulty again but with a few changes to help address playing at specific times and players grinding Easy nodes.
More Missions....and More Rewards! - Because there is a finite amount of times you can play a mission, we bumped up the amount of missions that can be played for Hard and Required Character missions to six (from four). We haven't changed the starting difficulty for any mission but we did raise the end difficulty for Hard missions (Required Character missions will end slightly harder than before). We also increased the amount of rewards that can be earned from a mission to match how many times a mission can be beaten for points. There won't be a time where you are gaining points for beating a mission but do not receive a reward.
Updated Mission Difficulty Details:
-
• Missions are Worth a Finite Amount of Points
-
o Once a mission reaches its maximum difficulty, the mission begins to be worth less points.
o Every time a mission is beaten while it is at maximum difficulty, the points the mission is worth is reduced by 25% of the maximum amount of points the mission is worth (to a minimum of zero points).
o The points a mission is worth no longer regenerates over time.
• More missions (and more rewards!)
-
o Each sub-chapter has a minimum of nine repeatable missions: Three Easy, three Hard and three Required Character missions.
o In one-day sub-chapters, Easy missions increase in difficulty 4 times and are worth points the first 7 times they are beaten. Hard and Required Character missions increase in difficulty 6 times and are worth points the first 9 times they are beaten.
o In two-day sub-chapters, Easy missions increase in difficulty 8 times and are worth points the first 11 times they are beaten. Hard and Required Character missions increase in difficulty 12 times and are worth points the first 15 times they are beaten.
o Each mission has rewards equal to the amount of times they can be beaten for points.
• Difficulty Changes
-
o No changes have been made to Easy missions.
o All missions start at the same difficulty as Meet Rocket & Groot (the last event to use the new mission difficulty).
o Hard missions have a maximum difficulty higher than Meet Rocket & Groot.
o Required Character missions have a maximum difficulty slightly harder than Meet Rocket & Groot."
Thanks, as always, for participating in the tests and providing your feedback!
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